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This Is Not Hideo Kojima

Added: 21.09.2015 15:17 | 126 views | 0 comments


Brian Ashcraft: "I have been going to the Tokyo Game Show since 2004. I believe this is the first year that Hideo Kojima is not appearing on stage."

From: n4g.com

V Has Come To: Concerning MGSV and the years best opening sequence

Added: 21.09.2015 10:19 | 612 views | 0 comments


Popoptiq: A great opening can really set the tone for any piece of art. Whether it be a films first scene or an albums initial track, the opening will be the first thing you engage with in an artists work, and as such, it has the potential to be the most important part of the package. This is certainly true of the opening of Metal Gear Solid V: The Phantom Pain, director/designer/writer/producer Hideo Kojimas final piece of his acclaimed Metal Gear saga.

From: n4g.com

Metal Gear Solid V: Story vs Gameplay

Added: 21.09.2015 10:19 | 152 views | 0 comments


Its been seven long years since Metal Gear Solid 4, five since Metal Gear Solid: Peace Walker a game while magnificent, that is often forgotten about for its lack of a number causing fans of the franchise to yearn for the next entry in Hideo Kojimas espionage series of magical realism. Through all the trouble and drama between Kojima-san and his employer (developer Konami), the game finally released earlier this month and was met with critical applause, overwhelmingly so. The only detractors it seems come for its story and its sporadic nature, chopped up episodically and inserted between dense gameplay. In the eyes of a quite vocal set of fans, this inaccessibility is a big problem, but is it really? Did Kojima and Konami drop the ball on the main element that the series is known for in favour of implementing one for which it is not?

From: n4g.com

V Has Come To: Concerning MGSV and the years best opening sequence

Added: 21.09.2015 9:17 | 119 views | 0 comments


Popoptiq: A great opening can really set the tone for any piece of art. Whether it be a films first scene or an albums initial track, the opening will be the first thing you engage with in an artists work, and as such, it has the potential to be the most important part of the package. This is certainly true of the opening of Metal Gear Solid V: The Phantom Pain, director/designer/writer/producer Hideo Kojimas final piece of his acclaimed Metal Gear saga.

From: n4g.com

Metal Gear Solid V: Story vs Gameplay

Added: 21.09.2015 9:17 | 245 views | 0 comments


Its been seven long years since Metal Gear Solid 4, five since Metal Gear Solid: Peace Walker a game while magnificent, that is often forgotten about for its lack of a number causing fans of the franchise to yearn for the next entry in Hideo Kojimas espionage series of magical realism. Through all the trouble and drama between Kojima-san and his employer (developer Konami), the game finally released earlier this month and was met with critical applause, overwhelmingly so. The only detractors it seems come for its story and its sporadic nature, chopped up episodically and inserted between dense gameplay. In the eyes of a quite vocal set of fans, this inaccessibility is a big problem, but is it really? Did Kojima and Konami drop the ball on the main element that the series is known for in favour of implementing one for which it is not?

From: n4g.com

Metal Gear Solid V: The Phantom Pain is the best and most disappointing game of the year

Added: 21.09.2015 9:17 | 138 views | 0 comments


Popoptiq: Metal Gear Solid V: The Phantom Pain opens with an incredible hour long escape from an under attack hospital that is one of the most exciting opening hours of any video game Ive played. The game ends with a similar mission that is at once confusing, repetitive, boring and anticlimactic. Nothing sums up the final Metal Gear Solid game quite as succinctly as the bookending missions do. Its beautiful, crass, innovative, rote, clever, stupid, polished, and unfinished. This game, more than anything else so far, is the most compelling piece of evidence as to why Hideo Kojima and Konami had their public falling out throughout 2015. The game is a wonderful, ungodly mess; an $80 million game that probably needed a few million more throwing at it to get it ready for release, which presumably, Konami were unwilling to do. Its a disappointing ending for the long running series, that is also one of the best games of the year. Confused? Well, its Metal Gear, after all.

From: n4g.com

Metal Gear Solid V: The Phantom Pain review | Vic B'Stard's State of Play

Added: 20.09.2015 20:19 | 86 views | 0 comments


Vic B'Stard writes: "The fifth main title in Hideo Kojimas acclaimed Metal Gear Solid series, Metal Gear Solid V: The Phantom Pain, is finally upon us. Fans have been salivating over what could be the last Metal Gear Solid game for years now. But has it been worth the wait?"

From: n4g.com

Metal Gear Solid V: The Phantom Pain review | Vic B'Stard's State of Play

Added: 20.09.2015 18:17 | 82 views | 0 comments


Vic B'Stard writes: "The fifth main title in Hideo Kojimas acclaimed Metal Gear Solid series, Metal Gear Solid V: The Phantom Pain, is finally upon us. Fans have been salivating over what could be the last Metal Gear Solid game for years now. But has it been worth the wait?"

From: n4g.com


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