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Destiny: The Taken King's New Mayhem Mode is Totally Bonkers

Added: 18.06.2015 0:35 | 16 views | 0 comments


After playing two matches of

I didn't get a chance to play as a Hunter, but was the victim of the Nightstalker subclass' Void bow super, which was particularly frustrating, although not very harmful in the wrong hands. You don't have much time to aim--as soon as you use it, your Hunter pulls back and shoots the arrow. If it connects with an enemy, it's an instantaneous kill. Otherwise, it creates an area-of-effect field that slows and blinds enemies within it. It'll be great for Destiny's strikes and raids, but it didn't work that well in the hectic environment of Mayhem.

This match took place on the Venetian map, Crossroads, another great addition to Destiny. As soon as I spawned into the game, I was reminded of Halo games of yore, because man-cannons and teleporters are finally in Destiny. Flinging yourself across a chasm never felt so good, and these catapults will put you directly into the main chokepoints. Long sight lines also add room for sniper gameplay, something lacking in most of Destiny's maps.

As my final Mayhem game came to a close, I thought about the new additions to the core Destiny formula. The upcoming subclasses provide some much needed variety to the gameplay loop. I felt more powerful and had more fun than ever with the new super moves.

Bungie seems to be working hard to revitalize Destiny, so I’m optimistic about The Taken King. Keep an eye on GameSpot in the coming months for more about the expansion.

From: www.gamespot.com

Check Out Every Subclass From Destiny: The Taken King's E3 2015 Reveal

Added: 17.06.2015 20:57 | 23 views | 0 comments




Some of the coolest additions to Destiny coming with The Taken King are the new subclasses. With different super moves, skills, grenades, and melee attacks, the subclasses change the way you play.




This is the Hunter's Shadowshot super move, which is a Void bow with the ability to kill an enemy instantly if it connects. It also creates a well that slows and blinds enemies trapped within.



The Shadowshot super move will be very useful in cooperative modes, but in competitive multiplayer it seemed more irritating than effective.

The Shadowshot super move will be very useful in cooperative modes, but in competitive multiplayer it requires a quick reaction to shoot down the enemies trapped inside.




This is the Warlock's new Stormcaller subclass, which lets you shoot lightning bolts out of your hands with the Stormtrance super move. The bolts chain between enemies, too.




It's moderately effective in competitive multiplayer, although it takes patience to kill enemies and leaves you vulnerable while you're shooting lightning bolts. Using it feels like using Destiny's machine guns: they're powerful, but kills are not instantaneous.




This is the Titan's new class, Sunbreaker. It has the most powerful super move of the three: the Hammer of Sol. It gives you a flaming hammer that you can throw to kill enemies.




The Hammer of Sol seemed to be the most effective in competitive multiplayer, letting players kill three to four opponents with ease during each use.




One of the new maps, Crossroads, is reminiscent of Bungie's days with Halo. Teleporters and man cannons highlight this level, letting players move around quickly.




The new Mayhem game mode is crazy, and playing it showcased the differences between the subclasses. Short super move recharge timers make games quick and explosive.




Capture the Flag is finally coming to Destiny in the form of Rift, a game in which you attempt to score a ball with style in the opposing team's goal. If you do a backflip into the goal, you get extra points.


From: www.gamespot.com


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