Monday, 07 October 2024
News with tag Global  RSS
Fans beg Valve to fix Counter Strike: Global Offensive Cheaters Issue

Added: 19.01.2014 19:16 | 8 views | 0 comments


GamerHeadlines writes: 'As recent Valve Steam sales featured Counter Strike: Global Offensive, players noticed an increased number of cheaters in matchmaking.' 'From pages long forum posts to official petitions in change.org fans are trying to find a way to ensure that their favorite game recieves the treatment it deservers from Valve. However, no official response regarding the matter has been released at this point.'

From: n4g.com

PS4 vs Xbox One vs Wii U - Global Launch Sales Comparison

Added: 15.01.2014 18:16 | 6 views | 0 comments


"In this third article we will be comparing the aligned launches of the three 8th generation home consoles worldwide. The Wii U launched on November 18, 2012, the PlayStation 4 on November 15, 2013 and the Xbox One on November 22, 2013. The Xbox One the biggest opening week with sales of 1,125,874. The PlayStation 4 launched with sales of 1,051,921 and the Wii U with sales of 472,099. However, the Xbox One launched in North America and Europe during the same week, while the PlayStation 4 just launched in North America on November 15. It would be released in Europe two weeks later on November 29."

From: n4g.com

Why did a SimCity offline option take so long?

Added: 15.01.2014 0:49 | 6 views | 0 comments


Electronic Arts development studio Maxis recently announced that they're of interconnected cities. Although some players were able to find a workaround to play offline, Fox wrote, "...they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities."

As further explanation, Fox wrote, "SimCity was written to rely on the servers. The game routinely pings the servers for critical pieces of data (region status, workers, trading etc.) and it relies on that information to keep the simulation moving. This meant rewriting the entire system, which previously existed in Java, and putting it into C++. We’ve had to knock out the internet pipe stuff. There’s lots of code that hits the servers looking for information. We’ve had to write a lot of code to produce that data locally, specifically for region information."

The update is nearing completion and Fox says his team has been working on the update since August. "We’ve hit Alpha and are in the final stages of testing before we release it as part of Update 10 in the future."

However, the removal does mean there will be some sacrifices. Fox wrote, "We had to remove parts of the game for it to function properly as well. This means removing lots of code integral to Multiplayer [including] code and UI supporting Trading, Social Features, Global Market, Leaderboards, and Achievements. And, all without crippling the Multiplayer game."

While the reaction to the change has been mostly positive across the Internet, many comments in the Maxis post lament the fact that the update will not increase the size of cities users can create. But how do you feel about the news? Will this encourage you to get back in and try it out, or is it too little too late for SimCity?

From: www.gamespot.com

Why did a SimCity offline option take so long?

Added: 15.01.2014 0:49 | 8 views | 0 comments


Electronic Arts development studio Maxis recently announced that they're of interconnected cities. Although some players were able to find a workaround to play offline, Fox wrote, "...they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities."

As further explanation, Fox wrote, "SimCity was written to rely on the servers. The game routinely pings the servers for critical pieces of data (region status, workers, trading etc.) and it relies on that information to keep the simulation moving. This meant rewriting the entire system, which previously existed in Java, and putting it into C++. We’ve had to knock out the internet pipe stuff. There’s lots of code that hits the servers looking for information. We’ve had to write a lot of code to produce that data locally, specifically for region information."

The update is nearing completion and Fox says his team has been working on the update since August. "We’ve hit Alpha and are in the final stages of testing before we release it as part of Update 10 in the future."

However, the removal does mean there will be some sacrifices. Fox wrote, "We had to remove parts of the game for it to function properly as well. This means removing lots of code integral to Multiplayer [including] code and UI supporting Trading, Social Features, Global Market, Leaderboards, and Achievements. And, all without crippling the Multiplayer game."

While the reaction to the change has been mostly positive across the Internet, many comments in the Maxis post lament the fact that the update will not increase the size of cities users can create. But how do you feel about the news? Will this encourage you to get back in and try it out, or is it too little too late for SimCity?

From: www.gamespot.com


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