New Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Show The Evolution of a Classic
Added: 07.10.2014 4:12 | 5 views | 0 comments
Developer Pinkerton Road Studio and Phoenix Online today released a handful of new screens for the upcoming Gabriel Knight: Sins of the Fathers 20th Anniversary Edition. The new screens showcase a handful of the games re-imagined environments in this modern remake of one of legendary creator Jane Jensons greatest adventure games of all-time.
From:
n4g.com
| The Gabriel Knight Legacy Video #2 (HD)
Added: 06.10.2014 9:07 | 5 views | 0 comments
Industry legend and Sierra On-Line veteran, Jane Jensen discusses the series' creation and impact. We also have Lorne Lanning, creator of the Oddworld series discuss his experiences with Gabriel Knight and what it meant for him.
See more at:
http://www.gabrielknight20th.com/
http://www.postudios.com/company/
From:
www.gamershell.com
| I Want To Play Video Games, Not Grind Through "Content"
Added: 05.10.2014 8:12 | 10 views | 0 comments
Earlier this week, Techland announced that its new zombie-killing adventure Dying Light will have "50+ hours of gameplay." Some might considering this good news. Yannick LeJacq doesn'tat least at face value.
Why? Because 50 hours is a long f--- time to spend in any video game, and Yannick LeJacq doesn't trust Techland enough as a developer to believe they know how to guide me through such a slog gracefully. Yannick LeJacq took me roughly half that time to play their last zombie game, Dead Island Riptide. Yannick LeJacq loved the first few hours, and couldn't stand the rest.
Tags: Dead, Wake, Play, Video, Island, Dead Island, Light, Techland, Because, Jack, Soul
From:
n4g.com
| XboxMAD EGX 2014: Witcher 3 devs talk scale and the power of choice
Added: 02.10.2014 5:12 | 6 views | 0 comments
At EGX on Saturday, Jack and I went to a presentation by Damien Monnier a senior developer at CDProjektRED. He came over from their headquarters in Poland to do a developer session focussing on the scale of the upcoming Witcher 3.
He didnt just talk about the size of play area (which is huge, by the way). Instead he focused more on the way that decision making works within the game and how you can effect the world around you.
Read our report as we get a sneak peak into the rich world of The Witcher 3.
From:
n4g.com
| Far Cry 4 designer by day, indie dev by night - Sean Noonan launches Jack B. Nimble on iOS
Added: 02.10.2014 1:12 | 8 views | 0 comments
By day, Sean Noonan works as a level designer at Ubisoft Montreal, and has created environments for massive console games like Watch_Dogs and the upcoming Far Cry 4.
But in the evenings and weekends, he works on tiny indie projects. His first for iOS is Jack B. Nimble: a cute endless runner, presented with chunky pixel art sprites and painted in just four colours like an old Game Boy game.
From:
n4g.com
| Far Cry 4 designer by day, indie dev by night - Sean Noonan launches Jack B. Nimble on iOS
Added: 01.10.2014 10:53 | 2 views | 0 comments
By day, Sean Noonan works as a level designer at Ubisoft Montreal, and has created environments for massive console games like Watch_Dogs and the upcoming Far Cry 4.
But in the evenings and weekends, he works on tiny indie projects. His first for iOS is Jack B. Nimble: a cute endless runner, presented with chunky pixel art sprites and painted in just four colours like an old Game Boy game.
A...
From:
feedproxy.google.com
| Far Cry 4 Interview (Strategy Informer)
Added: 30.09.2014 14:12 | 3 views | 0 comments
From Strategyinformer.com: "I have a lot of love for the Far Cry series. Crytek's genre-widening original Far Cry, the long-overdue Ubisoft-own Far Cry 2 that was flawed but I still massively enjoyed, the vastly better Far Cry 3 which was my favourite game of 2012, and who could forget Blood Dragon? All the entries on PC I've loved (f*** Instincts), so to say I'm excited about the fourth numbered entry coming in November is an understatement, like saying Vaas is a little crazy or Jack Carver isn't really dressed for stealth. Therefore I was very happy to sit down with Far Cry 4's Senior Level Designer to talk about badgers, verticality, fire, and suspicious best friends. Let's get going. ".
From:
n4g.com
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