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SimCity Offline Mode, Mods Under Consideration

Added: 04.10.2013 18:23 | 22 views | 0 comments



Maxis is exploring the idea of an offline mode for SimCity, Emeryville studio general manager Patrick Buechner announced today. What's more, they're also toying with the possibility of allowing mods.

From: www.cinemablend.com

Maxis Looking Into Offline Mode For SimCity

Added: 04.10.2013 18:03 | 17 views | 0 comments




Despite what Maxis and EA have claimed earlier this year when SimCity had its disastrous release, Maxis is now looking into creating an offline mode for the always-online SimCity.

The news comes from a blog post written by Patrick Buechner, General Manager of the Maxis Emeryville studio. Within, he makes announcements regarding things the Maxis team is working on to improve SimCity, such as DLC, the Cities of Tomorrow expansion pack, the possibility of allowing for bigger cities (not happening), and guidelines for user-generated content. Then he drops a bomb that Maxis is "exploring" creating an offline mode for the game.

From: www.gamerevolution.com

Maxis exploring offline mode for SimCity

Added: 04.10.2013 16:28 | 14 views | 0 comments


General manager Patrick Buechner confirms developer has formed a special team focused on exploring possibility of offline mode for city-building game.

After saying in March that Maxis has confirmed the formation of a special team focused on investigating the possibility of introducing an offline mode for the city-building game.

"Right now we have a team specifically focused on exploring the possibility of an offline mode," Maxis general manager Patrick Buechner said on the . "I can#146;t make any promises on when we will have formation, but we know this is something that many of our players have been asking for."

"While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect," he added. "An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience."

It was first , when an Electronic Arts customer survey asked fans if they would be interested in such a feature.

The announcement came as part of a wider blog post regarding the state of the game seven months after launch. Buechner recalled the game's rocky release, saying, "Our launch wasn't what anyone on the team hoped for," noting, "we think about this every single day."

Still, Buechner said Maxis is "proud of how far we've come over the past few months." SimCity has sold , which will be released in November.

"I want you to know that we are listening to your feedback. We dig deep into the forums, Facebook posts, and Twitter feeds every day to see what players are talking about," he said. "There is a lot of feedback and there is a clear passion for SimCity. That#146;s great to see. And while we appreciate positive feedback, we take very seriously the players who have criticisms. Players have high expectations of what goes into our games and we have an obligation to deliver."

Buechner said Maxis "continuously" reviews this feedback in tandem with its own in-game telemetry to help the developer decide where to focus its efforts going forward. As an example of this, Buechner pointed out that Maxis has released seven major updates for SimCity since launch, addressing issues with traffic within the Glassbox Engine, among other things.

Buechner also about user-generated content coming to SimCity.

"Maxis has a long tradition of supporting User Generated Content (UGC) and the UGC community. We have begun a discussion with our players with the ultimate goal of giving you space to mod while assuring all our players that the multiplayer gameplay experience is safe and has integrity," he said. "It#146;s difficult to determine what makes a 'good' or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is. We want to have an open discussion with our community about what you want out of SimCity and hear your thoughts about UGC guidelines. To join the discussion go ."

Lastly, Buechner revealed that Maxis will not introduce bigger city sizes to SimCity, despite exploring the technical possibilities of this for "months."

"I confirm that we will not be providing bigger city sizes," he said. "The system performance challenges we encountered would mean that the vast majority of our players wouldn#146;t be able to load, much less play with bigger cities. We#146;ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn#146;t achieve it within the confines of the engine."

"We#146;ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode," he added. "Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance."

For more on SimCity, check out .

From: www.gamespot.com

Maxis exploring offline mode for SimCity

Added: 04.10.2013 16:28 | 12 views | 0 comments


General manager Patrick Buechner confirms developer has formed a special team focused on exploring possibility of offline mode for city-building game.

After saying in March that Maxis has confirmed the formation of a special team focused on investigating the possibility of introducing an offline mode for the city-building game.

"Right now we have a team specifically focused on exploring the possibility of an offline mode," Maxis general manager Patrick Buechner said on the . "I can#150;t make any promises on when we will have formation, but we know this is something that many of our players have been asking for."

"While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect," he added. "An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience."

It was first , when an Electronic Arts customer survey asked fans if they would be interested in such a feature.

The announcement came as part of a wider blog post regarding the state of the game seven months after launch. Buechner recalled the game's rocky release, saying, "Our launch wasn't what anyone on the team hoped for," noting, "we think about this every single day."

Still, Buechner said Maxis is "proud of how far we've come over the past few months." SimCity has sold , which will be released in November.

"I want you to know that we are listening to your feedback. We dig deep into the forums, Facebook posts, and Twitter feeds every day to see what players are talking about," he said. "There is a lot of feedback and there is a clear passion for SimCity. That#150;s great to see. And while we appreciate positive feedback, we take very seriously the players who have criticisms. Players have high expectations of what goes into our games and we have an obligation to deliver."

Buechner said Maxis "continuously" reviews this feedback in tandem with its own in-game telemetry to help the developer decide where to focus its efforts going forward. As an example of this, Buechner pointed out that Maxis has released seven major updates for SimCity since launch, addressing issues with traffic within the Glassbox Engine, among other things.

Buechner also about user-generated content coming to SimCity.

"Maxis has a long tradition of supporting User Generated Content (UGC) and the UGC community. We have begun a discussion with our players with the ultimate goal of giving you space to mod while assuring all our players that the multiplayer gameplay experience is safe and has integrity," he said. "It#150;s difficult to determine what makes a 'good' or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is. We want to have an open discussion with our community about what you want out of SimCity and hear your thoughts about UGC guidelines. To join the discussion go ."

Lastly, Buechner revealed that Maxis will not introduce bigger city sizes to SimCity, despite exploring the technical possibilities of this for "months."

"I confirm that we will not be providing bigger city sizes," he said. "The system performance challenges we encountered would mean that the vast majority of our players wouldn#150;t be able to load, much less play with bigger cities. We#150;ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn#150;t achieve it within the confines of the engine."

"We#150;ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode," he added. "Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance."

For more on SimCity, check out .

From: www.gamespot.com

Maxis exploring the possibility of SimCity offline mode

Added: 04.10.2013 15:58 | 11 views | 0 comments


Modding discussions also ongoing, but studio has no plans for larger cities.
Seven months after SimCity's disaster launch, when servers for the always online game buckled under the weight of demand from users, EA Maxis is finally considering launching an offline mode.

From: rss.feedsportal.com

News: Maxis exploring offline mode for SimCity

Added: 04.10.2013 15:53 | 10 views | 0 comments


Would like to give players the option to play even when offline.

In a blog discussing the seven months since SimCity launched, Buechner wrote:

"First, I want you to know that we are listening to your feedback. We dig deep into the forums, Facebook posts, and Twitter feeds every day to see what players are talking about. There is a lot of feedback and there is a clear passion for SimCity. That's great to see. And while we appreciate positive feedback, we take very seriously the players who have criticisms. Players have high expectations of what goes into our games and we have an obligation to deliver."

A feature which many gamers...



From: www.videogamer.com

SimCity Offline Mode Being Explored

Added: 04.10.2013 15:00 | 18 views | 0 comments


Maxis has revealed an entire team is "exploring" an offline mode for SimCity, but explained that bigger cities simply aren't possible.

From: www.ign.com

News: Lucy Bradshaw promoted from Maxis general manager to EA senior vice president

Added: 03.10.2013 10:00 | 6 views | 0 comments


Came into public eye during the problematic SimCity launch.

Bradshaw shot into the public eye earlier this year as Maxis' general manager, posting numerous updates on the status of SimCity's launch problems.

The news follows that of Andrew Wilson's appointment as EA CEO.

The roles of EA executives including Frank Gibeau, Peter Moore and Patrick Soderlund remain unclear following Wilson's appointment.

Source: Game Informer



From: www.videogamer.com


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