News: PS4, Xbox One and PC are 'similar beasts', says BioShock creator Levine
Added: 07.08.2013 10:44 | 5 views | 0 comments
But Irrational doesn't have the resources to think about next-gen development right now.
"From a hardware perspective, the PC and the Xbox and the PS4 are very much similar beasts in a lot of ways now," he said, suggesting that it is the "software... and the services they provide" which will set the systems apart.
Levine and his team aren't, however, working on games for the next generation, with Irrational currently focussed on producing BioShock Infinite DLC Burial at Sea.
"We're really focused on [Burial at Sea]" he said. "I think there are some people who are... There are people in the team who are working on our engine technology in general. Just...
From:
www.videogamer.com
| Levine says tech like Chromecast is where gaming will go
Added: 06.08.2013 18:08 | 5 views | 0 comments
Irrational Games head says the future lies in allowing players the experience to play on whatever device they like.
Irrational Games head Ken Levine has said he is excited about the effect technology like Google's Chromecast might have on video games in the future.
, Levine said the main differentiator between the next-generation consoles is their unique services. "From a hardware perspective, the PC and the Xbox and the PS4 are very much similar beasts in a lot of ways now," he said. "It's more about the software on top of it and the services they provide.
"What I'm excited about--you saw that Google dongle that came out the other day?--is something like that for games."
Google's Chromecast is a $35 HDMI peripheral that allows streaming of services like Netflix and the mirroring of computer screens. Sony has created a similar idea with its Remote Play interoperability between PlayStation 4 and Vita,
One of the key principles of Nintendo's Wii U is also that users can play games on the screen when the television is in use.
Levine thinks the experience of allowing people to play games anywhere is now more important than having one central device in the living room. "People want to talk about owning the living room. I don't think the living room matters that much any more," he said.
"It's about wherever you want to game and having your experience. I'm not just saying playing an iPhone game, I'm saying having your game--your big, hardcore game--playing on whatever screen you wanted.
"I think that kind of technology is going to be something that's really important for gamers, because you want to be able to pick up your experience and move it somewhere else."
"The technology's there--it's actually very, very cheap," Levine said last week. "I'm just waiting for someone to do it, because letting gamers define their experience--how they play it, where they play it--that's where it's going. Gamer-driven experiences. That's what excites me."
Tags: PlayStation, Games, Play, When, Xbox, Phone, Irrational, Remote, Irrational Games, Levine, Ken Levine, Google, Soul
From:
www.gamespot.com
| Tastes like burning: Limited BioShock Infinite Devils Kiss bottles on sale
Added: 05.08.2013 21:19 | 5 views | 0 comments
Irrational Games is selling a limited number of replica "Devil's Kiss" vigor bottles. 500 of the regular type, and 50 signed by Ken Levine. The latter will cost you $600 USD though.
From:
n4g.com
| Storytelling in Video Games: Tools Create Rules
Added: 05.08.2013 18:19 | 14 views | 0 comments
In early 2013, Ken Levine, the creative director for Irrational Games Bioshock Infinite, hosted an Ask Me Anything session (AMA) on Reddit.com. In one of his responses, Levine explained some of the basic things to making a game that he learned since his first release. In regards to stories in single-player games, Levine briefly stated, make sure the story suits the storytelling tools you have.
The comment seems like a simple, obvious piece of gaming common sense that instinctively slipped into his fingers while he was typing. The statement is, in fact, a powerful, demanding piece of advice. It presents an issue that modern triple-A developers have clearly tried to avoid, and highlights some of the problems with game storytelling that have emerged as a result.
From:
n4g.com
| Designing BioShock Infinite: Two Sides to Every Coin
Added: 05.08.2013 17:13 | 0 views | 0 comments
Irrational Games' lead level designer, Forrest Dowling, discusses BioShock Infinite's downloadable content, and the balance of narrative and combat.
From:
www.gamespot.com
| BioShock Infinite Mac Release Date Set For August
Added: 04.08.2013 23:53 | 11 views | 0 comments
Irrational Games' BioShock Infinite is finally coming to the Mac this month. Aspyr Media announced this week that they'll be releasing the Mac port on August 29th.
From:
www.cinemablend.com
| BioShock Infinites return to Rapture is Irrationals admission of defeat
Added: 04.08.2013 3:21 | 3 views | 0 comments
Irrational, with the new revealed downloadable content of Burial At Sea, are taking us back to Rapture in BioShock Infinite.
However, what Irrational are telling us with this upcoming release is that, well, Columbia just isn't that interesting, so we might as well go to a setting that is.
From:
n4g.com
| « Newer articles Older articles »
|
|
|
Copyright © 2008-2024 Game news at Chat Place - all rights reserved
Contact us
|