What's next for BioShock Infinite dev?
Added: 21.03.2013 13:53 | 5 views | 0 comments
"I don't have a thought for our next game," Irrational Games creative director and cofounder Ken Levine says.
After is due out worldwide next week. But what's next for its Quincy, Mass. developer Irrational Games?
Creative director and studio cofounder Ken Levine doesn't know.
Responding to a question about whether or not he is excited about the arrival of next-generation platforms and the new features and capabilities they bring, Levine told GameSpot, "I don't have a thought for our next game, so it's kind of hard to even think about that."
The Irrational Games as executive vice president of development.
Tags: Games, Infinite, BioShock, BioShock Infinite, Shoot, After, Irrational, Irrational Games, Levine, Ken Levine, Creation
From:
www.gamespot.com
| Ken Levine praises PlayStation 4
Added: 21.03.2013 13:10 | 1 views | 0 comments
BioShock designer says the PC-like architecture for Sony's next-gen platform will "make life a lot better" for gamers.
BioShock designer and Irrational Games cofounder Ken Levine likes what's he's seen so far of the PlayStation 4. Speaking to GameSpot, the industry veteran praised the platform's , saying the design is gamer-friendly.
"I have to sit back and think about the next-generation. Obviously, more memory, more power is always a good thing. I love the fact that Sony's architecture is now much more aligned with the architecture of the PCs and[#133;]I can't say about the Xbox, but I presume they're continuing in that direction," Levine said.
"That will make life a lot better for gamers because you won't have that sort of diversification of resources in the same way that you had to do to support the differences in the [current-generation platforms]," he added. "I don't mean Move vs. Kinect, I mean specifically the architecture underneath. So that's a positive."
Overall, Levine said he hasn't yet give much specific thought to how he might approach development for next-generation platforms. However, he did make clear that his ambition for greater detail will be an area the new, more powerful machines can help.
"Obviously, more memory, more power is always a good thing."
"I really haven't sat back and thought the particular features or what I would do with the additional power besides the obvious things: I like detail and more power gives you more detail. That's obvious," Levine said.
Levine noted that this increase in power will not be without its share of potential difficulties.
"I think you then start running into, at some point, an issue of can you produce the content to fill that detail? Because BioShock Infinite really strained our[#133;]we produced a lot of content if you look at that level of detail," he said. "So then you go beyond the systems; can we build an infrastructure internally to build enough content to fill out that space? And that's going to be another challenge."
Levine's latest body of work is .
Tags: PlayStation, Games, Infinite, BioShock, BioShock Infinite, Shoot, Most, Irrational, Irrational Games, Levine, Ken Levine, Because, Kinect
From:
www.gamespot.com
| Ken Levine praises PlayStation 4
Added: 21.03.2013 13:10 | 6 views | 0 comments
BioShock designer says the PC-like architecture for Sony's next-gen platform will "make life a lot better" for gamers.
BioShock designer and Irrational Games cofounder Ken Levine likes what's he's seen so far of the PlayStation 4. Speaking to GameSpot, the industry veteran praised the platform's , saying the design is gamer-friendly.
"I have to sit back and think about the next-generation. Obviously, more memory, more power is always a good thing. I love the fact that Sony's architecture is now much more aligned with the architecture of the PCs and[#145;]I can't say about the Xbox, but I presume they're continuing in that direction," Levine said.
"That will make life a lot better for gamers because you won't have that sort of diversification of resources in the same way that you had to do to support the differences in the [current-generation platforms]," he added. "I don't mean Move vs. Kinect, I mean specifically the architecture underneath. So that's a positive."
Overall, Levine said he hasn't yet give much specific thought to how he might approach development for next-generation platforms. However, he did make clear that his ambition for greater detail will be an area the new, more powerful machines can help.
"Obviously, more memory, more power is always a good thing."
"I really haven't sat back and thought the particular features or what I would do with the additional power besides the obvious things: I like detail and more power gives you more detail. That's obvious," Levine said.
Levine noted that this increase in power will not be without its share of potential difficulties.
"I think you then start running into, at some point, an issue of can you produce the content to fill that detail? Because BioShock Infinite really strained our[#145;]we produced a lot of content if you look at that level of detail," he said. "So then you go beyond the systems; can we build an infrastructure internally to build enough content to fill out that space? And that's going to be another challenge."
Levine's latest body of work is .
Tags: PlayStation, Games, Infinite, BioShock, BioShock Infinite, Shoot, Most, Irrational, Irrational Games, Levine, Ken Levine, Because, Kinect
From:
www.gamespot.com
| BioShock Infinite coming to Mac this summer
Added: 21.03.2013 12:09 | 0 views | 0 comments
New version to launch for Apple computers later this year thanks to port from Aspyr; unclear if DLC is also in the works.
will release on Mac this summer, port studio Aspyr has announced. The long-awaited game is due to launch for Xbox 360, PlayStation 3, and PC next week.
Aspyr is responsible for a range of high-profile Mac ports, including , among others.
When BioShock Infinite releases next week, it will do so with heavy expectations. One analyst believes it could ship as many as .
A will be available for BioShock Infinite at launch, which will feature three upcoming expansions for the first-person shooter. It is not clear if this content is also in development for the Mac version.
For more on BioShock Infinite, check out GameSpot's hour-long discussion with Irrational Games creative director Ken Levine.
Tags: PlayStation, Games, When, Infinite, BioShock, BioShock Infinite, Shoot, Xbox, Irrational, Irrational Games, Levine, Ken Levine
From:
www.gamespot.com
| BioShock Infinite Developer Video Discusses The Creation Of Elizabeth
Added: 20.03.2013 19:18 | 2 views | 0 comments
BioShock Infinite launches in less than a week—can you believe it?— and gamers will soon get to travel through the world of Columbia with Elizabeth at their side. Because this AI sidekick will be alongside Booker for the bulk of the game, Irrational wanted to make her feel as real as possible. See how they accomplished this in the video above.
Tags: Infinite, Booker, Video, BioShock, BioShock Infinite, Shoot, Developer, Irrational, Columbia, Elizabeth, Creation, Because
From:
www.gamerevolution.com
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