Monday, 14 October 2024
News with tag Luigi  RSS
Feature: A Short History of Luigi

Added: 27.03.2013 23:18 | 1 views | 0 comments


This week, Luigi's Mansion: Dark Moon has been scaring or more likely charming 3DS owners in North America, while Europeans will get hold of the title very shortly. It represents Luigi's latest solo effort, as he chases ghosts with his Poltergust, with his widely acknowledged debut bear with us, Mario is Missing fans coming on the GameCube. It says much, arguably, for his status in the foundation years of Nintendo that it took until its fourth generation home console before Mario's younger brother stepped out from his shadow. Still, it's all coming up Luigi. This is the Year of Luigi, after all, and there's more green in various Nintendo promotions than you'll see in Dublin on St. Patrick's Day a lot of green, basically. In an effort to show how far he's come, here's a brief by no means comprehensive history of Luigi in Nintendo games. Nintendo Life doesn't claim this to be a full account that could go on forever but is a flavour of his role to date throughout N...

From: n4g.com

Luigis Mansion: Dark Moon

Added: 25.03.2013 12:20 | 27 views | 0 comments


Luigi’s Mansion: Dark Moon gives players multiple mansions to explore, a variety of puzzles to solve and new ghosts to capture. Armed with the Poltergust 5000, a ghost-sucking, vacuum-like invention, Luigi must complete a number of missions assigned to him by Professor E. Gadd.

From: www.gamesradar.com

Video Game Crafts N Gear #18: Super Mario Easter Eggs, Pokemon Rubber Ducks, Zelda Papercrafts

Added: 25.03.2013 5:18 | 0 views | 0 comments


"Its a Nintendo special this week on Video Game Crafts N Gear, with three of the companys biggest franchises appearing in amazing custom-made creations. Mario and Luigi find a new power-up that turns them into eggs, enjoy Pokemon in the tub and Zelda characters come to life in some unbelievable papercrafts!"

From: n4g.com

Luigis Mansion: Dark Moon: The Kotaku Review

Added: 23.03.2013 12:18 | 2 views | 0 comments


Kotaku: "While Luigi's Mansion may not have felt like a game that needed a sequel, Dark Moon exists, and it has something to prove: Luigi can carry a game all by himself. I'm not convinced the series needed to go for more, more, more, (bigger! better! faster!) but I'm sold on Luigi himself. In fact, I want to see more of Luigi than I do his famous brother. Even if Luigi is kind of a goof."

From: n4g.com

Luigi's Mansion: Dark Moon Kicks Off 'The Year of Luigi'

Added: 22.03.2013 6:18 | 2 views | 0 comments


"When there are ghosts that need capturing, puzzles that need solving and haunted mansions that need exploring, who is the best little brother for the job? Luigi, thats who! Luigi may be afraid of, well, everything, but that fear isnt going to stop him when the Dark Moon has shattered and he is the only one who can retrieve the missing pieces. Launching exclusively for Nintendo 3DS on March 24, Luigis Mansion: Dark Moon is the sequel to 2001s much-loved Luigis Mansion and features more mansions, more ghosts and more Luigi!" -- Wiiloveit.com (Official Press Release)

From: n4g.com

Luigi#039;s Mansion: Dark Moon Dated

Added: 21.03.2013 20:15 | 0 views | 0 comments


Luigi takes the spotlight in a new spooky adventure exclusively for Nintendo 3DS

From: www.gamershell.com

Luigi's Mansion: Dark Moon Review | GameTrailers

Added: 21.03.2013 19:18 | 0 views | 0 comments


GameTrailers: "Its been long overdue, but Luigis Mansion: Dark Moon ends up being a perfect excuse to bring Marios younger brother back in the limelight. Every haunted room seems to breathe with an inventive charm and delicate attention to detail that make this game one of the best reasons to own a 3DS. Catching ghosts is a rewarding occupation, and the vast amount of hidden collectables could have you fighting to exorcise your inner completionist. With the addition an unexpectedly inventive and enjoyable multiplayer experience, 3DS owners will be hard-pressed not to cut Luigi just a little more respect."

From: n4g.com

[Mansbros] Luigis Mansion: Dark Moon Review

Added: 21.03.2013 18:18 | 0 views | 0 comments


Professor E. Gadd needs your help! The Dark Moon has been broken into shards and its vanished pacifying effect has made the ghosts in the Evershade Valley become hostile once again! Its up to Luigi to gather all the missing fragments and restore it to its rightful place in the sky. Muster up the courage and start capturing those mischievous spooks!

From: n4g.com

Luigi's Mansion: Dark Moon - GR Review

Added: 21.03.2013 18:16 | 0 views | 0 comments


Luigi's my single favorite scaredy-cat. The last time I admit to being extremely wowed by the way a game looked, it was the first Luigi's Mansion on the Gamecube. There was something about—as cheesy as it might sound—the way Luigi's hands looked and moved in the close-ups that really struck me. That was how games should look in that new generation. Much better than the hands in Shenmue (which were touted as one of the strong points of animation for the way-too-expensive-to-produce "classic"). Beyond just the striking visuals, I admit that like every other little brother that played games, I played a lot of Luigi in various Super Mario titles, so I was happy when he got some recognitionhellip; beyond Mario Is Missing!, of course. This time, Luigi's getting his freak(-ed out) on with Luigi's Mansion: Dark Moon for 3DS. There isn't just one castle to search around, but a total of five areas that need Luigi's prowess with a flashlight—a special flashlight—and of course the sucking and blowing (with the vacuum cleaner that captures ghosts, ya pervs). Every one of them is crawling with spirits, hiding keys, gems, and who knows what else (well, I know, but I'm not gonna tell ya that much), all of them blocking Luigi's way to finding and piecing back together the Dark Moon; which apparently makes ghosts all friendly and Casper-like. Professor E. Gadd was hanging out with them like a boss before it was destroyed.
If you haven't played it before, the controls might seem a little complicated: buttons for sucking and blowing (yeah, I said it again), a button for each type of flashlight, opening doors and checking out items that might contain cash—for some reason—and to look up and down. It can feel unwieldy even when you've gotten used to it, but the layout is placed well enough that it only takes a second to get back on the wagon. Collecting enough money will power up your hardware—in a set order, so no customization that way—and through the Vault you can examine the different types of ghosts you've caught along the way. And some of the ghost designs are really badass, so it's worth glancing through and seeing the detail the devs put into them. The whole game is broken up into smaller quests, focusing on a task that will lead to the next step in finding Dark Moon pieces. Doors need keys, puzzles line every room, and the fate of everyone suffering from these ghost attacks (you and the Professor, primarily) is in the hands of Luigi, the guy who's terrified that the wind might blow the laces out of his fingers as he ties his shoes. The length of each quest is spot-on for a portable game, usually between fifteen minutes and a half-hour, so no quest individually take up too much time. It makes for easy "pick up and put down", which is importanthellip; especially for the battery of the 3DS.
And the whole thing is gorgeous to look at. Seriously, it's one of the prettiest handheld games I've seen yet. The 3D isn't the primary focus, but really pops with few stray details blocking the camera's view, so everything is clear without any eye strain. As dingy as each location might be, each one is detailed right down to the drawer handles in shiny colors and clear intent. With the "one wall removed" sitcom style of setup, everything is made so clear with the near-stationary angles of everything, and exploring is made enjoyable. I know it was the style of the first Luigi's Mansion, but the fake speech from E. Gadd and other noisy characters does get on my nerves some. There's only so much time I can take written dialogue and "Guuhellip; suuku-suukuhellip; yabbo-yabbo!" leaving his not-moving, single-toothed mouth while leading the poor plumber into harm's way. I don't know if full dialogue would bring anything—honestly, I doubt it would—and it might be a minor complaint, but it does get annoying sometimes. But beyond this Nintendo version of Simlish, the music can get eerie at times and the sound effects are so fitting that I look around the room to make sure what's around me.
There's even a multiplayer mode called the ScareScraper, where you and up to three friends can romp around a tower intent on clearing certain objectives under the time limit. And it's not four people limited to who's around; there's world online play as well and it's a blast. Sure, you can play a limited version with a few people who don't have the game themselves and the full version with people that do, but playing it online with strangers any time is a cool addition to the mix. There is a handful of different floors, with goals like "defeat the boss" and "capture all the ghosts" to keep things interesting.

From: www.gamerevolution.com

Luigi's Mansion: Dark Moon - GR Review

Added: 21.03.2013 18:03 | 0 views | 0 comments


Luigi's my single-favorite scardy-cat. The last time I admit to being extremely "wow"-ed by the way a game looked, it was the first Luigi's Mansion on the Gamecube. There was something about—as cheesy as it might sound—the way Luigi's hands looked and moved in the close-ups that really struck me. That was how games should look in that new generation. Much better than the hands in Shenmue (which were touted as one of the strong points of animation for the way-too-expensive-to-produce "classic"). Beyond just the striking visual, I admit that like every other little brother that played games, I played a lot of Luigi in various Super Mario titles, so I was happy when he got some recognitionhellip; beyond Mario Is Missing!, of course. This time, Luigi's getting his freak(-ed out) on, on the 3DS in Dark Moon. There isn't just one castle to search around, there's a total of five areas that need Luigi's prowess with a flashlight—a special flashlight—and of course the sucking and blowing (with the vacuum cleaner that captures ghosts, ya pervs). Every one of them is crawling with spirits, hiding keys, gems, and who knows what all else (well, I know, but I'm not gonna tell ya that much), all of them blocking Luigi's way to finding and piecing back together the Dark Moon; which apparently makes ghosts all friendly and Casper-like. Professor E. Gadd was hanging out with them like a boss when it was destroyed.
If you haven't played it before, the controls might seem a little complicated. Buttons for sucking and blowing (yeah, I said it again), a button for each type of flashlight, opening doors and checking out items that might contain cash—for some reason—and to look up and down. It can feel unwieldy even when you've gotten used to it, but the layout is placed well enough that it only takes a second to get back on the wagon. Collecting enough money will power up your hardware—in a set order, so no customization that way—and through the Vault you can explore the different types of ghosts you've caught along the way. And some of the ghost designs are really badass, so it's worth glancing through and seeing the detail the devs put into this one. The whole game is broken up into smaller quests, focusing on a task that will lead to the next step in finding Dark Moon pieces. Doors need keys, puzzles line every room, and the fate of everyone suffering from these ghost attacks (you and the Professor, primarily) is in the hands of Luigi, the guy that's terrified that the wind might blow the lace of out his fingers as he ties his shoes. The length of each quest is pretty spot-on for a portable game, usually between 15 minutes and a half-hour, so none of them individually take up too much time. It makes for easy pick-up and put-down which is importanthellip; especially for the battery of the 3DS.
And the whole thing is gorgeous to look at. Seriously, it's one of the prettiest hand-held games I've seen yet. The 3D isn't the primary focus, but really pops with few stray details blocking the camera's view, so everything is clear without any eye strain. As dingy as each location might be, they're detailed right down to the drawer handles in shiny colors and clear intent. With the "one wall removed" sitcom style of set-up, everything is made so clear with the near-stationary angles of everything, and exploring is made enjoyable. I know it was the style of the first Luigi's Mansion, but the fake-speech from E. Gadd and other noisy characters does get on my nerves some. There's only so much time I can take written dialog and "Guuhellip; suuku-suukuhellip; yabbo-yabbo!" leaving his not-moving, single-toothed mouth while leading the poor plumber into harm's way. I don't know if full dialog would bring anything—honestly, I doubt it would—and it might be a minor complaint, but it does get annoying sometimes. But beyond the Nintendo version of Simlish, the music can get eerie at times, and the sound effects are so fitting I look around the room to make sure what's around me.
There's even a multiplayer mode called the ScareScraper, where you and up to three friends can romp around a tower intent on clearing certain objectives under the time limit. And it's not four people limited to who's around; there's world online play as well, and it's a blast. Sure, you can play a limited version with a few people who don't have the game themselves and the full version with people that do, but playing it online with strangers any time is a cool addition to the mix. There are a handful of different floors, with goals like "defeat the boss" and "capture all the ghosts" to keep things interesting. I swear though, I've become more and more frustrated with some glitches in controlshellip; sometimes my vacuum just won't work, or the flashlight won't even turn on. I've even had to reset my system because in the waiting room to continue a game, the game locked up completely and I had to reset my system! Not good, Nintendo. It's disappointing, such a fun online mode with real potential hampered by glitches and forced to drop out and back into a new game. Connection problems aside, I've really been enjoying the hell out of this new Luigi's Mansion. The whole thing is damn fun, especially for people like me that have fond memories of the Gamecube original. It's a good thing I didn't expect online play from the get-go, but that irritation is the only major downside. The rest is scary-good. Code provided by publisher. Exclusive to 3DS.

From: www.gamerevolution.com


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