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LEGO Dimensions Great Scott Trailer

Added: 20.05.2015 0:00 | 17 views | 0 comments


Christopher Lloyd is back once again as Doc Brown as Back to the Future joins the LEGO Dimensions lineup.

From: www.gametrailers.com

New God of War III Remastered trailer shows off full 1080p/60fps gameplay

Added: 19.05.2015 18:17 | 27 views | 0 comments


By Aaron KaufmanCommunity Strategist, SCE Santa Monica Studios: God of War III Remastered is ready for pre-order worldwide! It will be available in stores and digitally on 15th July (17th July in the UK and Ireland). If you pre-order now, youll get the brand new God of War Fall of Olympus Dynamic Theme. To whet your appetite for the epicness ahead, we have a sneak peek at the iron spike and chain hook-filled face-off against Hades, the Lord of the Underworld. The video is at the full 1080p and 60fps. Combat was smooth and responsive on the PS3, but the PS4 boost lets Kratos legendary battles against the gods of Greek mythology really sing.

From: n4g.com

First Tracks Revealed for Guitar Hero Live

Added: 19.05.2015 16:17 | 2 views | 0 comments


Rolling Stone has the scoop on the initial set list for Guitar Hero Live, featuring artists like The Rolling Stones, The Black Keys, Green Day and more!

From: feedproxy.google.com

The Witcher 3: Wild Hunt Now Available to Purchase Early at GameStop

Added: 19.05.2015 4:16 | 2 views | 0 comments


Great news for those who were planning on buying The Witcher 3: Wild Hunt at midnight, as GameStop has begun selling the game early.

From: n4g.com

Buddha-cast: Ep. 53 Assassins Greed Syndicate and the Never Ending AAA Sequels Conundrum

Added: 18.05.2015 18:16 | 5 views | 0 comments


EB: In the latest episode of the OG Buddhacast Matt, Ray, and Keith discuss the new Assassins Creed Syndicate reveal by recounting their first experiences with the franchise, and giving opinions on the latest entry and the franchise in general. The discussion then transitions into a talk on why there seems to be a never ending stream of AAA video game sequels, and if that business practice will ever subside.

From: n4g.com

Colonize the Ocean in Civilization: Beyond Earth's First Expansion, The Rising Tide

Added: 18.05.2015 13:00 | 11 views | 0 comments


Video games have offered us some compelling visions of the future of human habitation. Some seem idyllic, like the glistening arcologies of . Where the cost of policies and the fact that only a few policy trees were mutually exclusive often discouraged switching them mid-game, traits are meant to be managed more actively. Like policies, they will come with unique perks and benefits for your civilization, but they will also fuel different kinds of diplomatic interactions. The development team wants to extend your diplomatic dealing beyond war, peace, and trade agreements, and having complementary traits will be a big factor in determining your options with a given leader. What these traits might be, how you manage them, what kind of benefits you'll see, and how they will interact with each other all remain to be seen.

The Rising Tide will also herald the arrival of four new factions; the only leader announced thus far is Arshia Kishk, head of the Al Falah (pictured at right). As Beyond Earth's story tells it, the Middle East was mostly depopulated after The Great Mistake. In the years that followed, a tenacious group of resilient survivors held on and refused to desert their homeland. When they finally managed to fund a spaceship send forth colonists, it wasn't the cryogenic variety that most other civilizations sent. It was a generation ship, meaning that those who boarded it knew they would never see their destination, and those who touch down at the end of the journey have never set foot on a planet before. The three other factions will apparently have similarly fraught origin stories, and each one of them will bring disruptive new strategies into play.

There are a few other changes that The Rising Tide is bringing to Beyond Earth, though details on them are fairly scant at this point. In order to further enrich and incentivize the exploration processes, you will now be able to find artifacts through resource pods, expeditions, and other means. Whether it's alien in origin or a relic from Old Earth, each artifact will have its own story and its own possibilities. You could keep it as is or combine it into a set, provided you find the others needed, and the rewards might include new perks or new buildings.

Toasty.

Along with the new units developed to accomodate aquatic and amphibious gameplay will be new hybrid units that require a blend of different affinity levels to unlock. Spreading your affinity points around may keep you from unlocking the highest level perks and units until very late in the game, but if these new hybrids are powerful in the mid-game, perhaps it'll be a more viable strategy to play the field. And finally, two new biomes are on their way, including the primordial world pictured above. With so much volcanic activity, I asked McDonough if the environment was going to pose a threat beyond that of native aliens and miasma clouds. He said only that they are "in the process of making each biome more unique, and will share more soon."

There are certainly more questions to be resolved, but even what's been shared so far seems to portend a serious shift in the Beyond Earth landscape. In a panel during the Game Developer's Conference in San Francisco this year, McDonough and the other Co-Lead Designer, Will Miller, lamented that they hadn't been bolder in their divergence from the core Civilization formula. The oceanic gameplay of The Rising Tide holds the promise of radically changing the way Beyond Earth plays when it is released in fall of this year, and hopefully we'll get a clearer sense of how it all works in a few weeks at E3.

From: www.gamespot.com

Colonize the Ocean in Civilization: Beyond Earth's First Expansion, The Rising Tide

Added: 18.05.2015 13:00 | 15 views | 0 comments


Video games have offered us some compelling visions of the future of human habitation. Some seem idyllic, like the glistening arcologies of . Where the cost of policies and the fact that only a few policy trees were mutually exclusive often discouraged switching them mid-game, traits are meant to be managed more actively. Like policies, they will come with unique perks and benefits for your civilization, but they will also fuel different kinds of diplomatic interactions. The development team wants to extend your diplomatic dealing beyond war, peace, and trade agreements, and having complementary traits will be a big factor in determining your options with a given leader. What these traits might be, how you manage them, what kind of benefits you'll see, and how they will interact with each other all remain to be seen.

The Rising Tide will also herald the arrival of four new factions; the only leader announced thus far is Arshia Kishk, head of the Al Falah (pictured at right). As Beyond Earth's story tells it, the Middle East was mostly depopulated after The Great Mistake. In the years that followed, a tenacious group of resilient survivors held on and refused to desert their homeland. When they finally managed to fund a spaceship send forth colonists, it wasn't the cryogenic variety that most other civilizations sent. It was a generation ship, meaning that those who boarded it knew they would never see their destination, and those who touch down at the end of the journey have never set foot on a planet before. The three other factions will apparently have similarly fraught origin stories, and each one of them will bring disruptive new strategies into play.

There are a few other changes that The Rising Tide is bringing to Beyond Earth, though details on them are fairly scant at this point. In order to further enrich and incentivize the exploration processes, you will now be able to find artifacts through resource pods, expeditions, and other means. Whether it's alien in origin or a relic from Old Earth, each artifact will have its own story and its own possibilities. You could keep it as is or combine it into a set, provided you find the others needed, and the rewards might include new perks or new buildings.

Toasty.

Along with the new units developed to accomodate aquatic and amphibious gameplay will be new hybrid units that require a blend of different affinity levels to unlock. Spreading your affinity points around may keep you from unlocking the highest level perks and units until very late in the game, but if these new hybrids are powerful in the mid-game, perhaps it'll be a more viable strategy to play the field. And finally, two new biomes are on their way, including the primordial world pictured above. With so much volcanic activity, I asked McDonough if the environment was going to pose a threat beyond that of native aliens and miasma clouds. He said only that they are "in the process of making each biome more unique, and will share more soon."

There are certainly more questions to be resolved, but even what's been shared so far seems to portend a serious shift in the Beyond Earth landscape. In a panel during the Game Developer's Conference in San Francisco this year, McDonough and the other Co-Lead Designer, Will Miller, lamented that they hadn't been bolder in their divergence from the core Civilization formula. The oceanic gameplay of The Rising Tide holds the promise of radically changing the way Beyond Earth plays when it is released in fall of this year, and hopefully we'll get a clearer sense of how it all works in a few weeks at E3.

From: www.gamespot.com


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