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From: www.gamesradar.com

The Massive Medieval Campout That Game of Thrones Fans Will Love

Added: 22.07.2015 19:43 | 6 views | 0 comments


Elaborate Costumes



To attend the massive medieval campout called the Pennsic War, attendees must dress in pre-16th-century garb. Every Pennsic War starts on the last Saturday in July. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Lords and Ladies



The event is run by the Society For Creative Anachronism, a group so large that it has regional "kings" and "queens," most of whom show up for Pennsic in full regalia, retinue in tow. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


No Hovels Here



Tents and merchant structures at Pennsic are often elaborate and sturdy. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Make Merry



Belly dancing is a popular event at every Pennsic. Attendees can also learn medieval games, cheese making, leatherworking, poetry, embroidery – even apothecary. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


This Means War



The heart of every Pennsic festival is a mock war between kingdoms and their allies. Players who succeed in battles or other event activities earn war points. The kingdom with the most war points wins the war. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


To Arms!



The battle is fought in an area called the "Barony-Marche of the Debatable Lands," otherwise known as Pittsburgh and greater southwestern Pennsylvania. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Nevermind, You Win



Combat and armor is subject to strict inspections and regulations. For the sake of safety, weapons are often solid wood, but tipped with rubber or foam. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


All Men Must Die



Some battles involve war axes or staves ... (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


En Garde!



... while others involve rapier combat. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Ready the Archers



Some Pennsic structures have been built, upgraded and maintained for decades. Some attendees spend all year designing or improving their living quarters in anticipation of the annual event. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Mood Lighting



Like the days of yore, many of Pennsic's nighttime activities are lit by good old fashioned fire. Attendees are told to mind their veils, wizard sleeves and other loose garb. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Little Lords, Little Ladies



Bringing kids to the Pennsic Wars is encouraged ... (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Playing Dress-Up



... as long as they, too, dress in period garb. (Photo by David Gornstein)


Medieval World



Medieval costumes and character inspirations are not limited to Europe. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Bring the Hammer



Old-school blacksmithing is very much alive and well during the Pennsic War. But the weapons on the mock battlefield must be made of wood. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Period Pieces



Pennsic attendees take their medieval garb seriously. Many make their own clothes just for the event. Some sew only by hand. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Braid, Milady?



Another Pennsic War side activity: Getting your hair braided, old-school style. (Photo by David Gornstein)


Stake Your Claim



The Pennsic War grounds are dotted with privately-run, medieval-themed camps. Some tents are rented; others are hand-sewn, along with the official flags or banners of the camp. Camp names (such as Aerie of Tir Thalor or Fool's Rest) are chosen by the occupants. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Raise Your Banners



The official banner of Camp Seven Deadly Sins, as shown by a young member of that camp. (Photo by David Gornstein)


Ye Olde Shopping Basket



Pennsic War campers don't just live medieval. They shop medieval. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


Here There Be Dragons



The Pennsic Wars include medieval-themed parties every night ... but the volunteer-run event enforces "quiet hours" between 2 a.m. and 7 a.m. (Photo by: Ron Lutz II, http://www.ronlutzii-photographer.com)


From: www.gamespot.com

5 Marvel Properties That Should Become Games

Added: 22.07.2015 18:19 | 2 views | 0 comments


Andrew Gonzalez from Xbox Enthusiast writes: "Marvel usually likes to stick with popular characters when it comes to the companys movies and video games. Thats not necessarily a bad thing, but Marvels catalog of characters is vast and impressive. The industry has basically seen countless Spider-Man sequels and X-Men games over the years. Sure, there was Deadpool, but that is better forgotten. Here is a list of Marvel properties that should have a game."

Tags: Xbox, Help, Marvel
From: n4g.com

The Witcher 3's side quests finally justify the freedom of the open world

Added: 22.07.2015 16:19 | 1 views | 0 comments


As with most things in life the videogame industry has a fascination with size. Everything is whittled down to a measurement, whether it be the length of a game, the scope of a world or even the proportion of a characters feminine features (looking at you Japan). This obsession combined with increased technical capabilities has yielded some wonderful breakthroughs. Here we examine how The Witcher 3 has revolutionised the open world with its groundbreaking side quests and dedication to adventure.

Tags: Help, Witcher
From: n4g.com

The Batmobile#39;s rocky relationship with gaming

Added: 22.07.2015 16:00 | 46 views | 0 comments


The God Damn Batmobile. It should absolutely work in video games. In fact, it may as well have been designed for them. A racing car mixed with a tank mixed with a Transformer mixed with a bat mixed with a Swiss Army Knife? By rights that should be the most exciting thing you could possibly be handed the controls to. Or so you might think...

The Batmobile's various flirtations with the world of video games have rarely ended well. Occasionally spectacularly, yes, but 'consistent' isn't a word I would associate with the quality of the offerings. Nor 'dependable' or even 'adequate'. So let's look at the best and the worst of the Batmobile in games.

The Batmobile bumps, slides, shoots and clatters through Gotham's streets, in between buildings and under overhanging pipes. The scaling effect of sprites that make up the scenery is best described with sexy words like 'rampant'. Or 'engorged'. It's action-packed, too, with big crims' vehicles packing flamethrowers, and giant Jack-in-the-box heads bouncing around on springs.

And you know what? I don't think it's a coincidence that Arkham Knight's Batmobile is best when you're using it exactly like you do in this game. Chasing other vehicles, barging into smaller ones, and breathlessly tearing through the amazing gothic architecture of Gotham City... this is how it should be done.

It's funny how things evolve, isn't it? The Mega-CD game you just saw is eerily reminiscent of this now-ancient movie tie-in, from the undulating terrain to the pleasantly solid-feeling vehicles you need to avoid. But all you do is drive – there's no shooting here. And then there's the problem caused by technical limitations. How exactly does Batman turn into a side-street when the graphics engine can't handle a 90-degree corner?

I'm sorry – I'm forgetting Batman is the Batman. He simply shoots a grapple line out of the side of the Batmobile, latches onto a handily-placed, titanium-strengthened, mile-rooted lamp post and swings the whole thing around, picking up where the action left off on the next straight. He loves doing this so much, if he misses, he waits for the next street so he can have another go. Never once even considers applying the brakes and turning the corner like anyone else. Weird bastard.

But let's spare a thought for poor old ZX Spectrum users, who didn't get any pseudo-3D Bat-shenanigans. Instead, they got to negotiate side-scrolling Gotham rush hour, erm… bumping into taxis. And occasionally turning left.

Come to think about it, Batman only ever turns left, which inevitably means he's just driven around the block a few times, ending up one door away from where he started. Probably could have walked, mate.

How could the Batmobile be in a fighting game? Images of some Daytona Hornet-style boxing-wheeled monstrosity come to mind, but - fortunately - the reality is much more sensible. Batman has a Batmobile Takedown.

It's actually very much like the Batmobile-assisted combat takedown in Arkham City, only instead of firing a non-lethal round during a combo, Batman just tells the Batmobile to run down his opponent. Luckily, they go up over the bonnet, otherwise we might have had another '' situation.

This is ADORABLE. Look at the cute little low-poly Batmobile. It even has to drive around wire mesh fences. The game is a free-roaming chase-'em-up in the style of the animated series The New Batman Adventures, and actually looks pretty decent for a PSone game. I could try and argue that this sort of thing suggests that a 3D GTA could have worked on PSone, but there's no point opening that can of worms now. The worms are long dead.

Still, wonky graphics aside, this doesn't look too bad. Well, except for the AI's problem with passing other cars. And the sudden, inexorable loading screens. And the lack of variety. Or speed. Or any sense of actually being Batman. Apart from that, it's marvelous. Or, should I say, DCicious? No, I didn't think so, either.

How brilliant this is and yet how massively disappointing. Lego Batman 3 features Lego-ised versions of all your favourite Batmobiles, which is fan-pleasing-tastic. They're playable too, which should be cause for bat-celebration. What a shame they're so utterly, utterly rubbish to use.

The handling is abysmal. It's almost as though these are small, plastic vehicles with no suspension. Funny, that. And as for the sickly green, sparsely-populated free-roam area you can use to take them for a test drive? It's actually pretty close to what I imagine Hell to be like. I know some people like it, but then some people also like listening to Morrissey and I can't understand that, either. I wonder if there's a venn diagram to be made there.

Another Batman game on Mega-CD? Which came out after Batman Returns and is solely about the Batmobile? Surely this should be a bat-win in every way? Well… not really. It isn't as good as Batman Returns. Similar third-person, into-the screen Batmobile shenanigans, yes, but the scaling is merely 'smooth', as opposed to 'rampant'. That sort of thing makes a big difference, you know. Not as sexy.

Perhaps the strangest scenario you find yourself in during the game is traveling through a bumper car assault course that Joker has set up for you. The track is lined with twisted versions of giraffes, hippos and zebra… and you can blow them up. They are animatronic, but they raise their necks when you approach like actual animals reacting to your approach, so it's a bit like you're blowing up real ones. It's all got a bit weird in here.

When you've got all the power of the 128-bit generation at your disposal, the Batmobile should be able to drive through a small fence. But alas, this Batmobile can only drive on the roads, crashing into enemy vehicles and somehow also crashing into giant translucent chevrons which block off streets you shouldn't drive down. I don't even…

It's quite funny to see the on-board Bat-computer displaying a wireframe representation of every vehicle you smash to smithereens, along with a confirmation of 'no casualties'. It's a little hard to believe when you've hit every car on the road in a thunderous mobile tank, flipping sedans and utility vehicles like they're cardboard boxes, burning, crushing and maiming anyone unfortunate to be in your way. But sure, if the bat-computer says no casualties, let's go with that.

What is it with the Batmobile and corners? Even though this is a fully polygonal 3D city environment, when it's time to turn a corner, the camera cuts away to show the Batmobile screeching around the 90-degree bend. It's kinda cool the first time it happens, if a little jarring, but when you realise it happens every single time, it gets a bit much.

The reason for this odd cornering is that you're not really controlling the Batmobile 'properly' at all. You're just steering left and right on a fixed camera trajectory, a bit like OutRun. Or should I say… BatRun? If only it had Magical Bat Shower or Bat Wave on the radio. Or Passing Bat-Breeze. Yeah, you don't wanna get a whiff of that.

The Witcher 3's side quests finally justify the freedom of the open world

Added: 22.07.2015 15:19 | 0 views | 0 comments


As with most things in life the videogame industry has a fascination with size. Everything is whittled down to a measurement, whether it be the length of a game, the scope of a world or even the proportion of a characters feminine features (looking at you Japan). This obsession combined with increased technical capabilities has yielded some wonderful breakthroughs. Here we examine how The Witcher 3 has revolutionised the open world with its groundbreaking side quests and dedication to adventure.

Tags: Help, Witcher
From: n4g.com

Here Is Space Piracy for Beginners in Elite Dangerous on Xbox One

Added: 22.07.2015 14:19 | 11 views | 0 comments


OX: Here at Outside Xbox we've always aspired to be mighty space pirates, feared in every system from here to Rho Ophiuchi. Unfortunately, we're not particularly adept at space piracy. Just look at our calamitous mission to assassinate coffee-quaffing space celeb Gianmaria Obligis.

From: n4g.com

10 Best PlayStation 4 Accessories of 2015

Added: 22.07.2015 14:19 | 1 views | 0 comments


Just like in any other gaming aspect, the Playstation 4 can also be pushed even farther with the right set of accessories. Here are the 10 best PlayStation 4 accessories, as well as their uses.

From: n4g.com


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