Monday, 07 October 2024
News with tag Levine  RSS
Chaos Reborn Kickstarter adds playable demo

Added: 09.04.2014 21:15 | 24 views | 0 comments


Ken Levine appears in playthrough with X-COM creator.
The Kickstarter for Chaos Reborn has added a multiplayer demo, and BioShock creator Ken Levine has shown his continued support by appearing in a video playthrough.

From: rss.feedsportal.com

Ken Levine talks linear narratives Irrational's downsizing at GDC

Added: 23.03.2014 10:30 | 21 views | 0 comments


"We got very good at keeping secrets, but I don't think we enjoyed the process.".
Much of the gaming world was shocked last month when it was announced that Irrational Games was to effectively shutter down to a skeleton crew after the release of the final piece of Bioshock Infinite DLC - Burial at Sea Part 2. Now head honcho Ken Levine has been talking a little about the motivations behind the decision and the type of games he wants to make with the new smaller Irrational Games.

From: www.totalxbox.com

Ken Levine on the Future of Storytelling

Added: 21.03.2014 22:30 | 21 views | 0 comments


The creator of BioShock is much terested in delivering non-linear and replayable experiences.

From: www.ign.com

Narrative Legos with Ken Levine - GDC 2014

Added: 20.03.2014 23:44 | 16 views | 0 comments


It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It's time for narrative to deeply embrace these elements.

From: www.gamespot.com

Narrative Legos with Ken Levine - GDC 2014

Added: 20.03.2014 23:44 | 5 views | 0 comments


It's clear that narrative is an important part of video games and something that the audience deeply relates to. However, the strengths of interactive media are player participation, the ability to experience content in different ways on different playthroughs and the fact that the content is not static. It's time for narrative to deeply embrace these elements.

From: www.gamespot.com


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