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News: PS4, Xbox One and PC are 'similar beasts', says BioShock creator Levine

Added: 07.08.2013 10:44 | 5 views | 0 comments


But Irrational doesn't have the resources to think about next-gen development right now.

"From a hardware perspective, the PC and the Xbox and the PS4 are very much similar beasts in a lot of ways now," he said, suggesting that it is the "software... and the services they provide" which will set the systems apart.

Levine and his team aren't, however, working on games for the next generation, with Irrational currently focussed on producing BioShock Infinite DLC Burial at Sea.

"We're really focused on [Burial at Sea]" he said. "I think there are some people who are... There are people in the team who are working on our engine technology in general. Just...



From: www.videogamer.com

Levine says tech like Chromecast is where gaming will go

Added: 06.08.2013 18:08 | 13 views | 0 comments


Irrational Games head says the future lies in allowing players the experience to play on whatever device they like.

Irrational Games head Ken Levine has said he is excited about the effect technology like Google's Chromecast might have on video games in the future.

, Levine said the main differentiator between the next-generation consoles is their unique services. "From a hardware perspective, the PC and the Xbox and the PS4 are very much similar beasts in a lot of ways now," he said. "It's more about the software on top of it and the services they provide.

"What I'm excited about--you saw that Google dongle that came out the other day?--is something like that for games."

Google's Chromecast is a $35 HDMI peripheral that allows streaming of services like Netflix and the mirroring of computer screens. Sony has created a similar idea with its Remote Play interoperability between PlayStation 4 and Vita,

One of the key principles of Nintendo's Wii U is also that users can play games on the screen when the television is in use.

Levine thinks the experience of allowing people to play games anywhere is now more important than having one central device in the living room. "People want to talk about owning the living room. I don't think the living room matters that much any more," he said.

"It's about wherever you want to game and having your experience. I'm not just saying playing an iPhone game, I'm saying having your game--your big, hardcore game--playing on whatever screen you wanted.

"I think that kind of technology is going to be something that's really important for gamers, because you want to be able to pick up your experience and move it somewhere else."

"The technology's there--it's actually very, very cheap," Levine said last week. "I'm just waiting for someone to do it, because letting gamers define their experience--how they play it, where they play it--that's where it's going. Gamer-driven experiences. That's what excites me."

From: www.gamespot.com

Storytelling in Video Games: Tools Create Rules

Added: 05.08.2013 18:19 | 14 views | 0 comments


In early 2013, Ken Levine, the creative director for Irrational Games Bioshock Infinite, hosted an Ask Me Anything session (AMA) on Reddit.com. In one of his responses, Levine explained some of the basic things to making a game that he learned since his first release. In regards to stories in single-player games, Levine briefly stated, make sure the story suits the storytelling tools you have. The comment seems like a simple, obvious piece of gaming common sense that instinctively slipped into his fingers while he was typing. The statement is, in fact, a powerful, demanding piece of advice. It presents an issue that modern triple-A developers have clearly tried to avoid, and highlights some of the problems with game storytelling that have emerged as a result.

From: n4g.com

The Throwdown #48

Added: 02.08.2013 22:19 | 13 views | 0 comments


Happening At STFUandPLAY Conference room live RantyPants volume 4 Dragons Crown review Featured Topics The pussification of the world Playstation 4 RAM bullshit. Why the fuck do console gamers care about specs so much? Gaming News Playstation 4 info Phil Fish Leaves The Gaming Industry The Last Of Us interview Ken Levine interview Listener Questions Will Bioshock for the Vita ever be released? What is more likely to happen: Nintendo purchases Atlus or Sega? Do you think Cole will make an appearance in inFAMOUS: Second Son? Do you think Nintendo will release a new console at the end of the PS3/360 life cycle? Do you guys think that they will do more arcade remakes in HD?

From: n4g.com

Ken Levine Is Still Trying to Bring a BioShock Game to the Vita

Added: 01.08.2013 16:00 | 15 views | 0 comments


Ken Levine Is Still Trying to Bring a BioShock Game to the Vita

It took more than two years for BioShock Infinite to go from announcement to release. That’s a pretty long time. But it might be even longer to get Irrational Games’ successful first-person series onto the PlayStation Vita. Why? Studio head Ken Levine says, “I can’t personally greenlight the thing myself.”

From: kotaku.com

Where BioShock Infinite's Been and Where It's Going

Added: 31.07.2013 21:19 | 14 views | 0 comments


Even though he just announced DLC that will bring players back to the iconic undersea metropolis of Rapture, Ken Levine says he doesnt feel trapped inside the BioShock franchise. In so much as theres a template for Levines signature first-person games, he says it hes not interested in re-using it unless I think of an interesting way.

From: n4g.com

BioShock Infinite DLC Returns to Rapture

Added: 30.07.2013 14:19 | 12 views | 0 comments


GS:Ken Levine explains why he wants to return to the setting of the original BioShock and retool our understanding of the series at large.

From: n4g.com


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