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From: www.gamesradar.com

Saints Row IV: Gat out of Hell Review

Added: 20.01.2015 22:26 | 15 views | 0 comments


Saints Row developer Volition loves Johnny Gat. Saints Row fans, in general, like Johnny, but Volition loves that psychopath, and it's been trying to share the love for three games now, only to have him overshadowed by the gang of puckish rogues we know today. In that way, Gat Out of Hell was almost a foregone conclusion. Johnny was always going to get his time in the solo spotlight and all Volition needed was a good excuse to get that band of rogues we've come to love so well over the last three Saints Row games out of the way so it could happen.

The irony is that when Gat Out Of Hell succeeds, it succeeds around Johnny, not because of him. He is more of a cipher than the player-created Boss. That's not because he's a bad character--he is slightly one-note here, and the storyline isn't doing the heavy lifting it does in the main game--but because Volition's obvious focus on world-building in Gat Out Of Hell is so strong. Virtually everything else small and character-based suffers as a result. This isn't necessarily the add-on you buy because you're looking for some sense of finality from these characters--How The Saints Saved Christmas actually managed to do more of that than anyone could have expected. You buy it because you're looking for one last jolt of wild, unhinged chaos from Saints Row in a brand spanking new playground, as the series as we know it moves onward and upward. Gat Out Of Hell delivers that, but it could have delivered so much more.

The angel of death will come from the sky...

When the game starts, The Boss (who can be imported from your Saints Row IV saves) is kidnapped by Satan himself for an arranged marriage to his demonic Disney princess daughter, Jezebel. Without even thinking twice, Johnny and Kinzie jump through a gateway to Hell to come to The Boss' rescue. Hell, in the Saints Row universe, feels like the unholy marriage of the nuclear, wind-blasted hellscape of the Keanu Reeves Constantine flick, and Biff Tannen's gaudy sleaze palace in Back to the Future II. It's about half the size of Steelport, but built entirely from scratch, and vastly more imaginative in its design. The humor is still persistent, with mean little passive aggressive jabs at its denizens on every street (a common billboard from Hell's ad bureau simply says "If we're being honest, this is all your fault."), but the city succeeds at bringing a broken, high-rising verticality to the mix, where floating platforms, impractical architecture, and arcane artifacts jut out of every corner. With the added details granted by next-gen horsepower, it's possibly the most memorable town Volition's ever plopped us in.

You get every opportunity to enjoy that architecture, as the flight controls no longer have you gliding through the air like a gun-toting flying squirrel, but with full-on angel wings. It's got a lot in common with the Arkham titles in its approach to flight, with a right combination of dives, daredevil stunts, and split second timing needed to dart through the air above, around, and through gaps in buildings like, well, a boss. It's far more forgiving of mistakes, though, and you're able to get up to some breakneck, insane speeds in the process.

...and claim up your soul when the time comes to die.

Much of Johnny and Kinzie's combat repertoire is copy-pasted straight from Saints Row IV, although Johnny does get his own special animations for some seriously brutal melee combos. Superpowers make their way back, with a few minor tweaks (Stomp now has a vacuum variant, Telekinesis gets swapped out for the ability to summon monsters to your aid, Blast can drain life instead of setting things, redundantly, on fire). There are no costume options for characters or guns this time around, but the guns are all insane enough to make up for the lack of customization, especially the seven hidden weapons based on the deadly sins. Everything has its own hellish twist, though the variety has taken a minor hit.

All of this is literally in aid of one thing: destroying everything. Where the freedom to wreak havoc was mostly just implied in previous games, Johnny and Kinzie's entire mission in this game is to get Satan's attention, and nothing gets Big Red to take notice more than murder, mayhem, and chaos. A lot has been brought over from Saints Rows past--Mayhem and Survival and variants on those two themes are a mainstay--but once again, Volition did take the time to make some improvements. Insurance Fraud, in particular, had started to become a slog, but the activity is now Torment Fraud, which now involves accelerating the pain and suffering of a poor derelict soul in order to get him out of Hell and back into the Almighty's good graces again ahead of schedule, all while Jane Austen narrates his hilarious life story. The Trail Blazing races now take full advantage of the flight ability, involving some ridiculously fun rides through claustrophobic caverns, alcoves, buildings, and 90-degree vertical climbs.

Can you truthfully say with your dying breath...

Earning new abilities is now done by activating a hidden glyph with your powers, and fending off waves of powerful enemies with nothing but that ability and your guns. Opening up gateways to teleport around Hell is done by activating glyphs in dark chasms scattered throughout Hell, fending off numerous high-powered demons before a Legionnaire mini-boss demon shows up. The best new mini-game involves trying to prevent falling souls from getting into Satan's hands before they hit hellish ground, so Johnny/Kinzie have to snatch them up in midair. It feels like a side mission from a Superman game we never got, and plays better than any Superman game ever did.

Aside from a repetitive new King of the Hill activity, all the activities are still as fun as ever. The issue is, well, that's it. While normally there are campaign missions guiding the madness in a particular direction, with the side missions there to speed up ability development, here, it's the entirety of the game, other than an occasional side mission to rescue some of Hell's famous inhabitants along the way. Therein lies the biggest problem with Gat Out of Hell: Those inhabitants--namely William Shakespeare, Vlad The Impaler, Blackbeard, and the DeWynter Twins from --are set up as major helper characters whose assistance you'll need to cause the most ruin during your time in hell. What you'll get are a few nifty bits of historical fan fiction--in which Shakespeare became Satan's spymaster general and Vlad The Impaler's castle in Hell ends up being turned into Hell's official frat house--and then being sent on, you guessed it, more side quests. Each figure has Loyalty Quests, and you keep waiting for the character-specific material that made Saints Row IV's Loyalty Quests absolutely imperative, but they never come. If the missions weren't as fun as they were, it'd be far more of an annoyance. The reality is that it just makes the expansion feel a little more watered down than its premise and its best ideas deserved. The DeWynters running a security company in Hell, and Shakespeare being beloved by Satan's daughter as a private tutor are absolutely ripe with ideas, and it’s disappointing to watch nothing come of them.

...that you're ready to meet the angel of death?

Sadly, this problem extends to the main storyline, where Johnny is trying to rescue The Boss from Satan's clutches. While the much ballyhooed musical sequence is a highlight, the game never capitalizes. Once Johnny and Kinzie have done enough to invoke Satan's Wrath (which literally, has a little meter in the menu screen), a cutscene triggers, allowing the story to continue, and all the best parts happen without your input. When Johnny finally gets to crash the fateful wedding, the best parts of it (a demon shootout, culminating in a certain tag-team move that's going to make many a wrestling fan grin ear to ear) happen during the cutscene, leaving only the final, irksome boss fight, leading to six short, amusing, but ultimately somewhat anticlimactic endings. The best part of the main story is Johnny and Kinzie being led by the nose by Dane Vogel, Ultor's dead CEO voiced by Jay Mohr, who gets to play a lot looser (and a lot more alcoholic) than in Saints Row 2. The expansion's best lines come from him, and he makes the tutorials a blast to live through; when the game finally shifts focus to the impending marriage at hand, his presence is missed. That's something that can be said much less about Johnny and Kinzie. Both are fun to hang out with in their own rights, but the expansion's truncated nature means we don't get nearly as much out of them as we want and need. It makes the expansion feel like a brief afternoon visit with old friends, as opposed to an epic send off, which wouldn't be expected of an expansion, but a premise this great warrants more than what we got.

Saints Row IV’s current gen spit shine is enough of a cause for celebration, so the fact that Volition decided to throw in a new expansion to boot feels like an embarrassment of riches on principle alone. It's an expansion that leaves a lot to be desired, only because there’s enough fertile ground to support a full blown game. It's the kind of expansion that gets you imagining what else this world and these characters are capable of, which is the best kind of disappointment you can have.

From: www.gamespot.com

Pai vs. Jann Lee

Added: 20.01.2015 18:30 | 3 views | 0 comments


The Virtua Fighter character disposes of "The Dragon."

Tags: Fighter, Jack
From: feeds.ign.com

New Dead or Alive 5: Last Round Gameplay Video Shows Pai Chan Wrecking Jann Lee Against a Bicycle

Added: 20.01.2015 11:11 | 7 views | 0 comments


If you want to see how you wreck someone against a bicycle, Team Ninja has you covered today with a new video of Dead or Alive 5: Last Round.

From: n4g.com

The Minecraft Effect

Added: 20.01.2015 8:14 | 1 views | 0 comments


Jack says, "Theres something special about a game that you find yourself crawling back to and continuously playing from time to time. A game you know you can go to for a good-relaxing break. For me, Minecraft is one of those games."

From: n4g.com

LinkinLand 2.1.3

Added: 20.01.2015 0:36 | 1 views | 0 comments


A Java open source first person shooter (FPS), with level editor.

Tags: Last, Jack
From: spd.rss.ac

Top 7… Minecraft facts that#39;ll blow your mind if you think about them

Added: 19.01.2015 19:00 | 13 views | 0 comments


You've maybe heard of Minecraft, the building/exploration game that's hijacked our livestreams, hypnotized our children, and generally dominated the world over the last five years. It's hard to believe that what started out as the creation of a lone Swedish developer has gone on to such stratospheric heights of success - or at least it would be, if it wasn't the secret dream of anybody who's ever installed a copy of GameMaker or cracked their knuckles over a Java compiler.

But even once you get past the fact that Minecraft has inspired a seemingly endless supply of ports, merchandise, and even an , there's still so much more to be astonished by. That's where this week's Top 7 comes in. If you need a new appreciation for pixelated cubes, look no further. Ok, a little further. You still have to click to the next slide.

If you pay much attention to the internet (well you're here, aren't you?) you've probably gotten a bit jaded by the idea of stuff being recreated in Minecraft. The USS Enterprise? Yawn. The saucer section probably doesn't even detach. Game of Thrones' King's Landing? Wake me up when you do a perfectly scaled recreation of all Westeros. Granted, the latter would require some interpretation, since not even George R.R. Martin knows exactly what exists at every single point of his fictional realm. But Denmark? Denmark is defined. People know what's going on with Denmark.

That's why the Danish Geodata Agency was able to do a complete a 1:1 scale recreation of the entire country. Four-thousand billion bricks compose the country's roughly 40,000 square kilometers of Nordic tracts, complete with buildings erected across major metropolitan areas. Note that the map takes up 1 terabyte of data, and Denmark proper is the 133rd largest country in the world by surface area. Just imagine how big of a hard drive you'd need for Greenland.

Do a quick search on Xbox Live Indie Games (or the App Store, or Steam Greenlight) for the word 'craft' and let me know when you get to the end. It's damn near infinite, right? Even if we're generous and say half those games are using it in the 'WarCraft' sense, that's still half of infinity Minecraft clones. To be fair, the game is the perfect storm for copycats: lo-fi visuals and randomly generated content make Minecraft derivatives much easier to pull off than, say, a Call of Duty clone.

But Minecraft itself probably wouldn't exist without Infiniminer, a multiplayer PC game about digging up materials and building cool stuff with them. Creator Markus 'Notch' Persson has always been upfront about Infiniminer planting the seed for Minecraft in his behatted noggin. Of course, he, and eventually the team at Mojang, took the concept quite a bit further in just about every direction (literally, since Infiniminer's maps are tiny compared to Minecraft's potentially infinite worlds).

You know those weird little messages that start throbbing on the title screen as soon as you load up Minecraft? They're called splash text, and they range from pop culture gags to near-inscrutable gaming references. Seems pretty innocuous, but like any good inside joke, it quickly got out of hand: the game included more than 100 of these bobbing yellow messages at launch and it has more than 350 today. Whichever one shows up is completely random, so you know you've been playing too much Minecraft once you stop seeing new ones.

Here are a few of my personal favorites:
"Any computer is a laptop if you're brave enough!", which may be legally prosecutable.
"Treatment for your rash!", which I am so thankful for.
"Totally forgot about Dre!", which, I'm ashamed to admit, I did as well.
"Stop being reasonable, this is the Internet!", which is an unreasonable response.
"Run, coward! I hunger!", which is a rather sinister thing to say.
"Follow the train, CJ!", which is why I was not too upset about how things ended up with Big Smoke.

When you think of super popular Xbox Live games, you probably think of Halo and Call of Duty and stuff like that, right? Fair enough - shooters are definitely a big part of the online experience. But they're not the top dogs. Normally I'd drag the question of what actually is the top dog on for a bit longer, but it's either Minecraft or I've accidentally put this slide in the wrong article.

Yep, Minecraft for Xbox 360 is the most-played game on Xbox Live, with users collectively pouring 2 billion hours of their lives into the game over its two years on the platform - or nearly 230,000 years altogether. Fun fact: if you were to go 230,000 years into the past you could meet the Neanderthals of the , and they would probably think you were weird when the first thing you did after introducing yourself was start punching a tree.

Sorry, sorry, sales figures are boring. But let's just rap for a minute, here: so many frickin' people have bought Minecraft. You want to know how many? I'll tell you in a second. First I'll tell you that 30 million people have bought the Pocket Edition alone. Thirty million! That's enough to give six in every seven Canadians a copy of the game (the seventh one probably prefers Terraria), or . Meanwhile, the OG PC version is going strong with 18.2 million copies sold.

But if Minecraft Xbox 360 Edition is so popular on Xbox Live it has to have sold pretty well, too, right? Yup - more than 17 million, according to Microsoft. That all adds up to more than 60 million copies, which if you divide by five for no particular reason, is still a frickin' lot of sales, and we haven't even begun to account for the PlayStation versions. To be frank, I wouldn't expect the PlayStation versions to be trumpeted too hard in the future, considering this next fact...

You might already know this one, but I swear the refresher will be worth it when you click on to the next slide. Hey, wait! You still have to read this one first. OK. Microsoft bought Minecraft (and the studio that's responsible for its development, Mojang) for $2.5 billion. After that, Notch and studio co-founders Jakob Porser and Carl Manneh left Mojang because working is pointless when you already have all the money. Also, Notch said he'd never really wanted to be in charge of a worldwide phenomenon in the first place.

Poor guy. I could make a bunch of ridiculous comparisons to illustrate the wealth he reaped from selling this project he started in his free time, not to mention the cash he'd already acquired for heading up one of the biggest entertainment properties of the 2010s, but instead I'll draw your attention to one perfect example...

... in which Notch - the quiet, portly, very pale Swede who helped make a niche fantasy MMO called Wurm Online - - who are the closest thing the United States has to a royal family at the moment - on a palatial Hollywood manor. The final sum? Oh, just $70 million dollars. It's apparently the most anyone's ever spent on a Hollywood home, but it's still peanuts when you're rolling in Microsoft bucks. See, aren't you glad you read that last slide now?

In fact, the mini-castle may be a sound investment. When you have that much cash it's not wise to just leave it sitting around in a bank account. Granted, it will take some upkeep to keep the massive pool clean and the multiple bars well stocked and the candy room candy from getting all stuck together, but barring another housing market collapse he could do alright for himself. Meanwhile, I'll be over here trying to mine up enough Nether quartz to make a half-decent facsimile of its exterior.

Also, did you know that each of the eight bathrooms in Notch's house has a $5,600 toilet? I bought Minecraft near the end of alpha, so in a way I'm financially responsible for about 1/373rd of one of Notch's commodes. How much of a Notch toilet do you account for? Let me know in the comments!

Want some more revelatory factoids? Check out .


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