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Toren Review

Added: 12.05.2015 8:01 | 13 views | 0 comments


When you're reflecting on a recently completed game, hating it is just as helpful a feeling as loving it. Whether your opinions are glowing or scathing, strong feelings in either direction mean that you'll have plenty to share with others when the topic comes up. It's the middling game--inoffensive but unremarkable--that really haunts you. I don't feel any regret about the time I expended playing Toren, but that's the problem. I don't really feel much about that time at all.

In you direct a small girl known as Moonchild to the top of a crumbling tower. Like the tower of Babel, it was built by people seeking great power who were punished severely for their hubris. Mankind's last hope is a girl trapped inside the tower, doomed to die and be reborn endlessly until she can scale it and slay the dragon that shares her prison. It's a web of myth and mysticism where each individual thread is vaguely familiar but has been woven into something distinct and original.

Dragons never breathe nice things, do they?

Moonchild starts as a toddler stumbling around the overgrown lower level, but the endearingly uncoordinated flopping of her limbs gives way to composure and poise the farther she progresses up the tower. The enchanted sword that takes all her strength to first lift is soon wielded with ease. Aspects of Moonchild's maturation are handled very well, including her evolving design, with one notable exception. In her awkward preteen stage, her childhood dress tears into a convenient deep V-neckline with straps slipping away from her shoulders and three large round gaps in the cloth exposing the majority of her back. This is not what happens when someone outgrows a piece of clothing, and considering that the player saw this same character toddling around in baby bloomers about thirty minutes prior, this phase of her costume evolution comes off as somewhat creepy.

The actual act of climbing the tower involves solving relatively simple environmental puzzles, fending off assorted enemies, and exploring optional dream sequences where Moonchild's mentor explains her situation and some broader philosophical musings about the nature of mankind. This is where the your experience can be seriously derailed; if you skip these optional (and easily missed) sequences, it becomes quite hard to follow the plot. You'll never want for those lofty chin-stroking tidbits, though, even though they're some of the least interesting things the game has to say.

Kind of a Princess Mononoke meets Frozen thing going on here (and I'm into it.)

Storytelling gripes aside, the hands-on feel of playing isn't great either. The best illustration of this comes in the form of the shapes that Moonchild must fill with sand during her dreams. Each dream has at least one of these to complete, and to do so, you hold down the interact button and direct her around the shape's outline. The game very weakly snaps her to the path, but it's incredibly easy to stray. It's even easier if you disregard the warnings and elect to play with a mouse and keyboard instead. (Don't do this. Seriously.) These sand tracings are the most annoying part of the game; even when you perform well (controller and all), it looks like Moonchild has spread the sacred sand with as much care as a toddler spilling cereal all over the kitchen floor.

I wish my problems with Toren ended there, but I can't leave out the times that I somehow managed to wedge Moonchild in places where the camera steadfastly refused to follow, the times when she simply slipped through the floor geometry and fell into oblivion, the times when Moonchild's arms froze in place while her legs continued to animate normally, the times that her sword hit foes with so little effect that I kept attacking, not realizing that they were already dead, the times that I took a jump too early but the game graciously floated me over to the destination platform as though I'd triggered some sort of moon gravity mode, the time that I fought the dragon, fudged the timing, and darted back to regroup before it could perform its “you're too slow” instant kill... only for the game to snap Moonchild back into its talons anyway.

Disclaimer: Your sword may vary.

And yet Toren is not without its charms. In spite of some conspicuously low-quality models, it's a delightful thing to look at: its colors are vivid, its world is small but detailed, and it doesn't shy away from dramatic use of its camera and lighting effects. A couple of the dream sequences elicited quiet gasps as I proceeded through them, and even the credits (which feature painted illustrations unfurled to a vocal version of the game's beautiful theme) are worth watching.

For all the problems, it's easy to recognize the flashes of something special in Toren. It's a loaf of homemade bread, proofed and kneaded, laid in a pan, and sprinkled tenderly with rosemary but unfortunately pulled from the oven a few minutes before it could pass the toothpick test. However complex the recipe, Toren just feels undercooked.

From: www.gamespot.com

Lemma: the Indie Game that Nails Parkour|MoviePilot

Added: 09.05.2015 18:17 | 14 views | 0 comments


Parkour done as an adventure puzzle game, kickstarted and in production for a few years Lemma attempts to make a free running experience that sets itself apart and above the AAA games that have tried this field of game play before. As opposed to games like Mirror's Edge and Brink the parkour here revolves around freedom and puzzle solving, where should you be able to obtain the momemtum and have the skill it really feels like you can go anywhere. However its the mystery of the story and sound design that only make the game better, all coming together to make an experience of a game that you really must try out!

From: n4g.com

PushStartPlay: Stealth Inc 2: A Game Of Clones [PC/PS4/WiiU/XboxOne]

Added: 05.05.2015 20:17 | 7 views | 0 comments


The adorable yet dim-witted denizens of clones at your merciful control in Stealth Inc 2: A Game of Clones can be led into a never ending assortment of deadly traps, lasers and robotic enemies. However their surprisingly grotesque demise is a necessary evil, allowing you to piece together a solution to many of the head scratching puzzles you will encounter. An assortment of gadgets make up your arsenal, being used to maneuver and influence the industrial cloning facilities you explore.

Tags: Gain, However
From: n4g.com

Offworld Trading Company: SteamFirst Review

Added: 04.05.2015 9:17 | 11 views | 0 comments


SteamFirst: Today we get a look at Offworld Trading Company. This RTS ECO hybrid will bring you a limited amount of fun. The major draw back is just how confined the game is. Games like this would benefit from a meta game or some sort of community based gameplay. However the game is fun and worth a buy if you are into these kinds of games.

From: n4g.com

Call of Duty Black Ops III Season Pass is fifty bucks? Really?

Added: 30.04.2015 16:17 | 20 views | 0 comments


Keith Mitchell writes: So as you are already aware of, Activision recently announced that there would be a third game in the Call of Duty Black Ops series, hell who didnt see that coming. However what we didn't know is that SEASON PASS for the game was going to cost $50. You heard me, Activision has finally lost it (Some will argue they lost it a while ago) and has announced a $50 season pass for Black Ops 3.

From: n4g.com

Endless Runner Game Agent Dash Receives Huge Update

Added: 25.04.2015 1:17 | 22 views | 0 comments


TTP:" Agent Dash, the endless runner game developed by Full Fat released a while back on the App Store, hasnt receive any attention from its creators for quite some time. However the game has received a new update recently which introduces two new characters and several other features that expand and improve the experience. "

From: n4g.com

Wild Season Steam Early Access Trailer

Added: 23.04.2015 11:43 | 12 views | 0 comments


Wild Season is now Early Access, in this charming game you are city-dweller who has just moved to a newly acquired farm. However not everything as it seems and you will have to discover the mystery behind the town and also build befome a succesfull farmer. http://store.steampowered.com/app/328220/

From: www.gamershell.com

Elliot Quest Review - GamersFTW

Added: 20.04.2015 15:17 | 13 views | 0 comments


Elliot Quest is a great homage to the classic 8-bit era that inspired it. The game is visually impressive, boasts a catchy, enjoyable soundtrack and features hours upon hours of replayability. However the best thing about this game also happens to be the worst; it definitely doesnt hold your hand. While it is very easy to get lost on your journey across the island the game provides a great challenge thatll keep players entertained for a long time.

From: n4g.com


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