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Assassin's Creed, Splinter Cell Producer Jade Raymond Leaves Ubisoft

Added: 20.10.2014 16:49 | 12 views | 0 comments


Jade Raymond

Veteran Ubisoft producer Jade Raymond--who worked on franchises such as Assassin's Creed and Splinter Cell--has left the French publisher after ten years, it was announced today. Most recently, she served as managing director of Ubisoft Toronto.

"Today, Ubisoft announced that after 10 years of collaboration, the company and Jade Raymond have agreed to pursue future opportunities separately," Ubisoft said in a statement.

Raymond will be replaced by Alexandre Parizeau, a founding member of Ubisoft Toronto, as managing director of the studio.

Alex Parizeau

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities.

"Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors," she added.

Raymond served as producer on the original Assassin's Creed, and worked as an executive producer on Assasssin's Creed II. Other credits include Watch Dogs and Splinter Cell: Blacklist. She served as Ubisoft Toronto's managing director since 2009.

Raymond will officially depart Ubisoft Toronto on October 29, at which time Parizeau will become managing director. Parizeau is a 15-year veteran of the video game industry, and served as senior producer on Splinter Cell: Blacklist and producer on Splinter Cell Conviction and Rainbow Six Vegas.

Parizeau will report directly to Ubisoft Montreal and Toronto CEO Yannis Mallat.

"On behalf of Ubisoft, I'd like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures," Mallat said. "The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio's growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games."

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From: www.gamespot.com

LinkinLand 2.0.4

Added: 20.10.2014 9:59 | 2 views | 0 comments


A Java open source first person shooter (FPS), with level editor.

Tags: Last, Jack
From: spd.rss.ac

Destiny - video review | Jack Graal

Added: 18.10.2014 16:12 | 1 views | 0 comments


Destiny is a strange game. Nearly the whole solar system at your fingertips, and players will just keep shooting into a cave. For hours. Literally.

Tags: Destiny, Jack
From: n4g.com

Uncovered: Gadgets and Test Chambers

Added: 17.10.2014 18:24 | 6 views | 0 comments


Lead level designer Sam Robinson gives an in-depth look at the Inflate-A-Mate and Jack Boy gadgets.

Tags: Mask, Test, Jack, Leaf
From: feeds.ign.com

Borderlands : The pre-sequel | XTGN review

Added: 17.10.2014 15:12 | 1 views | 0 comments


The Borderlands franchise is one of Jack Bradley's favourites. The original was a brilliant game concept offering a wide open map with interesting characters, quirky NPCs and enemies, weird boss battles and amusing antagonists. The sequel only added to this, creating one of the finest First Person Shooter and RPG of all time. Both games had a healthy amount of DLC, most of which added something new. As both a critic and a fan of the franchise Jack is here to tell you: this is not the sequel you are looking for.

From: n4g.com

Alien Isolation - XTGN review

Added: 16.10.2014 13:13 | 1 views | 0 comments


Jack Bradley has been busy in the bowels of the Sevastapol making friends with his friendly neighbourhood Xenomorph. He writes - "It knew exactly where I was. I was paralysed with fear, a wave of nausea passing over me, as I waited for it to come and mercilessly slaughter me like it did Brett, one of my crew members. Now I was down here with it, in a large ventilation system, cowering behind boxes. Even though it knew I was behind them, I didnt come for me. At first I thought it may not actually know, but my gut told me otherwise. It was baiting me out of my spot. It was waiting for me to make my move. A move that would be my last."

Tags: Evil, Alice, Jack
From: n4g.com

Far Cry 4 Preview | Press Start Australia

Added: 16.10.2014 11:13 | 1 views | 0 comments


Jake at Press Start Australia previews Far Cry 4 at EB Expo.

From: n4g.com

Far Cry 4 Preview | Press Start Australia

Added: 16.10.2014 9:20 | 0 views | 0 comments


Jake at Press Start Australia previews Far Cry 4 at EB Expo.

From: n4g.com


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