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News with tag Irrational  RSS
PCN Review: BioShock Infinite

Added: 06.04.2013 2:20 | 0 views | 0 comments


PS3Center writes: It has been roughly five years since the original BioShock was released and the studio behind it (Irrational Games) has been working on BioShock Infinite for about the same amount of time. So it is safe to say that expectations at the arrival of this game have been at an all time high, despite the fact that the sequel to the original game was slightly lackluster.

From: n4g.com

Bioshock Infinite Review - Floating on Cloud 9

Added: 05.04.2013 21:18 | 7 views | 0 comments


BioShock Infinite is a game that many people have been anxiously waiting for ever since it was first announced in 2010. Hype for the game only grew when Irrational Games showed off a rather impressive demo of the game at E3 2011. Now, after a few delays, the much anticipated game has finally hit the shelves, but does it live up to the hype?

From: n4g.com

Levine: Gender gap 'terrible' for the industry

Added: 05.04.2013 14:31 | 7 views | 0 comments


BioShock designer Ken Levine upset over male dominance in game business, says "problem" must be understood before it can be worked on.

The industry's gender gap is "terrible" for the business of making games. That's according to Irrational Games creative director Ken Levine, who opened up on the issue today on Twitter.

"a) The gender gap in the industry is terrible for the industry," Levine . "b) to work on the problem, we need to have an understanding of the problem."

He , "c) The first step is research that doesn't ignore basic statistical standards? (small sample sizes, self-reporting, experience x ref)."

"Probably statistically safe to say 50% of potential game talent is female (adjust for nurture issues)," he . "Long way to go, but need good data."

A new Game Developer magazine United States Salary Survey report found that in 2012, . In addition, men made up a significantly higher portion of overall salaried developers in 2012.

Check out the for more.

From: www.gamespot.com

Push Square Game of the Month: March 2013 - BioShock Infinite

Added: 05.04.2013 9:21 | 1 views | 0 comments


Push Square: "March was awash with high-profile releases, but few managed to delight us to quite the same degree as Irrational Games stunning BioShock Infinite. Ken Levines creative opus captivated us from start to finish, hooking us with an Elizabeth-shaped bait, and refused to relinquish our attention until wed explored every last tear. God only knows where wed be without it, and thus weve awarded it our coveted Game of the Month gong for March."

From: n4g.com

Letters From Columbia: Breaking Down BioShock Infinite [SPOILERS]

Added: 05.04.2013 6:20 | 7 views | 0 comments


Wired: Do people still have conversations around the water cooler anymore? If so, BioShock Infinite is sure to be a hot topic of discussion wherever nerds still coalesce around beverage dispensers. If you were at all familiar with Ken Levine and Irrational Games 2007 magnum opus BioShock, with its enveloping, fascinating world and its masterfully written characters, you should have expected that BioShock Infinite, the sequel nearly six years in the making, would have delivered another such experience. Days and weeks after finishing it, we cant stop thinking about it. With so many angles to explore, we decided to have a conversation about what we took away from Infinite. I am joined by Wired fellow Jensen Toperzer and contributor John Mix Meyer. Heres our first round of letters, with at least one more to follow. Note: Colossal BioShock Infinite spoilers follow. Only read this if youve already finished the game, too!

From: n4g.com

Achievement Hunter: Bioshock Infinite

Added: 04.04.2013 19:18 | 0 views | 0 comments


Have you found all the unlockables in Irrational Games' stellar follow-up? This guide should help.

From: n4g.com

What if Columbia was created in Minecraft?

Added: 04.04.2013 18:18 | 1 views | 0 comments


GameZone writes, "There's no denying the world that Irrational Games created in BioShock Infinite was beautiful. Visuals aside, the sheer size and detail put into the city of Columbia was breathtaking. From the concept of a floating city to the marvelous building architecture, Columbia has easily carved its spot as one of my favorite video game settings. Of course, to truly be considered a great setting, it must pass one very critical step: the Minecraft test."

From: n4g.com

Review: Bioshock Infinite | KaboomShark

Added: 04.04.2013 18:18 | 1 views | 0 comments


Irrational Games really had some work to do when they started developing Bioshock Infinite. When Bioshock was released all the way back in 2007, it was met with critical acclaim across the board. Not only did Bioshock Infinite have to compete with that, but it would try to surpass it. Rapture was one of the most atmospherically perfect settings that exists in the gaming world today. Since Infinite was breaking away from this, they had to create a new world that would instill the same awe and wonderment in the gamer that Rapture did. Irrational had to take everything they had done in their previous game, improve upon it and return it in the best possible state. They really shot for the stars with this one, and they hit it in every way, shape, and form possible.

From: n4g.com

The Broken Circle: BioShock Infinite and Social Exclusion

Added: 04.04.2013 14:19 | 0 views | 0 comments


Theologian Joshua Wise considers the role of identity and social exclusion in Irrational Games' latest BioShock adventure.

From: n4g.com


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