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Mobile Cities and Creepy Creatures in Civilization: Beyond Earth - The Rising Tide

Added: 22.07.2015 13:00 | 21 views | 0 comments


Human beings are often afraid of new things. And apparently, I am afraid of moving my own floating cities.

The city in question was Deepcastle, the capital city of my burgeoning water-based empire in a recent game of

"We take the communiques, and the diplomacy dialogue, those are all ways where we can not only share specific information, but flavor as well."

Civilization: Beyond Earth - The Rising Tide is certainly not lacking for flavor. Aliens new and old dot the landscape, as does that pesky miasma that complicates your voyages. Fully animated leaders in futuristic versions of familiar garb congratulate you and taunt you. And through it all, you struggle with the neverending urge to take just one more turn. Prepare to once again succumb to that urge when The Rising Tide is released this fall.

From: www.gamespot.com

Mobile Cities and Creepy Creatures in Civilization: Beyond Earth - The Rising Tide

Added: 22.07.2015 13:00 | 12 views | 0 comments


Human beings are often afraid of new things. And apparently, I am afraid of moving my own floating cities.

The city in question was Deepcastle, the capital city of my burgeoning water-based empire in a recent game of

"We take the communiques, and the diplomacy dialogue, those are all ways where we can not only share specific information, but flavor as well."

Civilization: Beyond Earth - The Rising Tide is certainly not lacking for flavor. Aliens new and old dot the landscape, as does that pesky miasma that complicates your voyages. Fully animated leaders in futuristic versions of familiar garb congratulate you and taunt you. And through it all, you struggle with the neverending urge to take just one more turn. Prepare to once again succumb to that urge when The Rising Tide is released this fall.

From: www.gamespot.com


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