Wednesday, 02 October 2024
News with tag Global  RSS
PlayStation Store Global Update (US, HK, JP South East Asia) February 10, 2015

Added: 11.02.2015 0:10 | 4 views | 0 comments


Each week Sony brings PlayStation 4, PlayStation 3, PlayStation Vita and PlayStation Portable owners new content, add-ons, games and more. PlayStation LifeStyle catalogs the PlayStation Store updates for the major regions across the globe. Check back every Tuesday and Wednesday to keep up to date with each week's PlayStation Store Update.

From: n4g.com

What It's Like Inside the Global Game Jam - Part 1

Added: 09.02.2015 14:15 | 4 views | 0 comments


Grab It has sent a representative to the global game jam, where he is detailing what it is like to be in that environment and making games under crunch.

From: n4g.com

Valve suspends 19 more CS:GO players for match fixing

Added: 07.02.2015 16:10 | 4 views | 0 comments


Valve's ongoing investigation into pro-level Counter-Strike: Global Offensive match fixing has resulted in the suspension of another 19 players from its sponsored events. The ban means that three teamsEpsilon eSports, the former ESC Gaming, and WinneRwill not be eligible to compete in the offline qualifier for the upcoming ESL One Katowice 2015.

Tags: Valve, Global
From: n4g.com

The Awkward Marriage of eSports and X-Games

Added: 06.02.2015 5:10 | 11 views | 0 comments


Vince from Awesome Games writes: 'A couple of weeks ago my now-hometown of Whistler, Canada celebrated a victory. Simon dArtois, a 23 year-old local freestyle skier, had won the gold medal for the Superpipe event at the Winter X-Games in Aspen, Colorado and was the first male Canadian to do so. The trick that won him the event was a double cork 1080 spin that reached 21 feet, 6 inches above the deck of the halfpipe. The video was all over the news and social media, as well as broadcasting live across the world on ESPN, as were all the standout results from the five days of X-Games in snowboarding and snowmobiling. What I didnt hear about, was who won the Counter-Strike: Global Offensive final.'

From: n4g.com

Scholar of the First Sin Makes Dark Souls 2 Harder Than Ever

Added: 05.02.2015 17:36 | 2 views | 0 comments


From Software isn't ready to send , a game that offers a Souls-like experience and a world full of new possibilities, but according to Bandai-Namco Global Producer, Atsuo Yoshimura, the same can also be said of Scholar of the First Sin.

We recently chatted with Yoshimura about the upcoming remaster, and he believes that beyond the visual improvements, Dark Souls 2 veterans will be lured back by other changes to the game, some of which drastically alter the Dark Souls 2 experience. This is something the team has been planning for a while. "Generally speaking, the development team always has the desire to improve what they're creating, so they always have ideas," said Yoshimura. "Right after we finished releasing all three DLCs, they said 'why don't we work on Scholar of the First Sin with all of the ideas that we came up with during the original development of Dark Souls 2.'" These ideas include things like completely remixing enemy placement, tweaking artificial intelligence, beefing up online player counts, and not least of all, introducing an invasion NPC that Yoshimura was very secretive yet excited about. If you have any doubts that the unique aspects of Scholar of the First Sin are worth purchasing Dark Souls 2 all over again, Yoshimura wants to put those to rest: "We aren't just asking players to purchase another copy of Dark Souls II for PS4 and Xbox One."

Part of mastering a Dark Souls game is understanding the characteristics and locations of your enemies. According to Yoshimura, Scholar of the First Sin wipes the slate clean. "Enemy placement is completely revised in all areas of the game. It's not just several areas, it's all areas," he reiterates. "What makes this unique is that it completely changes the gameplay. For example, there were a lot of fireman looking zombies in the Forest of Fallen Giants, but you will recognize that the number of [these enemies] has increased. Also, their AI is improved. Previously, their AI was not that smart. It was easy for players to escape from zombies without actually fighting them. They're smarter than before. They'll basically chase players all the way down until they get killed, so it's really difficult to escape from them."

Yoshimura explained that beyond new enemy placement and improved AI, there will also be certain types of enemies that appear where you least expect them to. "Right after you start from the bonfire in the Forest of the Fallen Giants, you will see this hippo-looking guy in the River. He wasn't there [before]. Remember the elevator that takes you to the boss arena? There were no enemies there, but this time there are! All of those hardcore Dark Souls fans [probably] remember safe areas, but these are no longer safe. They need to come up with a completely new strategy in order to conquer each area in Scholar of the First Sin."

The new invasion NPC, the Forlorn.

A big component of Scholar of the First Sin is the introduction of new NPCs. One, the titular Scholar of the First Sin, will provide supplemental story bits to flesh out the background of the world, but another, an NPC capable of invading your game, will prove to be the most interesting. Yoshimura explains. "We have new invasion NPC...this guy will be invading the player's world, and the good thing about this is that they will change the gameplay experience and give players a chance to get some rewards. I bet you have a question: what are the rewards? You will see, you will see!" Yoshimura preempts my next question. "That actually kind of leads to your question about any new items or [rewards]. Maybe! I say rewards because it's an enemy, so this guy probably drops something. I cannot go into details at the moment, unfortunately."

The team's gone back to tweak multiplayer, increasing the number of players in a group from four to six, but From Software purposfully left out one feature that some fans have been asking for: messaging and direct communication. Yoshimura explains why. "Although we will let players easily match up with friends, we're not going to let players directly communicate with other players. It's hard to come up with specific examples, but we're doing our best and we want to reflect all of the feedback from fans so long as it's not against the philosophy of the Dark Souls franchise that makes it so unique."

From: www.gamespot.com

Scholar of the First Sin Makes Dark Souls 2 Harder Than Ever

Added: 05.02.2015 17:36 | 6 views | 0 comments


From Software isn't ready to send , a game that offers a Souls-like experience and a world full of new possibilities, but according to Bandai-Namco Global Producer, Atsuo Yoshimura, the same can also be said of Scholar of the First Sin.

We recently chatted with Yoshimura about the upcoming remaster, and he believes that beyond the visual improvements, Dark Souls 2 veterans will be lured back by other changes to the game, some of which drastically alter the Dark Souls 2 experience. This is something the team has been planning for a while. "Generally speaking, the development team always has the desire to improve what they're creating, so they always have ideas," said Yoshimura. "Right after we finished releasing all three DLCs, they said 'why don't we work on Scholar of the First Sin with all of the ideas that we came up with during the original development of Dark Souls 2.'" These ideas include things like completely remixing enemy placement, tweaking artificial intelligence, beefing up online player counts, and not least of all, introducing an invasion NPC that Yoshimura was very secretive yet excited about. If you have any doubts that the unique aspects of Scholar of the First Sin are worth purchasing Dark Souls 2 all over again, Yoshimura wants to put those to rest: "We aren't just asking players to purchase another copy of Dark Souls II for PS4 and Xbox One."

Part of mastering a Dark Souls game is understanding the characteristics and locations of your enemies. According to Yoshimura, Scholar of the First Sin wipes the slate clean. "Enemy placement is completely revised in all areas of the game. It's not just several areas, it's all areas," he reiterates. "What makes this unique is that it completely changes the gameplay. For example, there were a lot of fireman looking zombies in the Forest of Fallen Giants, but you will recognize that the number of [these enemies] has increased. Also, their AI is improved. Previously, their AI was not that smart. It was easy for players to escape from zombies without actually fighting them. They're smarter than before. They'll basically chase players all the way down until they get killed, so it's really difficult to escape from them."

Yoshimura explained that beyond new enemy placement and improved AI, there will also be certain types of enemies that appear where you least expect them to. "Right after you start from the bonfire in the Forest of the Fallen Giants, you will see this hippo-looking guy in the River. He wasn't there [before]. Remember the elevator that takes you to the boss arena? There were no enemies there, but this time there are! All of those hardcore Dark Souls fans [probably] remember safe areas, but these are no longer safe. They need to come up with a completely new strategy in order to conquer each area in Scholar of the First Sin."

The new invasion NPC, the Forlorn.

A big component of Scholar of the First Sin is the introduction of new NPCs. One, the titular Scholar of the First Sin, will provide supplemental story bits to flesh out the background of the world, but another, an NPC capable of invading your game, will prove to be the most interesting. Yoshimura explains. "We have new invasion NPC...this guy will be invading the player's world, and the good thing about this is that they will change the gameplay experience and give players a chance to get some rewards. I bet you have a question: what are the rewards? You will see, you will see!" Yoshimura preempts my next question. "That actually kind of leads to your question about any new items or [rewards]. Maybe! I say rewards because it's an enemy, so this guy probably drops something. I cannot go into details at the moment, unfortunately."

The team's gone back to tweak multiplayer, increasing the number of players in a group from four to six, but From Software purposfully left out one feature that some fans have been asking for: messaging and direct communication. Yoshimura explains why. "Although we will let players easily match up with friends, we're not going to let players directly communicate with other players. It's hard to come up with specific examples, but we're doing our best and we want to reflect all of the feedback from fans so long as it's not against the philosophy of the Dark Souls franchise that makes it so unique."

From: www.gamespot.com


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