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Scholar of the First Sin Makes Dark Souls 2 Harder Than Ever

Added: 05.02.2015 17:36 | 6 views | 0 comments


From Software isn't ready to send , a game that offers a Souls-like experience and a world full of new possibilities, but according to Bandai-Namco Global Producer, Atsuo Yoshimura, the same can also be said of Scholar of the First Sin.

We recently chatted with Yoshimura about the upcoming remaster, and he believes that beyond the visual improvements, Dark Souls 2 veterans will be lured back by other changes to the game, some of which drastically alter the Dark Souls 2 experience. This is something the team has been planning for a while. "Generally speaking, the development team always has the desire to improve what they're creating, so they always have ideas," said Yoshimura. "Right after we finished releasing all three DLCs, they said 'why don't we work on Scholar of the First Sin with all of the ideas that we came up with during the original development of Dark Souls 2.'" These ideas include things like completely remixing enemy placement, tweaking artificial intelligence, beefing up online player counts, and not least of all, introducing an invasion NPC that Yoshimura was very secretive yet excited about. If you have any doubts that the unique aspects of Scholar of the First Sin are worth purchasing Dark Souls 2 all over again, Yoshimura wants to put those to rest: "We aren't just asking players to purchase another copy of Dark Souls II for PS4 and Xbox One."

Part of mastering a Dark Souls game is understanding the characteristics and locations of your enemies. According to Yoshimura, Scholar of the First Sin wipes the slate clean. "Enemy placement is completely revised in all areas of the game. It's not just several areas, it's all areas," he reiterates. "What makes this unique is that it completely changes the gameplay. For example, there were a lot of fireman looking zombies in the Forest of Fallen Giants, but you will recognize that the number of [these enemies] has increased. Also, their AI is improved. Previously, their AI was not that smart. It was easy for players to escape from zombies without actually fighting them. They're smarter than before. They'll basically chase players all the way down until they get killed, so it's really difficult to escape from them."

Yoshimura explained that beyond new enemy placement and improved AI, there will also be certain types of enemies that appear where you least expect them to. "Right after you start from the bonfire in the Forest of the Fallen Giants, you will see this hippo-looking guy in the River. He wasn't there [before]. Remember the elevator that takes you to the boss arena? There were no enemies there, but this time there are! All of those hardcore Dark Souls fans [probably] remember safe areas, but these are no longer safe. They need to come up with a completely new strategy in order to conquer each area in Scholar of the First Sin."

The new invasion NPC, the Forlorn.

A big component of Scholar of the First Sin is the introduction of new NPCs. One, the titular Scholar of the First Sin, will provide supplemental story bits to flesh out the background of the world, but another, an NPC capable of invading your game, will prove to be the most interesting. Yoshimura explains. "We have new invasion NPC...this guy will be invading the player's world, and the good thing about this is that they will change the gameplay experience and give players a chance to get some rewards. I bet you have a question: what are the rewards? You will see, you will see!" Yoshimura preempts my next question. "That actually kind of leads to your question about any new items or [rewards]. Maybe! I say rewards because it's an enemy, so this guy probably drops something. I cannot go into details at the moment, unfortunately."

The team's gone back to tweak multiplayer, increasing the number of players in a group from four to six, but From Software purposfully left out one feature that some fans have been asking for: messaging and direct communication. Yoshimura explains why. "Although we will let players easily match up with friends, we're not going to let players directly communicate with other players. It's hard to come up with specific examples, but we're doing our best and we want to reflect all of the feedback from fans so long as it's not against the philosophy of the Dark Souls franchise that makes it so unique."

From: www.gamespot.com

PlayStation Store Global Update (US, HK, JP South East Asia) February 3, 2015

Added: 04.02.2015 0:13 | 6 views | 0 comments


Each week Sony brings PlayStation 4, PlayStation 3, PlayStation Vita and PlayStation Portable owners new content, add-ons, games and more. PlayStation LifeStyle catalogs the PlayStation Store updates for the major regions across the globe. Check back every Tuesday and Wednesday to keep up to date with each week's PlayStation Store Update

From: n4g.com

Rayman Legends Slashed to $14.99 Shipped

Added: 02.02.2015 7:10 | 43 views | 0 comments


Gamerdeals: "Grab Rayman Legends icon(Xbox 360) for $14.99 with free shipping at the Microsoft Store! The Glade of Dreams is in trouble once again! During a 100-year nap, the nightmares multiplied and spread, creating new monsters even more terrifying than before! These creatures are the stuff of legend Dragons, giant toads, sea monsters, and other evil villains. With the help of Murfy, Rayman and Globox awake and must now help fight these nightmares and save the Teensies! Highly recommended at this price!"

From: n4g.com

Futurlab bringing Global Games Jam entry SquishFits to consoles

Added: 31.01.2015 8:14 | 3 views | 0 comments


PSGamer: Futurlab, the studio behind Coconut Dodge and the incredible Velocity 2X, took part in Global Game Jam 2015 and there results were so impressive, they are taking their entry Squishfits into full production and intend on bringing the game to consoles.

From: n4g.com

The Witcher 3: Wild Hunt Interview Talking Design, DLC and The Delay

Added: 31.01.2015 7:10 | 4 views | 0 comments


PSLS - Last week, PSLSs Dan Oravasaari got to go hands-on The Witcher 3: Wild Hunt and speak with CD Projekt REDs Level Designer Miles Tost and VP of Global Marketing Tomasz Jarzbowski about how the game has been coming along, and what PlayStation gamers can expect for their first time with the series. On top of that, they openly talk about some of the current issues that have caused the game to be delayed till May 19th.

From: n4g.com


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