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From: www.gamesradar.com

9 awful AI archetypes we never want to see again

Added: 26.01.2015 22:00 | 12 views | 0 comments


Until humanity devises a way to build the lifelike robot version of a young Haley Joel Osment, artificial intelligence will always be a work in progress. I'm no programmer, so I can't speak to the complexities of making a machine act like a real person, or seemingly take up an agenda of its own. But I do know a thing or two about what makes for a good gameplay experience - which AI behavior can make or break, given the crucial role it plays in believability of the world and enjoyment of the combat. But too often, some form of decidedly less-advanced AI rears its ugly NPC face to ruin everyone's fun with positively inhuman or insane behaviors.

Certain kinds of wonky AI seem to crop up all over the gaming ecosystem, across all kinds of genres and generations. But these nine AI archetypes are so common, you'd think their faulty algorithms would've been worked out by now. Let's take a look at some of the stupidest types of game AI to ever rip us out of any immersion like a [humorous metaphor] [sentence punctuation] [continue to next slide]

They say it's dangerous to go alone - but forcing you to buddy up with a Thickheaded Teammate is more hazardous to your health than solitude ever could be. With their endless parade of flagrant idiocy, you'd think that they were a double agent, set up as part of your squad to sabotage your efforts at every turn. When they're not shooting you in the back of the head, they're stepping in your line of fire. Giving them a health item means they'll either waste it on the most minor wounds imaginable, or completely forget they have it when they're fatally bleeding out. As you watch in disbelief while your Thickheaded Teammate struggles to navigate stairs or bypass an open door, you'll suddenly find yourself testing the game's capacity for friendly fire.

As seen in: Resident Evil 5, Halo: Combat Evolved

It's a wonder that the Helpless Companion can wipe their own butt without your step-by-step assistance. Rescuing someone from a deadly situation isn't supposed to be easy, but the Helpless Companion seems determined to get the both of you killed on account of their ineptitude. Instead of running away from danger, they either sprint towards it with open arms or stand perfectly still, neither of which is super helpful when your success depends on their survival. The Helpless Companion is the type who would run headlong into a burning building - not in an attempt to rescue anyone inside, just out of sheer confusion. Maybe it'd be best if you just 'forgot' to rescue them this time.

As seen in: Ico, Dead Rising

Is it clairvoyance? The ability to calculate every possible outcome and thus see into the future? No! It's just the game bending the rules to its advantage, leaving you hopelessly frustrated in the process. The Blatant Cheater seems to think that neck-and-neck competition is the only thing that makes gaming worthwhile, and if your skills are upsetting that balance, then you deserve to be punished. Their methods are many: conjuring up the exact item that ruins you, reading your button inputs, exploiting limitless resources, and so on. But the end result is always the same: you, the player, questioning what you're doing with your life, because the computer seems to be scornfully orchestrating your every loss.

As seen in: Mario Kart, Mortal Kombat

Give the Tireless Worker a task, and they'll do everything they can to please you. They've got no problem constructing buildings or gathering resources for five days straight, just to see their job through to the end. But once that job's complete, they become utterly useless. Without some kind of constant directive telling them what to do, Tireless Workers are content to simply stand in place until death or a new assignment, whichever comes first. The only outside influence that can jolt them out of an unproductive stupor is getting caught in the line of fire - a hazard that they seem to forget all about after running roughly 20 feet.

As seen in: StarCraft, Command Conquer

Yes, this design is often integral to old-school gameplay, but it's such an existentially terrifying notion that I never want to see it again. The Unthinking Drone lives a tragic, typically brief life, as it cannot deviate from a set of basic directives. If you are to walk forward, then you walk forward - even if that means marching trance-like into a bottomless pit, or staring directly at the gun that's about to blow your brains out. Has the Unthinking Drone's free will been suppressed by Nineteen Eighty-Four-style indoctrination? Or does it internally scream out in an attempt to command its unresponsive body?

As seen in: Super Mario Bros., Mega Man

No matter where you are in the world, a properly functioning compass will always point north. The guns held by Armed Compass soldiers work in much the same way: no matter where you are on the map, their barrels will always be pointed directly at you. If you reveal so much as an errant nose hair from behind cover, the Armed Compass will immediately and continuously unload clip after clip in your direction, no matter the range or visibility. That's about all they're capable of, though. Things like flanking your position, calling for backup, moving away from a live frag grenade at their feet, or backpedaling when you charge at them with a knife in hand are all actions that seem to elude the Armed Compass.

As seen in: Titanfall, Battlefield 3

Sometime in the past decade, developers realized how infuriating it is to get a Game Over just because your Helpless Companion teammate bit the dust. So why not go the other direction and make your plot-centric companion nigh-invincible? The problem is that believability kinda takes a hit when your partner can soak up bullets like a Kevlar-brand ShamWow, or skips daintily in front of enemy's faces without ever getting their attention. You're the hero of this game, so the Superhuman Aide can't move the action forward without you. But given their incredible abilities and borderline immortality, it seems like they're far more deserving of the spotlight than your sorry, Medkit-needing ass.

As seen in: Half-Life 2, The Last of Us

As you go about your day-to-day life, you typically don't see many people standing on chairs, walking into walls, rotating in place, or synchronizing their movements with those of a stranger for no apparent reason. But in the virtual world, such bizarre, inexplicable activities are commonplace, all thanks to Abnormal Citizens. They go about their daily routines like any normal person might, making sure to spout the appropriate lines whenever you walk by and/or threaten their lives. But leave them to their own devices, and you'll quickly realize that the Abnormal Citizen has a very limited grasp on spatial awareness or social norms. Then again, you seem to be the only one who thinks what they're doing is weird - so maybe you're the one with a problem.

As seen in: Assassin's Creed, Fallout

If your comrade enters a room only to be immediately gunned down, our basic instincts for self-preservation tell us that following him is probably a bad idea. But the Slow Learner approaches that same situation a bit differently. Watching as their ally takes a shotgun blast to the skull directly in front of them isn't a sign of impending doom - it's an invitation to step right up, now that it's finally their turn to waltz through the door. It doesn't matter if they have to step over a steadily growing pile of allied corpses. The Slow Learner has to see what all the commotion is about with their own two eyes, before a bullet is inevitably lodged between them.

As seen in: Bulletstorm, GoldenEye 007

What's the most annoying AI archetype you're sick of seeing? Any particularly good stories of allied NPCs driving the both of you off a cliff, or enemies who can't seem to see what's directly in front of them? Share and share alike in the comments below!

And if you're looking for more, check out .

One Week, Two Megaman figures revealed for pre-order

Added: 26.01.2015 11:10 | 6 views | 0 comments


Parallax Play: "You wait ages for a good Megaman figure and two show up at once, eh? Last week, the Gigantic Series Mega Man Complete Figure was revealed and made available to pre-order for its release in Japan this March. Standing at just over 30cm tall, this PVC figure depicts the classic style blue bomber armed with his trade mark mega buster in a fixed pose."

From: n4g.com

Free PC Game On Steam: Hawken

Added: 26.01.2015 9:10 | 2 views | 0 comments


SteamFirst: Still in early access but extremely playable, Hawken is a Mech focused free to play, multiplayer title available on Steam. Hawken is published by Adhesive Games and published by Meteor Entertainment.

Tags: Games, Gain, Mega, Still
From: n4g.com

Phantasmat: The Endless Night - Developer Interview

Added: 25.01.2015 14:10 | 3 views | 0 comments


AACG: The acclaimed Phantasmat franchise has been passed on from developer to developer during the recent years, from Codeminion, to ERS-G and now to Eipix. Meet Nataa Mladenovi, the Premium Producer of Phantasmat: The Endless Night to learn about all the things going on behind-the-scenes and why Phantasmat: The Endless Night is the game worth playing!

From: n4g.com

Spot Goes to Hollywood Was a Dark, Bizarre Piece of Advertainment

Added: 25.01.2015 10:10 | 3 views | 0 comments


Retrovolve: "Virgin Games was inexplicably successful with Cool Spot, a blatant advertisement for 7up in Genesis/Mega Drive cartridge form. The game was more than just competent, it was enjoyable and memorable, with great art and a phenomenal soundtrack."

Tags: Gods, Games, Spec, Code, Mega
From: n4g.com

Starr Mazer, Where SHMUPs and Adventure Games Meet - Cliqist

Added: 24.01.2015 1:10 | 5 views | 0 comments


Marcus Estrada writes: "Thank goodness Starr Mazer is now on Kickstarter. A few days back I received an email about its impending release and knew instantly that this game was going to be hot. You can't always predict if something will succeed, but every once in a while it's almost impossible to deny. So, what the heck was it that got me so pumped about Starr Mazer? Oh, pretty much everything. The game pulls from two excellent genres: point and click adventures and shmups. Despite it seeming like an odd pairing, the game then weaves these together so it feels cohesive instead of just a weird smorgasbord."

From: n4g.com

Yandere Sim may be the most brutal anime-themed game ever

Added: 23.01.2015 23:10 | 0 views | 0 comments


Meet Yandere Sim - a game that encourages players to kill school girls who even think about looking at your man.

Tags: Mega
From: n4g.com

Who Dunnit? Can You Solve These 7 Despicable Video Game Crime Scenes?

Added: 23.01.2015 8:10 | 8 views | 0 comments


GR Don't be fooled by the rhetoric, Jimmy - crime is everywhere. It's in our schools and our morgues, our ferris wheels and our delicious salty snacks. See that front lawn lemonade stand over there? Pretty innocuous, right Jim? Wrong. It's actually a cartel meth lab. This elderly pensioner? Meth lab. That award-winning men's choir? Also a meth lab. Yes, the rancid smell of crime emanates from every ditch and gully of our great nation, eyeing up every loose cent and penny, every elderly peace-loving local and friendly family dog. Why, there is it again, peering in your window, kicking at your loved ones, tearing upon the very Teflon-coated fabric of our society.

From: n4g.com

Tales of Zestiria English Translations Settings Menu and Controls

Added: 23.01.2015 7:14 | 6 views | 0 comments


Tales of Zestiria is here, and many people should have their copies in hand very soon if they chose Play-Asias one day shipping option. Some of those owners might have some trouble setting up your game and progressing early on due to not being able to configure your settings the way that you want or control you character in the way that you have to, so here are a few translations to get you on your adventure in the most comfortable way possible.

From: n4g.com

Tales of Zestiria English Translations Settings Menu and Controls

Added: 23.01.2015 4:10 | 3 views | 0 comments


Tales of Zestiria is here, and many people should have their copies in hand very soon if they chose Play-Asias one day shipping option. Some of those owners might have some trouble setting up your game and progressing early on due to not being able to configure your settings the way that you want or control you character in the way that you have to, so here are a few translations to get you on your adventure in the most comfortable way possible.

From: n4g.com


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