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Rocky Road Ahead for Godus as Key Devs Depart

Added: 10.02.2015 14:15 | 0 views | 0 comments


Key developers at the UK studio 22Cans have resigned from the company in recent weeks, while others have been asked to leave, GameSpot understands.

This latest revelation comes during a particularly difficult time for the Guildford-based developer, with management engulfed by accusations that it has failed to deliver on the rewards promised on the

"The problem with the multiplayer is, when you develop features you need to also make sure they are multiplayer-compatible," he said.

"The next step for us is adding combat, after that is the time we should look at multiplayer again."

He then went on to discuss other promises that have yet to be met, and explained why he feels the Linux version will not likely be released.

"The art book we haven't done, and that's primarily because we've been so busy. We have kept every piece of artwork, and I think we should wind back and look at that again. "

"I'm not worried about those pledges. I do worry about the Linux version pledge, because we do need the middleware that we use [Marmalade] to update to support Linux, which it currently does not."

New regrets

Molyneux adds that, while he claims that new staff will be introduced to support the struggling Godus project, there are regrets over how the whole project has been managed.

"I take the point that some of the pledges should have been met, and that we should have taken the time to work on them," he says.

"I would never do Kickstarter again in the way that we did it. Doing Kickstarter at the very start of a game can be very challenging."

When the proposed multiplayer for Godus will arrive, and when new recruits will join the studio to help on the project, remains unclear.

From: www.gamespot.com

Rocky Road Ahead for Godus as Key Devs Depart

Added: 10.02.2015 14:15 | 0 views | 0 comments


Key developers at the UK studio 22Cans have resigned from the company in recent weeks, while others have been asked to leave, GameSpot understands.

This latest revelation comes during a particularly difficult time for the Guildford-based developer, with management engulfed by accusations that it has failed to deliver on the rewards promised on the

"The problem with the multiplayer is, when you develop features you need to also make sure they are multiplayer-compatible," he said.

"The next step for us is adding combat, after that is the time we should look at multiplayer again."

He then went on to discuss other promises that have yet to be met, and explained why he feels the Linux version will not likely be released.

"The art book we haven't done, and that's primarily because we've been so busy. We have kept every piece of artwork, and I think we should wind back and look at that again. "

"I'm not worried about those pledges. I do worry about the Linux version pledge, because we do need the middleware that we use [Marmalade] to update to support Linux, which it currently does not."

New regrets

Molyneux adds that, while he claims that new staff will be introduced to support the struggling Godus project, there are regrets over how the whole project has been managed.

"I take the point that some of the pledges should have been met, and that we should have taken the time to work on them," he says.

"I would never do Kickstarter again in the way that we did it. Doing Kickstarter at the very start of a game can be very challenging."

When the proposed multiplayer for Godus will arrive, and when new recruits will join the studio to help on the project, remains unclear.

From: www.gamespot.com


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