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From: www.gamesradar.com

From: www.gamesradar.com

10 Reasons Why The Taken King Is the Best Time to Jump Back Into Destiny

Added: 16.09.2015 19:17 | 10 views | 0 comments


PSLS: "Bungie has been hard at work in the past year. After two expansion packs The Dark Below House of Wolves theyve released the first huge add-on to Destiny called The Taken King. Set to turn even doubters into believers, theres a lot of great additions and fixes to the Destiny formula. Here are 10 reasons why The Taken King is the perfect time to jump back into Destiny or to play it for the very first time!"

From: n4g.com

SSX: We miss you. Please come back, just like this

Added: 16.09.2015 19:00 | 85 views | 0 comments


SSX for the Xbox 360 and PlayStation 3 is only three-and-a-half years old, but let’s be honest: we haven’t had a proper, joyous SSX about bright color, big music, and even bigger air in over a decade. Starting with the original on PlayStation 2, EA Sports Big’s snowboarding game took the glutted extreme sports genre and revitalized it with a splash of wonderful absurdity. No real world snowboarder could pull of the aerial feats commonplace in SSX, let alone in the middle of a cloud of fireworks, but the series had an intense tangibility in its best moments. At its peak, nothing else felt like SSX and we miss it terribly.

We want you back, SSX. This is everything we loved about you that we want to see in you on modern day machines.

SSX3 was the game that paired the smooth momentum and deep satisfaction of pulling off tricks in SSX and Tricky with an evolving mountain you could explore at will. SSX 3’s open range remains distinct, revealing depth through alternate routes and by connecting individual races and challenges into a seamless whole. By the time you hit the All-Peak race, you know every dip, every jump, and every tree intimately. Today when seemingly every game is an open world, a new SSX with the structure of 3 would be damn refreshing. Just imagine the weather. The soothing voice in your ear as you tricked your way down the mountain at breakneck speed, Atomika always had your back. His updates and announcements made you feel like the peaks were all part of a single, connected space, with your rivals racing down Happiness while you’re practicing your grinds in Snow Jam. The tunes Atomika spins were the perfect complement to your snowy stylings, pumping you up and urging you to go faster, soar higher. (Though the ability to remove certain songs from his playlist was particularly helpful whenever “Jerk It Out” came up.) The Junkie XL remix of Fischerspooner’s “Emerge” will always evoke the adrenaline rush of catching really, really big air and nailing that perfect trick, and is there a better song to race to than N.E.R.D.’s “Rockstar”? For all of SSX 3’s openness, it was still tightly designed. If you could just go anywhere on the mountain, the races wouldn’t have felt so driven. This isn’t a real mountain after all. If it was, Elise would pull off a sweet grind, head off into the woods and then get stuck in mud and rocks. The game smartly laid out boundaries marked by irregular blue signs and if you strayed too far it set you back on the path with only a slight penalty to score, time, or race placement. SSX 2012’s mountain, while bracingly sharp and chilly in its capturing of real mountains and weather, also sadly forced you to restart every damn event if you went out of bounds. Obviously a modern SSX can offer even more space than the classics thanks to technological advancements, but an ideal sequel would balance realism with the flexibility and intelligence of those old boundaries. SSX 3’s soundtrack is sublime. Just a perfectly curated collection of beats, bass, and soothing, atmospheric ambience. It fits and amplifies the game’s breezy, airy, giddy vibe of extreme fun without limitations in a gloriously jubilant, blisteringly eclectic way. It’s bona fide landmark in licensed video game soundtracks that has still, 12 years later, not even been approached in terms of quality or creativity. But you know what makes it even better? The damnably clever - witty, even - way that the game’s dynamic audio design squeezes every last drop of exhilaration out of every track in its roster. Thread and weave through a tight, shimmering cave or tunnel, and the bass and reverb will crank up, surrounding you with your environment by piping it directly through your ears. Launch into a big air, and the heavier elements will drop away, until eventually the entire track falls to the earth below your skyborne feet, replaced only with clean breezes and birdsong. Until that is, you hit the ground and the party kicks back off once more. SSX3’s track design is a masterwork of intricacy, instinct, pacing and pathfinding. Where other racing games will present their depths by way of lines to be perfected, apexes to ace in order to shave fractions of seconds off race times over weeks to come, SSX at its best is at once more open and free, and far more creatively demanding. Traverse an area a couple of times, and you’ll think you know it. But you don’t. You’ve only seen its surface layer. The greatest success (and fun) does not come from honing. It comes from exploring. Hit that grind-rail you hadn’t previously noticed, and you might spot a pylon cable if you leap off it just right. Wouldn’t it be cool if you could grind that? Guess what. You can. Then there’s that railway track that you’ll find if you crash into that secret tunnel, from that hidden rail, from that hidden jump, from that secret shortcut between buildings. Actually forget exploration. SSX is more about hacking a track, peeling it apart like an onion and finding new track upon new track hidden in plain site in the same space. That’s what we need from a new SSX. Let’s scale it up even further and forget the last game’s mountainside vagueries. Characters in sports games - the ones that aren’t modeled after real-life athletes, that is - tend to be fairly interchangeable, but the boarders of SSX 3 have distinct personalities and styles. You don’t choose your in-game representative based on their stats or gear, but on their swag. For me, the perfect SSXer always be Elise, whose easy confidence never falters, even when a beefed landing leaves her face-deep in powder. “Take myyyyy picture!” she yells whenever she does something really brag-worthy, which is exactly how we’re supposed to feel as we master SSX’s slopes one by one. SSX’s characters are a marvelously diverse assortment of superstars, misfits, jerks, and cutiepies that don’t feel like they were designed by focus groups. Keep it that way. Maybe it seems strange to single out snowboarding as one of the best things about what is ostensibly a snowboarding video game, but SSX’s signature sport got lost under some cumbersome accoutrements as the series went on. On Tour’s skiing wasn’t unwelcome. Nor were the wingsuits in SSX 2012. With every new accessory, though, SSX lost some of the perfect balance in its core flow of movement on a board. Carving a line, hitting a buttery jump and spinning as it crests. That’s the good stuff, not buying an extra pick axe or air purifier in a menu for microtransaction cash. And not that it’s a worry at this point in popular development, but the sooner we all forget SSX Blur’s atrocious motion controls, the better. SSX’s smooth, weighty boarding isn’t just about broad-strokes, downhill spectacle though. The half-pipe trick competitions of the series’ earlier entries are damnably satisfying, desperately strategic timesinks, and we need them back. Like everything in a good SSX, it seems simple at first. Two big jumps sitting opposite each other, a timer, and a bunch of points to score. But like everything in a good SSX, you’ll be discovering the hidden depths of cleverly stacked design in minutes. Momentum leads to bigger jumps. Bigger tricks lead to more boost, which leads to extra air, which in turn leads to hidden means of launching yourself, even whole new, airborne pipes. And then there are the various trick and point boosters carefully ‘littered’ around the arena, which you’ll soon learn not to hoover up willy-nilly, but to collect methodically, at exactly the right time, as you plan your route to carve across the pipe to hit them at just the instant needed to really make your biggest moments sing. In the age of modern PCs, Xbox One and PlayStation 4, monumentally fast computing machines across the board, speedy loading times remain an issue in most games, particularly those sporting big open spaces to play in. If SSX brings us back to the mountain top, graphical fidelity, scope of the mountain, and fancy real-time weather effects should all be balanced around giving you swift, instant access to events and free boarding on the mountain. Every entry in the SSX series, from the pinnacle of SSX 3 to the awkward modernity of SSX 2012, suffered from painfully long loading times. Look, we get that big, connected, internet-powered video games are a thing, but sometimes that stuff just gets in the way. A new SSX has to focus on what made the previous games great. Namely focus, presence, and ownership of the environment. To that end, we don’t want certain events - or even areas - fenced off into the online-only realm, nor do we want a particularly vast swathe of the game to be online-enabled at all. Races, leaderboards, and ghost downloads. That’s it, please. And give us the ability to participate or deactivate that stuff at will. We don’t want to be cruising the mountain, taking in the air and the vibe to the delicate sounds of Royksopp, only for some wayward stranger to invade and bump us off the lip of a crest. Those wastrels have no place in SSX, and nor does that behaviour
Just Cause 2 Multiplayer 0.2 Public Beta

Added: 16.09.2015 14:59 | 28 views | 0 comments


Don't miss the Multiplayer mod for the open world game Just Cause 2.

From: spd.rss.ac

The Taken King Launches Today

Added: 16.09.2015 13:17 | 68 views | 0 comments


Posted by David Dague on Sep 15, 2015 // Bungie DeeJ from Bungie, here, writing to you during a crazy week for the Destiny community. Just a few hours ago, we released The Taken King. Your new adventure has begun! Were standing by, eager to behold to your progress as you rush back out to the stars to confront Oryx and his Taken minions of the Darkness. Those of you who are brave enough to level up in time may even be ready for the Kings Fall Raid on Friday, at 10AM Pacific.

From: n4g.com

EverQuest announces its 22nd Expansion

Added: 16.09.2015 11:17 | 20 views | 0 comments


Just announced from Daybreak Games is EverQuests twenty-second expansion. Thats right you read that correctly their twenty-second expansion! I myself used to play EverQuest (or EQ as its more commonly known) from their second expansion The Scars of Velious, which was released back in 2000. For those that are unaware of EQ, it is one of the first MMORPGs set free upon the world to rob players of valuable Vitamin D, the initial being the great time-sink Ultima Online; EQ originally came from Sony Online Entertainment, before recently being handed over to Daybreak Games.

From: n4g.com

All Guns On Deck - PC Preview | Chalgyr's Game Room

Added: 16.09.2015 9:17 | 56 views | 0 comments


Chalgyr's Game Room writes: Just look at that list of genres: Action, Adventure, RPG, Strategy and Simulation. It's like video game soup where you add a bit of everything and let is simmer for a while. This can be a challenge, but one that so far All Guns On Deck appears to be up to. It has some flaws, but the early returns are promising at this stage.

From: n4g.com

Nintendo will delete your Mario Maker course if its boring, can make a buck off it if its good

Added: 16.09.2015 2:17 | 47 views | 0 comments


Just as important is the modern digital infrastructure for sharing user-designed stages. Super Mario Maker would have been a flop on hardware that requires physical media, but in our modern Internet age once a completed course has been uploaded to Nintendos servers, anyone in the world can play it. Well, anyone in the world can play it if its good. If its not, then Nintendo will just go ahead and delete your creation.

From: n4g.com

Just Cause 3 Season Pass Details Revealed - IGN News

Added: 15.09.2015 22:02 | 23 views | 0 comments


The contents of Just Cause 3's Air, Land, and Sea Expansion Pass has been revealed.

From: feeds.ign.com

You are legend in Destiny, these popular actors are just bit parts

Added: 15.09.2015 21:55 | 209 views | 0 comments


Let's face it: Destiny's voice actors don't have much they can chew into. In the year since its release, Destiny's expansions - including the megaton additions in - have done a lot to flesh out the story, but you won't find too many long monologues or gripping dramatic scenes throughout the cinematic plot. You may not even realize how many instantly recognizable actors are part of Destiny's cast, which is full of talent that in hindsight seems startlingly underutilized.

This is by no means an exhaustive list of every voice actor in Destiny - just the ones you'll definitely recognize, even if you didn't identify their voice right away. Peter Dinklage's performance as your Ghost may be , but these roles will continue to be a part of your daily Destiny routine. Knowing who reads the lines for the many supporting characters in Bungie's massively multiplayer universe could make you see those bit players in a whole new light.

In Destiny, he's: The head honcho for the Hunter class, this Exo is the guy to talk to whenever you need Hunter armor or a pep-talk on fighting the good fight. He's also crucial to the overarching story content in The Taken King.

But you probably know him better You've got at least starter-level nerd cred if you instantly recognize Nathan Fillion as Malcolm Reynolds, the rugged, dashing captain of the ragtag crew in Firefly and its film follow-up Serenity. He's also gained mainstream recognition as the lead on Castle, where he plays a crime-solving author, as well as roles in cult classics like Slither and Dr. Horrible's Sing-Along Blog. Judging by Fillion's numerous appearances in the Halo series, it's safe to say the folks at Bungie have a thing for Captain Hammer - and really, who could blame them?

In Destiny, she's: Warlocks know to visit this soft-spoken sage for any class-specific quests and gear whenever they stop by the Tower.

But you probably know her better Like Fillion, Torres is an alumni from the cast of Firefly/Serenity, where she played the ship's second-in-command (and distinguished crackshot) Zoe Washburne. Fans of TV drama might also recognize her from Alias and 24; more recently, Torres has played key roles as Jessica Pearson on Suits or Bella Crawford on Hannibal.

In Destiny, he's: Rounding out the Vanguard trinity at the Tower's command center, Zavala tutors Titans and doles out some early story quests.

But you probably know him better Reddick's distinct, baritone voice exudes authority, which surely helped him nail iconic roles as Phillip Broyles on Fringe and the pivotal Lt. Cedric Daniels on HBO's The Wire. He's also had some brief stints on Law Order, Lost, and Oz. Nowadays, you can catch Reddick on Bosch and the upcoming Quantum Break TV show that ties in with the game.

In Destiny, she's: One of the most mysterious (and still unexplained) parts of Destiny's main story, the Exo Stranger keeps tabs on your Guardian and eventually rewards them with a legendary pulse rifle.

But you probably know her better Fans of AMC's The Walking Dead will surely recognize Cohan as Maggie Greene, one of the most crucial survivors in the whole series. Cohan's also made appearances on Chuck, The Vampire Diaries, and Supernatural.

In Destiny, he's: The overseer of all things PvP in Destiny, Shaxx is the one narrating your team's every triumph (and failure) during each match in the Crucible.

But you probably know him better James is another recognizable face from The Walking Dead, where he plays one of Rick Grimes' earliest allies, Morgan Jones. James is also the lead of the new ER drama Critical, Robert Hawkins on Jericho, and the bumbling criminal Sol in Guy Ritchie's cult classic Snatch.

In Destiny, he's: Because that giant white orb known as The Traveller has a hard time chatting with Guardians, The Speaker is there to act as its surrogate quest-giver/speech-maker.

But you probably know him better Nighy's been in countless films and shows dating all the way back to the '80s, but his most mainstream roles include the washed-up rocker Billy Mack in Love Actually and the tentacle-faced Davy Jones from the Pirates of the Caribbean series. You may also recognize him from his parts in Hot Fuzz, Hitchhiker's Guide to the Galaxy, and the primary villain Viktor in the Underworld franchise.

In Destiny, he's: A mild-mannered vendor representing the New Monarchy faction (with no known relation to Metal Gear Solid godfather Hideo Kojima).

But you probably know him better Remar's another veteran actor, with dozens of on-camera and voiceover roles under his belt. You most likely recognize him as father figure and imaginary confidant Harry Morgan on Dexter; he's also had some great turns on animated shows such as Ben 10 and The Legend of Korra. And I'll never forget his breakout role as the smarmy tough guy Ajax in The Warriors.

In Destiny, he's: Another peripheral vendor hanging around the Tower, representing the black-and-white-centric Dead Orbit faction.

But you probably know him better This Swedish actor's unmistakable mug has shown up all over the place, but most will know him from his roles in films by the Coen brothers, where he played the short-tempered crook Gaear in Fargo and a ferret-owning nihilist/porn star in The Big Lebowski. He's also a crucial character on Prison Break, and his lent his pipes to several other video games including and both of the Mercenaries games.

In Destiny, she's: As one of the most trusted servants of Mara Sov, queen of the Awoken, Petra Venj is the vendor for the Queen's Wrath faction.

But you probably know her better Just as Matt Stone and Trey Parker provide the voices for most of the characters on the profane cartoon megahit South Park, Stewart does the voices for the lion's share of the female cast, including iconic Colorado citizens Wendy Testaberger, Sharon Marsh, and Liane Cartman. That's right: Cartman's mom is one of the Reef's most trusted intermediaries.

In Destiny, she's: Depending on which race you choose during character creation, this could be the very voice of your personal Guardian.

But you probably know her better Griffin (who's often credited as Grey DeLisle) has hundreds of voiceovers to her name, including lead roles on classic cartoons such as Mandy on The Grim Adventures of Billy Mandy, Vicky of The Fairly Oddparents, and Frankie Foster on Foster's Home for Imaginary Friends. But avid gamers should recognize her distinctive voice as Catwoman from the Batman: Arkham franchise, Kitana and Mileena in , and the female Wizard in Diablo 3.

In Destiny, she's: If you prefer to make your female Guardian avatar to align with your real-world species, this is what she'll sound like.

But you probably know her better Eisenberg's distinct, strong voice has made her the perfect Wonder Woman throughout the many iterations of the Justice League animated series. She also plays a smattering of voices in Skyrim and the dreadlocked renegade Ashelin Praxis in the Jak and Daxter series.

In Destiny, he's: Known primarily as Destiny's #1 troll, Master Rahool is the Tower-stationed Cryptarch who identifies all your precious engrams, and will inevitably turn one of your precious, purple legendary engrams into a piddly, common, green piece of gear at some point.

But you probably know him better Avari has a wealth of supporting roles in his credits, including blockbusters like Stargate, The Mummy, and Independance Day. Personally, I adore his turn as a lackey with a heart of gold in Mr. Deeds. Yes, the one with Adam Sandler.

In Destiny, he's: This cloaked Exo vendor offers Guardians a wide selection of weaponry and ammo in the Tower, and is worth visiting on a weekly basis.

But you probably know him better John DiMaggio also played another famous robot, albeit one with a fouler mouth: Bender, of Futurama fame. He's another legendary voice actor credited with hundreds of roles, but some of his most iconic include Jake the Dog from Adventure Time and Marcus Fenix from the Gears of War series.

In Destiny, he's: You'll often find visitors to the Tower milling around this 'bot, given that he's the source of all those XP-boosting Bounties. You likely won't be visiting him quite as often in The Taken King, as you can now turn in completed Bounties from any location (thank God).

But you probably know him better Keating is best known as Malcolm Reed on Star Trek: Enterprise and Andrew Tyge on Prison Break. But to me, he'll always be Kormac the Templar, my most loyal follower in Diablo 3.


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