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From: www.gamesradar.com

From: www.gamesradar.com

20 of the Most Expensive Games Ever Made

Added: 30.05.2015 0:01 | 13 views | 0 comments


1. Destiny - 2014



Activision spent $500 million on the development and promotion of Destiny, the most expensive game ever made. Destiny cost more than most summer blockbusters!


2. Grand Theft Auto V - 2013



In Rockstar's Grand Theft Auto V, you can hijack an armored truck. The game's developers might've had to do the same, given the $265 million price tag on the open-world action game.


3. Call of Duty: Modern Warfare 2 - 2009



Call of Duty: Modern Warfare 2 was an incredibly successful game that cost about $50 million to develop. Add on $200 million on launch and marketing costs, you've got a quarter-mil invested.


4. Star Wars: The Old Republic - 2011



The Star Wars MMORPG was developed by more than 800 people over six years and cost $200 million.


5. Final Fantasy VII - 1997



Spending $145 million on a game made in the '90s is hard to wrap your mind around. At least the final product was one of the best RPGs of all time.


6. Shenmue II - 2001



The sequel to the original Shenmue cost $132 million.


7. Max Payne 3 - 2012



The gritty shooter from Rockstar was a $105 million expenditure for the developer. It sure was a better use of money than the movie.


8. Grand Theft Auto IV - 2008



Back in 2008, Grand Theft Auto IV was the most expensive game of all time, at $100M. Now that figure looks minuscule in comparison to other games' big budgets.


9. Too Human - 2008



The Xbox 360 exclusive cost developer Silicon Knights $100 million to make. A sequel to the expensive original is reportedly in the works.


10. Red Dead Redemption - 2010



Red Dead Redemption will go down as one of Rockstar's greatest efforts. Venturing into the wild, wild west tallied $100 million for the GTA developer.


11. Disney Infinity - 2013



Disney put more than $100 million into the Infinity franchise. Disney Infinity uses various figurines that sync with the game and allow custom, interchangeable gameplay.


12. Deadpool - 2013



Activision's High Moon Studios spent an estimated $100 million on Deadpool. Unfortunately, the game was released to less-than-stellar reviews.


13. Tomb Raider - 2013



Reboots are never cheap, but they can definitely be worth it. This fresh take on the Tomb Raider franchise revitalized the game series and was well worth the $100 million price.


14. Defiance - 2013



Defiance was born out of a convergence of television and video games. Based on SyFy's series of the same name, an MMORPG was released at a price tag of $80 million.


15. Shenmue - 1999



An extremely pricey game to make at $70 million, Shenmue took seven years to develop and sold just 1.2 million copies.


16. Metal Gear Solid 4: Guns of the Patriots - 2008



With the amount of detail packed into Metal Gear Solid 4: Guns of the Patriots, it's shocking that Konami was able to bring it to the masses for just $70 million.


17. Watch Dogs - 2014



Watch Dogs was long in development before its release in 2014. The open-world hacking adventure cost $68 million to make.


18. Crysis 3 - 2013



According to the Crytek CEO, the third installment in the Crysis series cost three times the original. That puts the charge at $66 million for one beautifully constructed game.


19. Final Fantasy XIII - 2009



The 2009 RPG from Square Enix cost the Japanese developer $65 million to produce.


20. Tom Clancy's Ghost Recon: Future Soldier - 2012



The third-person cover-based shooter by Ubisoft comes in at $65 million.


From: www.gamespot.com

Let's Play... Deus Ex: Human Revolution

Added: 21.05.2015 11:16 | 4 views | 0 comments


We have two words for you: ROBOT EYES! Come watch Kyle Barrows tackle Eidos Montreals cyberpunk opera Deus Ex: Human Revolution. Kyle loved this game back when it came out back in 2011 (it has one of his favorite game soundtracks of all time), and with the recent announcement of Deus Ex: Mankind Divided, We thought itd be fun to go back and take a look at Eidos Montreals resurrection of Ion Storms classic cyberpunk RPG series. Besides, becoming a cyborg ass-kicker is Kyle's ultimate dream. Enjoy! And if you have any feedback, feel free to leave a comment below this article.

Tags: Dead, Code, Human
From: n4g.com

Ubisoft Reflections' Artist Recreates Deus Ex: Human Revolution in Unreal Engine 4

Added: 20.05.2015 15:16 | 18 views | 0 comments


FULGORE is currently working at Ubisoft Reflections and decided to recreate Deus Ex: Human Revolution in Unreal Engine 4.

From: n4g.com

13 ways humans would inevitably misuse the tech in Deus Ex

Added: 19.05.2015 13:01 | 12 views | 0 comments


A new Deus has dawned, a day of augmented cyber soldiers and gruff, goateed blokes stabbing each other with rulers. Yep, there's a brand new Deus Ex game on the way. It's called Mankind Divided, and it's great. Well, probably. It certainly looks good. The last game in this illustrious series, 2010's Human Revolution garnered plenty of praise for its inventive gameplay and amusing array of gadgets. These so-called 'augmentations' allowed users to tackle their objectives in almost any manner they saw fit - with the obvious exception of those damnable boss battles.

Still, these 'augs' were pretty damn great, oftentimes feeling more like traditional superpowers than feasible, albeit highly futuristic technologies. The difference between the two is that one day we may very well see the latter in action. All the toxic goo in the world isn't going to grant you powers, but mad-eyed Mr. Science just might. So, what on earth are we going to do with all of these abilities? Help one another? Hah, this is humanity we're talking about. I'll bet we're going to utilise these sci-fi marvels the same way we use everything else: moronically. Here's just a few examples…

What it's actually for - Handling tense negotiations. The social enhancer allows agents to subtly read and react to their target's non-verbalised intent. Optional pheromone release creates a more suggestible enemy.

How we'd misuse it - Convincing people to buy time-share condos and shady pyramid schemes.

What it's actually for - Cluster bombing an agent's immediate vicinity, thereby preventing them from being overcome.

How we'd misuse it - Massively overreacting to the threat of wasps.

What it's actually for - Reducing minute bodily movement, allowing for a steadier aim when firing a weapon.

How we'd misuse it - Hustling pub patrons out of their hard earned cash.

What it's actually for - Arm-mounted stabbing weapons, capable of eliminating numerous targets quietly.

How we'd misuse it - Pushing ourselves up in bed.

What it's actually for - Lugging around large amounts of mission-vital kit. Improves the strength of cybernetic arm prostheses.

How we'd misuse it - Hording huge quantities of useless tat/ carrying all 20 bags of shopping in at the same time (without inadvertently amputating your fingers).

What it's actually for - Keeping track of troublesome guards/ pinpointing a particular target. Ties in to cranial and visual enhancements.

How we'd misuse it - Obsessively stalking your ex/ crying deeply.

What it's actually for - Temporarily masking an agent's movements. Users are rendered effectively invisible.

How we'd misuse it - Pretending to be poltergeists, re-enacting the ending of Ghost.

What it's actually for - Non-audible verbal communications, grants live access to mission handlers, and all without giving away an agent's location.

How we'd misuse it - Gossiping and/or thoroughly badmouthing the person sat next to us without their knowledge.

What it's actually for - Displays the enemy's forecast of an agent's last known position.

How we'd misuse it - Keeping track of our house keys and/or wallet.

What it's actually for - Prevents injury from falling/ heals other wounds.

How we'd misuse it - Repeatedly throwing ourselves down the nearest staircase, for kicks.

What it's actually for - Spotting mission-specific resources and/or enemies, allowing an agent to effectively see through obstacles.

How we'd misuse it - Filthy voyeuristic escapades. Not me though...

What it's actually for - Shifting heavy objects/ creating impromptu barricades.

How we'd misuse it - Hurling loved ones into the deep end of a swimming pool.

What it's actually for - Creating unconventional entry points, allowing the agent to outfox an entrenched opponent.

How we'd misuse it - Knocking down derelict houses/ accidentally destroying listed buildings. Generally costing the local council a fortune.

13 ways humans would inevitably misuse the tech in Deus Ex

Added: 19.05.2015 13:01 | 22 views | 0 comments


A new Deus has dawned, a day of augmented cyber soldiers and gruff, goateed blokes stabbing each other with rulers. Yep, there's a brand new Deus Ex game on the way. It's called Mankind Divided, and it's great. Well, probably. It certainly looks good. The last game in this illustrious series, 2010's Human Revolution garnered plenty of praise for its inventive gameplay and amusing array of gadgets. These so-called 'augmentations' allowed users to tackle their objectives in almost any manner they saw fit - with the obvious exception of those damnable boss battles.

Still, these 'augs' were pretty damn great, oftentimes feeling more like traditional superpowers than feasible, albeit highly futuristic technologies. The difference between the two is that one day we may very well see the latter in action. All the toxic goo in the world isn't going to grant you powers, but mad-eyed Mr. Science just might. So, what on earth are we going to do with all of these abilities? Help one another? Hah, this is humanity we're talking about. I'll bet we're going to utilise these sci-fi marvels the same way we use everything else: moronically. Here's just a few examples…

What it's actually for - Handling tense negotiations. The social enhancer allows agents to subtly read and react to their target's non-verbalised intent. Optional pheromone release creates a more suggestible enemy.

How we'd misuse it - Convincing people to buy time-share condos and shady pyramid schemes.

What it's actually for - Cluster bombing an agent's immediate vicinity, thereby preventing them from being overcome.

How we'd misuse it - Massively overreacting to the threat of wasps.

What it's actually for - Reducing minute bodily movement, allowing for a steadier aim when firing a weapon.

How we'd misuse it - Hustling pub patrons out of their hard earned cash.

What it's actually for - Arm-mounted stabbing weapons, capable of eliminating numerous targets quietly.

How we'd misuse it - Pushing ourselves up in bed.

What it's actually for - Lugging around large amounts of mission-vital kit. Improves the strength of cybernetic arm prostheses.

How we'd misuse it - Hording huge quantities of useless tat/ carrying all 20 bags of shopping in at the same time (without inadvertently amputating your fingers).

What it's actually for - Keeping track of troublesome guards/ pinpointing a particular target. Ties in to cranial and visual enhancements.

How we'd misuse it - Obsessively stalking your ex/ crying deeply.

What it's actually for - Temporarily masking an agent's movements. Users are rendered effectively invisible.

How we'd misuse it - Pretending to be poltergeists, re-enacting the ending of Ghost.

What it's actually for - Non-audible verbal communications, grants live access to mission handlers, and all without giving away an agent's location.

How we'd misuse it - Gossiping and/or thoroughly badmouthing the person sat next to us without their knowledge.

What it's actually for - Displays the enemy's forecast of an agent's last known position.

How we'd misuse it - Keeping track of our house keys and/or wallet.

What it's actually for - Prevents injury from falling/ heals other wounds.

How we'd misuse it - Repeatedly throwing ourselves down the nearest staircase, for kicks.

What it's actually for - Spotting mission-specific resources and/or enemies, allowing an agent to effectively see through obstacles.

How we'd misuse it - Filthy voyeuristic escapades. Not me though...

What it's actually for - Shifting heavy objects/ creating impromptu barricades.

How we'd misuse it - Hurling loved ones into the deep end of a swimming pool.

What it's actually for - Creating unconventional entry points, allowing the agent to outfox an entrenched opponent.

How we'd misuse it - Knocking down derelict houses/ accidentally destroying listed buildings. Generally costing the local council a fortune.


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