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Star Citizen Creator Responds to Delay Concerns and Lots More

Added: 21.07.2015 13:27 | 12 views | 0 comments


--has impacted the game's scope and subsequently its release date. As a result of the increased funding, Cloud Imperium has been able to develop new features that were never originally planned. Roberts admits to some level of "feature creep," and acknowledges that Star Citizen may take longer to develop than previously expected.

But he maintains this is in the best interest overall of the game.

"There are people out there who are going to tell you that this is all a BAD THING," Roberts said. "That it's 'feature creep' and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I'll answer those claims in one word: Bullsh**!

"Star Citizen matters BECAUSE it is big, because it is a bold dream," he added. "It is something everyone else is scared to try. You didn't back Star Citizen because you want what you've seen before. You're here and reading this because we are willing to go big, to do the things that terrify publishers. You've trusted us with your money so we can build a game, not line our pockets. And we sure as hell didn't run this campaign so we could put that money in the bank, guarantee ourselves a profit, and turn out some flimsy replica of a game I've made before. You went all in supporting us and we’ve gone all in making the game. Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it's the whole damn point."

"Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it's the whole damn point." -- Roberts

Will this vision for Star Citizen take longer to deliver? "Of course," Roberts said, pointing out that when the scope of a project expands, development time does as well. But it still presents potential problems.

"How do we balance the mutually conflicting wants of the community; to have this hugely ambitious game, but not wait forever for it?" he said. "Our answer is to embrace open development and share features and functionality that will go into the final game before everything is completed.

"In today’s 24/7 short attention-span world people don't have the patience to wait around for years," he added. "This is why we decided on multiple modules: the Hangar, so you could first see your ships and walk around them in the manner you would in the final game, then Arena Commander, to allow people to get a taste and give feedback on the basic dogfight and flight mechanics. Star Marine, which will be available shortly, is the module for backers to experience and give their feedback on the First-Person Shooting component of the game."

Roberts frankly acknowledged that "feature creep" is indeed a worry for a project like Star Citizen. But he also pointed out that Cloud Imperium games made the "hard choice" to stop stretch goals at the end of last year because it was necessary "for the better of the game."

"Today, we have a radical design that's like nothing else in the industry and we're building towards it every hour of every day," Roberts said. "We count on the community's continued support to build the game to the high level that we set out to accomplish. Allowing independent authors to do more is the point of crowd funding, and going beyond our limitations is the entire point of Star Citizen.

"We genuinely want people to be happy with their decision to back Star Citizen, because I and everyone else on the team passionately believe in Star Citizen," he added. "This is the dream game that all of us have wanted to build all our lives. And while I can’t promise you everything will always go smoothly or features or content won’t arrive later than we want them to, I can promise that we will never stop until we have achieved this dream."

What's your take on what Roberts had to say? Share your thoughts in the comments below.

From: www.gamespot.com

Nintendo Download (July 16, 2015)

Added: 21.07.2015 12:19 | 13 views | 0 comments


The new Wii U & 3DS eShop releases for the week of July 15, 2015 are here, featuring Tiny Galaxy, Blaster Master, I Love My Dogs, and more!

From: feedproxy.google.com

If Nintendo Did Decide To Make A Smartphone, We'd Want It To Look Like This

Added: 21.07.2015 12:00 | 4 views | 0 comments


Article: If Nintendo Did Decide To Make A Smartphone, We'd Want It To Look Like This

Mixing the old and the new

From: www.nintendolife.com

Coffin Dodgers Review - Nerd Rock from the Sun

Added: 21.07.2015 11:19 | 1 views | 0 comments


Nerd Rock from the Sun writes: "Lots and lots of fun. Endlessly silly, with a charming art style and some genuinely hilarious moments, Coffin Dodgers gave me reason to get back into the racing side of games, something Ive consciously avoided for years. For that alone, I think its worth recommending."

Tags: Review, Lots, Roll
From: n4g.com

Guitar Hero Live Hands-On Preview Long Live Rock n Roll | The Koalition

Added: 21.07.2015 8:21 | 11 views | 0 comments


Tony Polanco from The Koalition writes: "Segue to April 2015 where I find myself at the reveal event for Guitar Hero Live. Despite my previous experience with the series, I was impressed by what I saw. The game was being redesigned from the ground up to make it more accessible to casual players but to also challenge the hardcore fans of the series. What grabbed my interest was the redesigned controller which seemed to mimic an actual guitar. It was still a big piece of plastic of course, having six buttons, but the fact that you had to do things like power chords made it all seem more appealing to me as a guitar player."

From: n4g.com


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