Monday, 07 October 2024
News with tag Jack  RSS

From: www.gamesradar.com

Let's Play Minecraft - Episode 146 - Tornado Alley

Added: 14.03.2015 8:18 | 0 views | 0 comments


The AH crew are back in Minecraft PC to explore "The Suck Zone" which is the point when the tornado sucks you up. There's no a real technical term for it, obviously. Also Jack died in the last video, RIP in Peace.

From: n4g.com

Fails of the Weak #234

Added: 14.03.2015 3:18 | 3 views | 0 comments


Fails of the Weak #234 lifts off as Jack and Geoff endure sky high fails and unruly public servants in Far Cry 4, Grand Theft Auto V, Sleeping Dogs, and WWE 2K15.

From: n4g.com

The 10 most metal games of all time

Added: 13.03.2015 22:00 | 27 views | 0 comments


In many ways video games and heavy metal go hand in hand, at least when their digits aren’t occupied with a multiplayer match and/or mind-melting guitar solo. A huge number of games revel in the savagery metal is known for, letting you eviscerate armies of enemies just as soundly as fierce riffs eviscerate mortal souls. Games like Gears of War, Manhunt, Dead Space, and Postal are all examples of carnage, violence, and destruction, so they're totally metal, right?

Well… not really, actually. While brutality is the lifeblood of heavy metal, a game without a defiant soul and gloriously overblown theatrics is like a lead singer without long, raven-black locks. To be truly metal takes passion, nerve, a black hole of rage deep in the soul, and an incoherent roaring voice that can clear the stratosphere. But most of all it needs that indescribable spark, and when you look at it you just know that's metal as hell. That's a much taller order, and few games can live up to it, but I've combed the internet and found the most metal games ever for your raging pleasure. Go forth, metalheads. GO FORTH AND READ.

You know this one's gotta be metal - it's right there in the name! And this game, about the exploits of psychopaths whose idea of fun revolves around vehicular manslaughter, has more than earned the title. Though it focuses on a pretty tired plot device - a ragtag bunch of characters come together for the chance to have their greatest wish granted - Twisted Metal puts a metal spin in it, having contestants compete in a savage death derby full of retrofitted ice cream trucks and mobile torture devices.

Sporting depraved characters like the murderous clown Sweet Tooth and the tortured beauty Dollface, Twisted Metal: Black shows that even when they get what they ask for, it usually results in horrible and brutal consequences. Even for the winners, a happy ending is out of the question.

Rock Band and Guitar Hero competed fiercely for the title of Best Game That Will Make You Think You Can Play An Instrument, and both tried to win ground with the metal crowd in 2009. But the humble Rock Band Metal Track Pack quickly fell to the blood-soaked darkness of Guitar Hero: Metallica.

Sporting 28 Metallica songs and 21 more favorites from the band, this isn't just a Metallica game, but a full-on, righteous Metallica experience. Get inside the metal heads of one of the world's greatest bands, feel the power of that music, attempt to imitate the with a rainbow of plastic buttons! After all, you cannot kill the battery! I mean, unless your controller's wireless.

. Not only does Doom fit that theme perfectly, but it even gets the look down perfectly. Seriously, just look at that cover art.

Playing out like an Iron Maiden concept album, Doom centers on a nameless space marine as he thrusts himself into glorious, blood-soaked battle with hordes of demonic aliens, only to discover they're actually demons from the pits of hell and he must descend into the underworld to battle for the fate of humankind. And in case you aren't convinced the devs did all that intentionally, is the most metal thing you'll hear that side of MS-DOS.

When it comes to metal appeal, Splatterhouse has a little bit of everything. A damsel kidnapped by an evil scientist who plans to sacrifice her to the forces of darkness, a demonic mask that turns its wearer into into a hulking beast, and scenery just begging to be accented with gallons of blood and guts. Savage is a gentle word for all that.

Plus, the geeky protagonist has to make a thinly veiled deal with the devil (in a segment called, I shit you not, 'Satan's Masque') to get the mask in the first place. If you didn't mutter the world 'metal' at least once while reading that, I don't even know what else to say. Actually, I do: .

I know what you're thinking: sure, robots can be metal as hell, but unicorns and their little dolphin friends? In a flash game about living in harmony, harmony oh love? But I'm talking about the Heavy Metal edition that's so goddamn metal you'll forgive its flash/mobile game status through tears of joy and blood. I mean, probably.

Taking the endless-runner premise from the original game, the Heavy Metal version turns its unicorn into a fire-maned hell beast fit to bear one of the horsemen of the apocalypse, racing across the gruesome piled skeletons of giant monsters. You'll spend the race collecting demon bats and shattering deadly pentagrams blocking your path, all while an . rages in the background. The most brutal flash game in existence? It's in the running.

If all of this unlicensed bullshit is beneath you and you won't touch anything that isn't personally endorsed by a real band, you're gonna love this game (and a certain brand of ). Based on the Kiss: Psycho Circus comic book series, the brutally over-punctuated Kiss: Psycho Circus: The Nightmare Child follows a KISS tribute band as they make their way through various realms collecting weapons and armor so they may attain their ultimate godly forms: the actual members of KISS.

To accomplish that, the rockstars-to-be explore various barren 3D locales ala Half-Life and easily defeating enemies, which fall apart like water balloons full of apple sauce when you take a swing at them. Fight hard enough, and you too may one day become Gene Sim - I mean The Demon.

Like Doom, Shadows of the Damned portrays a heroic main character descending to the pits of hell to defeat an overwhelming evil. Unlike Doom, Shadows of the Damned is rife with black humor, sexy ladies, and so many dick jokes. After his girlfriend Paula is kidnapped by the Lord of Darkness, heavily tattooed demon hunter Garcia "Fucking" Hotspur and his motorcycle / badass gun / devilish sidekick Johnson pursue them to the depths of the underworld.

As our hero redecorates the Land of the Damned with demon innards, both Garcia and the Dark Lord escalate their testosterone-drenched posturing, with Garcia's choice of weaponry growing increasingly phallic until things get . The whole thing is a machismo-fest set somewhere between a road movie and a Judas Priest record, with Garcia's angel waiting at the end. Well, an angel that goes demonic with rage in a thoroughly metal fashion. Hell yeah.

Can you really make a list of awesome metal games and not mention Brutal Legend? That's like forgetting to mention Led Zeppelin or Slayer, because they weren't important or anything. A love letter to all things metal from the folks behind Psychonauts, Brutal Legend follows the adventures of Eddie Riggs (a roadie who is definitely not Jack Black) as he fights to save a land of living metal album covers with the help of a vicious battle ax and his trusty Flying V guitar.

The gothic scenery and huge genre-clashing battles sweat molten metal from every pore, and the game's soundtrack is full to bursting with over 100 songs from Ozzy Osborne to Motley Crue (with a little Dethklok tossed in there because why the hell not). Brutal Legend's the sort of silly and sincere homage that knows the genre perfectly - and too well not to poke a little fun.

Playing Guilty Gear is like marinating in a sauna of pure heavy metal. It permeates everything from the soundtrack to character design and the weapons they use to mercilessly destroy each other, to the point that you can almost feel the music seeping into your pores and filling you with glorious, pulse-pounding METAL.

A 2D <(i>or is it?!) fighting game that focuses its attention squarely on the brutality of battle, it still slips in plenty of nods to metal's most influential figures (i.e. one guess who Slayer's named after) and a soundtrack that ups the savagery of every vicious victory. And if none of that is obvious enough for you, there's a hot lady who kills people with a guitar. And she has a .

I can hear your roars of rage for daring to suggest that a game full of J-Pop and suggestive lollipop licking could ever come close to being metal. Say that to Bayonetta's face though and she'd crush you under one hellish monster heel because she doesn't give a shit what you think she's so goddamn metal.

Like many games on this list, Bayonetta has a distinct motif about the struggle between Heaven and Hell, and a hero that will confront the powers of evil threatening to destroy the world - and even more metal, those powers of evil are grotesque angels that would fit right in on a Slayer album cover. The way she kills them is no less brutal, using drawn out Climax moves to rip them apart in uncomfortably sexual torture devices while gothic metal plays in the background. And to top it off, with hair like that, can you imagine her headbanging skills?

Those are the top 10 most brutal, indisputably metal games you will ever experience in your entire goddamn life. Am I speaking the righteous truth? Am I so fucking wrong it's making you vomit liquid darkness? What emotion does that convey exactly? Explain in the comments below, because a vibrant exchange of ideas is so metal.

Dying for more musical brutality? Check out .

VR Jail Simulator Prison Life Kickstarter and Steam Greenlight

Added: 13.03.2015 14:18 | 3 views | 0 comments


VRFocus- Virtual reality (VR) technology has the power to allow users to take on any role. By wearing an Oculus Rift head-mounted display (HMD) players can become astronauts, animals, action heroes and more. But what about prisoners? It's a strange choice, but players can become exactly that in a new VR compatible title from indie studio Kopy Kat. Named Prison Life, the title has recently launched a Kickstarter crowd-funding campaign and Steam Greenlight campaign. The former hopes to raise $35,000 AUD while the latter aims to secure enough votes to be approved for sale on Valve's digital story come full release.

From: n4g.com

JSkat 0.14.3

Added: 13.03.2015 8:54 | 5 views | 0 comments


A new and easy to play Java card game.

Tags: Skin, Jack
From: spd.rss.ac

Borderlands: The Pre-Sequel Claptastic Voyage and Ultimate Vault Hunter Upgrade Pack 2 Trailer (HD)

Added: 13.03.2015 6:39 | 15 views | 0 comments


Handsome Jack’s found something ludicrously powerful within CL4P-TP’s mind. Never one to turn down more power, Handsome Jack digitizes the vault hunters and sends them into Claptrap’s mind. The goal is simple: find the mysterious “H-Source” code and get out of Claptrap’s consciousness without going insane. In the first full campaign add-on for Borderlands: The Pre-Sequel (which will also be included as part of the upcoming Borderlands: The Handsome Collection), our anti-heroes will deal with Claptrap’s personal insecurities, malware, and digital representations of his crushing loneliness! As bonus content, this pack also includes Ultimate Vault Hunter Upgrade Pack 2, which raises the level cap and gives your characters 10 new levels plus 10 new skill points to earn! Both Borderlands: The Pre-Sequel and the Borderlands: The Pre-Sequel Season Pass are available now! Don’t forget! Claptastic Voyage UVHUP2 will also be available in Borderlands: The Handsome Collection, which includes all previously released add-on content. Available March 27th for Xbox One and PlayStation 4. fo: http://borderlandsthegame.com/index.php/uk-news/uk-borderlands-the-pre-sequel-claptastic-voyage

From: www.gamershell.com

Deathtrap Review

Added: 12.03.2015 17:33 | 3 views | 0 comments


Deathtrap is one of those genre mash-ups that make you wonder why we haven't seen more of them in recent years, and it's almost a foregone conclusion that we're going to see a lot more of them, and soon. It's an absorbing tower defense game mashed up with a dark, gothic, top-down action role-playing game, and it's just as fun as both.

The setup is simple. You play as a magic-spamming sorceress, a melee-fighting warrior, or a stealthy gunslinger who must stop waves of snarling demons from reaching a portal on your side of the isometric-perspective stage and thus getting out of their realm and into ours. You do have plain-Jane games, liberally retooling the tower defense mode from the first game in the series. The story does link up, but despite some snippets of backstory thrust upon the player when selecting a stage, it's not necessary to jump right into the fray. What you do end up needing is some instructions, and while the tutorial pop-ups will give you a 10-cent tour of the interface, figuring out the game's flow requires plenty of trial and error. It's not necessarily a bad thing. Most of the game is easy enough to figure out for anyone who's played a game in either genre, with one button for regular attacks, one for a powerful magic attack, and traps costing Essence, and special points that regenerate after each wave and any time you kill an enemy. There's a tiny frustration where, often, your best vantage point is a few feet away from the action, and clicking the left mouse at the wrong place and the wrong time will send your character into a 30-monster murder pit from which there's no escape. Nevertheless, you do learn to compensate, and there are RPGs with far worse navigation problems than an overly sensitive playing field. It's still the best of both of its worlds. This structure fixes the tower defense problem of having to wait around for your enemies to come to you before the action begins by letting you get yourself right into the thick of it, and any moment of overwhelming odds can be fixed by letting your death machines do the dirty work.

Toasty!

The first few stages do go pretty easy on you until you get your first new traps, and the steady escalation of difficulty is good. Much of the leveling-up and character advancement is contingent on what feels comfortable for the player. How you end up killing baddies will determine what upgrades and new traps you get access to. If your boots are on the ground doing more killing than your traps, you'll get access to powers that make enemies more vulnerable to your melee attacks. Use a particular trap that summons a vicious hell beast to fight anything that walks past? Kill enough baddies with him, and you'll get the ability to summon a group of archers to fight at long range. There's a pretty extensive number of upgrades to earn, and the game hits the sweet spot of doling out just enough experience and skill points after matches to feel like you've earned them, without being able to run completely roughshod over the game. There's also a plain old RPG store where you can buy armor, weapons, and accessories, as well as a compulsory crafting system that was used all of once in my playthrough and then ignored. Still, there's no lack of options for players to get their gameplay just how they like it.

And you will know us by the trail of horrifying tentacle beasts.

Problematically, Deathtrap runs out of content the second it really starts to take off. It happens around the fifth or sixth stage, which is the point at which the game seems to run out of new enemies to throw at you and just starts giving the older, bigger ones more HP. Completing the 13th and final stage after a couple of hours of play earns you nothing, unless you count the unlocking of five specialized scenario maps. Deathtrap's roots as an overblown minigame show here. There are a few twists that you can use to try to keep the stages fresh. Getting to level 15 opens up the Scenario mode, which allows you to put new restrictions on each stage (e.g., less Essence regeneration in exchange for more gold/XP at the end), and the Endless mode, which is a non-stop survival mode where Essence is shorter in supply and the monsters are greater in number. There's a level editor that might yield some quality if the game takes off, as well as multiplayer co-op and versus modes, all of which are fun, but it still has you replaying the same stages over and over. There's no fanfare or reward for beating the stages as they currently are, just the pressing urge to earn more XP and open up the level-20 traps.

The good news is that Deathtrap is compelling enough that loading it up once in a blue moon to explode some monsters could end up being extremely appealing and fun. It's a nifty little time-waster that Neocore's created here, and while there could and should be a lot more content in the future, the game we've got right now nonetheless makes a convincing bid for your time.

Tags: When, There, Kids, Most, Jack
From: www.gamespot.com

Deathtrap Review

Added: 12.03.2015 17:33 | 2 views | 0 comments


Deathtrap is one of those genre mash-ups that make you wonder why we haven't seen more of them in recent years, and it's almost a foregone conclusion that we're going to see a lot more of them, and soon. It's an absorbing tower defense game mashed up with a dark, gothic, top-down action role-playing game, and it's just as fun as both.

The setup is simple. You play as a magic-spamming sorceress, a melee-fighting warrior, or a stealthy gunslinger who must stop waves of snarling demons from reaching a portal on your side of the isometric-perspective stage and thus getting out of their realm and into ours. You do have plain-Jane games, liberally retooling the tower defense mode from the first game in the series. The story does link up, but despite some snippets of backstory thrust upon the player when selecting a stage, it's not necessary to jump right into the fray. What you do end up needing is some instructions, and while the tutorial pop-ups will give you a 10-cent tour of the interface, figuring out the game's flow requires plenty of trial and error. It's not necessarily a bad thing. Most of the game is easy enough to figure out for anyone who's played a game in either genre, with one button for regular attacks, one for a powerful magic attack, and traps costing Essence, and special points that regenerate after each wave and any time you kill an enemy. There's a tiny frustration where, often, your best vantage point is a few feet away from the action, and clicking the left mouse at the wrong place and the wrong time will send your character into a 30-monster murder pit from which there's no escape. Nevertheless, you do learn to compensate, and there are RPGs with far worse navigation problems than an overly sensitive playing field. It's still the best of both of its worlds. This structure fixes the tower defense problem of having to wait around for your enemies to come to you before the action begins by letting you get yourself right into the thick of it, and any moment of overwhelming odds can be fixed by letting your death machines do the dirty work.

Toasty!

The first few stages do go pretty easy on you until you get your first new traps, and the steady escalation of difficulty is good. Much of the leveling-up and character advancement is contingent on what feels comfortable for the player. How you end up killing baddies will determine what upgrades and new traps you get access to. If your boots are on the ground doing more killing than your traps, you'll get access to powers that make enemies more vulnerable to your melee attacks. Use a particular trap that summons a vicious hell beast to fight anything that walks past? Kill enough baddies with him, and you'll get the ability to summon a group of archers to fight at long range. There's a pretty extensive number of upgrades to earn, and the game hits the sweet spot of doling out just enough experience and skill points after matches to feel like you've earned them, without being able to run completely roughshod over the game. There's also a plain old RPG store where you can buy armor, weapons, and accessories, as well as a compulsory crafting system that was used all of once in my playthrough and then ignored. Still, there's no lack of options for players to get their gameplay just how they like it.

And you will know us by the trail of horrifying tentacle beasts.

Problematically, Deathtrap runs out of content the second it really starts to take off. It happens around the fifth or sixth stage, which is the point at which the game seems to run out of new enemies to throw at you and just starts giving the older, bigger ones more HP. Completing the 13th and final stage after a couple of hours of play earns you nothing, unless you count the unlocking of five specialized scenario maps. Deathtrap's roots as an overblown minigame show here. There are a few twists that you can use to try to keep the stages fresh. Getting to level 15 opens up the Scenario mode, which allows you to put new restrictions on each stage (e.g., less Essence regeneration in exchange for more gold/XP at the end), and the Endless mode, which is a non-stop survival mode where Essence is shorter in supply and the monsters are greater in number. There's a level editor that might yield some quality if the game takes off, as well as multiplayer co-op and versus modes, all of which are fun, but it still has you replaying the same stages over and over. There's no fanfare or reward for beating the stages as they currently are, just the pressing urge to earn more XP and open up the level-20 traps.

The good news is that Deathtrap is compelling enough that loading it up once in a blue moon to explode some monsters could end up being extremely appealing and fun. It's a nifty little time-waster that Neocore's created here, and while there could and should be a lot more content in the future, the game we've got right now nonetheless makes a convincing bid for your time.

Tags: When, There, Kids, Most, Jack
From: www.gamespot.com


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