Wednesday, 20 November 2024
News with tag Mickey  RSS

From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

Disney Done Right on Sega Genesis

Added: 20.04.2015 0:17 | 20 views | 0 comments


Carl Williams writes, "Disney games are some of the most popular with publishers, nearly as valuable to a game publisher as the coveted hit movie license. During the heyday of the 16-Bit generation there was more than just a slight competition going on for your platform to have the best Disney games. Sega, Capcom, Sony, Virgin and others all went at it against each other, many releases were cross platform between the Super Nintendo and the Sega Genesis. Similar to my article on Mickey Mouse games during the 16-Bit era, this article is going to delve into which Disney games you should be on the lookout for when game hunting for your Sega Genesis games fix."

From: n4g.com

The best bunnies in games

Added: 05.04.2015 8:00 | 29 views | 0 comments


Ah, Easter! That time of year when everyone eats chocolate and hot cross buns. What are hot cross buns? They're buns, traditionally served hot, with a cross across the top (sorry to stammer) to celebrate Easter. That may seem like extraneous information, but you never know when such facts may come in handy. What a time to be alive.

So, seeing as it's Easter and this is a video game website, I thought we'd eschew the chocolate (well, actually I chewed the chocolate, by which I mean I've already eaten it all) in favour of bringing you the definitive list of rabbits in games. You might think that's the flimsiest excuse for a list article you ever heard, but you haven't witnessed the incredible jokes yet on every slide. I'm here all week. Well, except Monday. The UK gets Monday off. But the rest of the week, I'm here for all of it.

Rabbits are great in Skyrim. They hop about among the lush, 3D vegetation until they become startled by your presence, at which point they run, flashing their little cotton tails as they go. Some NPCs even have them as pets. Listen closely and some guards will say: "I used to be an adventurer like you, until I took an arrow to bunny". The loss of a loved one - even a pet - can spell the end of any heroic intent. Yes, it is tragic.

But who thinks about consequences when you've got destruction magic in your fingertips? When you start the game, you'll want to start leveling up your Destruction, and rabbits are perfect for that. Can you hit a moving target? Can you make a charred rabbit corpse roll all the way down a hill? Just line up those crosshairs, cast your Flame spell and what have you got? Hot, cross bunny.

Vibri is the star of PSone classic Vib Ribbon. Made of lines and shakier than a drug addict going cold turkey, Vibri is very much 'of her time'. But still, she's become an icon, personifying (or, more accurately, bunnifying) the state of technology at the time. Imagine technology being bunnified. Weird.

Which reminds me of a joke I once heard. Do you know what you get if you turn on Vib Ribbon, put in a CD of the hardest, fastest Death Metal you can find and then leave the controller so that Vibri crashes into all the obstacles? Not a frog or a worm like in the game, that spoils the joke. You get a (cue drum roll, please!) hot, cross bunny!

Cream the Rabbit in a food processor until it's reached the consistency of the clotted Cornish classic. Next, add thyme, garlic, apple liqueur, lemon and seasoning, then leave it to marinate for several hours (overnight if possible).

Preheat the oven to 150C/gas 1. Line a 900g terrine mould or loaf tin with lightly oiled kitchen foil and lay bacon rashers on the bottom. Spoon in the creamed rabbit mixture and wrap with the kitchen foil. Cover with a lid and place the terrine in a roasting pan of water. Bake for 90 minutes. Et voila! Hot Cross Bunny.

Ah, Peppy Hare. He opens his mouth (albeit closing it again in a flappy, Terry Gilliam kind of way) and out comes 'Do a barrel roll'. That phrase is pretty darn legendary around these parts. What a guy. Oh, but I know what you're going to say and I'm not stupid. I do appreciate there is a difference between hares and rabbits: the spelling. Look, he's got ears and everything. How could I leave him out?

Of course, such famous utterances over the intercom make it imperative that you keep him in the fight. Sometimes his ship gets hit, which is unfortunate. Especially if the lasers came from your own Arwing. He starts to burn up, before sodding off home a very (wait for the mic drop!) hot, cross bunny.

MIPS the rabbit was one half of the first ever Mario 64 gameplay prototype. Everyone knows the story by now, so rather than me explain that Miyamoto wanted the core act of controlling Mario to be so fun he made a game where you just ran around as Mario, trying to catch a rabbit, and that rabbit made it into the game as a little Easter Egg, let me tell you a joke I heard about MIPS.

Right, get this. MIPS is named after the N64's internal processor, right? So, what happens when you ask that now-primitive processor to run those landmark 3D graphics at 30 frames a second for, like, twelve hours? You get a hot, cross bunny! I bet you're thinking I can't keep this up for an entire article. YOU'RE SO WRONG.

It isn't easy being a forgotten mascot. People keep telling me that Oswald could have been Mickey Mouse. Yep, that's what I heard. By which I assume they mean he could have bought some yellow shoes, white gloves and some shiny-buttoned red shorts, and had expensive and painful surgery to shorten and widen his ears and augment his nasal protrusion. The lengths people (and rabbits) will go to to get into show business. Tsk. But, perhaps fortunately, Mickey Mouse was Mickey Mouse, so Oswald was spared the whole harrowing process.

But Oswald is still pretty cool. Well, at least to Disney fans. And people who liked Epic Mickey 2. OK, he isn't very cool. In fact, I'm not really surprised that he was fired before his career had even begun. And what do you get when you literally fire a rabbit? That's right! A hot, cross bunny! Damn straight.

Ash is the protagonist in Arkedo's side-scrolling platformer, Hell Yeah! Wrath of the Dead Rabbit. And he is dead, which I suppose officially makes him 'just some bunny that I used to know'. Granted, it's unusual for a dead rabbit to be on a list of 'best rabbits', but hear me out. This rabbit carries a circular buzz saw. Yes, they should have called him Buzz Bunny. Missed opportunity if you ask me.

So we're talking about a zombified, undead, ultraviolent rabbit who is the actual king of hell. Can you imagine meeting a rabbit like Ash in hell? Think about how angry he would be. In fact, that reminds me of a joke I once heard: You know what you get if you meet a buzzsaw-wielding rabbit in Hell? You get… (wait for it…) eviscerated! Yeah, it's not the happiest of situations.

Price drop: $5.00 off Disney Infinity Crystal Sorcerers Apprentice Mickey Character Figure, now only $18.99

Added: 19.03.2015 13:20 | 22 views | 0 comments


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Best Final Fantasy spin-offs

Added: 17.03.2015 18:22 | 30 views | 0 comments


Final Fantasy is one of those rare constants in the gaming world, with every year seeing another release for the RPG standard bearer. And while the numbered entries in the series get increasingly experimental, it's the Final Fantasy spin-offs that often allow Square Enix to really flex its creative muscle. From Final Fantasy Legend all the way up to , spin-offs are where FF gets experimental, with varying results that simply beg to be ranked.

At the outset, we disqualified possible entries like Chrono Trigger and Bravely Default, because true spin-offs must contain actual FF elements, be it characters, settings, or monsters. From there, our catalog included genres as diverse as fighters, kart racers, and rhythm games, all connected by a devotion to Moogles and Chocobos. All have now been ranked for all time (until we update it again), so read on to see where your favorite side quest ended up...

Looking back on its mid-’90s release, perhaps fans were a little too harsh on Mystic Quest. Released on the SNES in place of the more challenging Final Fantasy 5, Mystic Quest is meant for western gamers might be unfamiliar with the basic concepts of role-playing games. All these years later, when Mystic Quest isn’t standing in FF5’s shadow, this modest adventure isn't so bad.

From a design team led by veterans of the SaGa series, Mystic Quest is undeniably stripped down to the RPG basics, but it gets those basics right. If Final Fantasy’s massive exposure in the west hadn’t made it redundant, it would still function as a fine primer for the series, and RPGs in general. Meanwhile, the soundtrack remains essential, and is arguably the most underrated in FF history. Should you never pick up the game, at least give the music a listen.

3D brawlers like Tekken and Virtua Fighter were in vogue in the 32-bit era, so even RPG publishers like Square did their best to cash-in. FF's owner started a partnership with developer Dream Factory to helm the imperfect Tobal series, and the teams were looking for a fresh start with Ehrgeiz. The wild fighter has a weird cast of characters and some projectile combat to make it stand out, but its enhanced PlayStation port has a secret ingredient: Most of Final Fantasy 7's cast is playable.

In the late ‘90s, few games were bigger than Final Fantasy 7, but Square steadfastly avoided exploiting its popularity with FF crossovers. Bringing Cloud, Sephiroth, Yuffie, Tifa, Zack, and Vincent into the wacky arenas of Ehrgeiz was certainly unexpected. Ehrgeiz hasn't aged the best, but there's a charm to its manic, unbalanced combat, and said charm extends to its dungeon-crawling/brawling hybrid Quest mode. If you can forgive its dated looks, it's a fine distraction for FF completionists.

No series has truly 'made it' in terms of spin-offs until it has a kart racer. Chocobo Racing finally made Final Fantasy’s karting wishes come true in 1999 by having the series’ signature chubby bird head to the raceway. The yellow fowl competes against other beasts like Mog, Bahamut, and Cactuar, with FF8's Squall and Parasite Eve's Aya sneaking in as unlockable kart enthusiasts to fill out the roster.

Square does an admirable job channeling Mario Kart 64 and Crash Team Racing, even adding some signature Final Fantasy locations, spells, and abilities to shake things up. However, using sprite character models that clash with its polygonal world means Chocobo Racing isn't all that modern. Enjoying it now makes you wish Square Enix hadn't cancelled a 3DS sequel. Still, blasting around in the Chocobo's rocket boots and hitting competitors with Firaga will always be a little fun, so the classic is worth searching out.

Another of FF's cutesy side games, this time the doll-sized Chocobo goes underground to search out his fortune in an expansive series of random caves. The iconic bird is accompanied by a brand new Cid, a young man out to collect treasure so he can build - you guessed it - an airship. There's also a ton of amnesia, just to check off another Final Fantasy trope. Made in the famously hardcore mystery dungeon style, each step the Chocobo takes is matched by the unseen enemies, which adds a lot of planning to the action-strategy mix.

What puts this one over the Chocobo's previous mystery dungeon game on DS? The colorful Wii graphics help, but it also separates itself from other Roguelikes by borrowing the core FF job system. Cid and Chocobo can switch up abilities, and the dungeons adapt to reflect that, adding to the dense game's replayability. Plus, there are few things cuter than seeing a Chocobo dressed as a Black Mage. The 2008 game is the last of the Fables sub-series, marking the end of an all too brief collection of all ages FF games.

This is one of the Chocobo's simplest titles, but that doesn't mean this FF spin-off should be overlooked. Arriving on the Nintendo DS when the touch controls still felt novel, Chocobo Tales follows the title character's quest for magical story books that expand into numerous minigames. Usually the bottom screen recreates some classic FF actions, from casting magic to steering in a Chocobo race.

There's also a card game mechanic that works almost as well as the touch controls, and the lovely child's book art design helps to cover the occasional misfires. Chocobo Tales also offers up multiplayer variations on some of its best minigames, making it a rare FF treat that can be shared with more than one person. If you're tired of the FF's dark and brooding side, Chocobo Tales satisfies like a potion in a boss battle.

FF gets more and more complicated with each entry, and while innovation is welcome, sometimes you're nostalgic for a nocent time. You know, with less existential dread and more saving princesses and crystals. The 4 Heroes of Light is just such a throwback, drawing inspiration from the earliest FF titles, while streamlining many of the best parts and adding new facets to the combat.

There's the Crown system, a clever, hat-based approach to the standard FF job system, and the Boost mechanic to turn-based combat means fights take a bit more planning. The character design apes the spare style of FF's DS remakes to great effect, and the music is grand enough to fit its legacy. The only major negative to the game is that it's overshadowed by its spiritual successor, Bravely Default.

One of the newest entries on the list, Type-0 is a game that seemed like it would never be available to English-speakers. Released late on the PSP, Sony's portable was dead by the time Type-0 came to the system in Japan, dooming it to stay unlocalized forever. But the HD port to PS4/Xbox One makes dreams come true, so consider it a gift even if the militaristic game isn't perfect.

In case you've yet to see our , the game's biggest issues are some obtrusive menus, finicky camera, and merely tolerable voice acting, but there are definitely some positives to be found. The tone is darker and bloodier than any FF before it, including an opening segment where a bleeding Chocobo is executed by soldiers. The grittier feel and intense circumstances win out most of the time, and it has a singular style many recent FF games lack.

Final Fantasy 12 is a very divisive title for the fanbase, offering a plot that's either compellingly complex when exploring a massive world, or annoyingly obtuse and lacking in a clear main character. Strange, then, that the late-era PS2 game would see a slimmed down spin-off on the DS of all systems. Stranger still that the side story is essentially a real time strategy game.

Taking place midway through FF12, Revenant Wings also has Vaan as the leading man, but with the decidedly less messy goal of being a successful airship captain. FF12's battle system is helpfully streamlined with RTS mechanics, allowing for armies of the signature beasts to be at your command. And the game’s chapter structure makes it easier to play on the go. Revenant Wings is just the type of light epilogue its heavy predecessor needs.

This fighting game is officially pronounced Dissidia Duodecim, but don't hold that odd titling against it. This is a dream crossover for longtime fans, bringing together the beloved leads from almost every FF entry, from Cecil to Lightning and everyone in between. And the story does its best to service the fans who've always dreamed of seeing Cloud and Squall smash each other with their ridiculous swords. (That’s sounds dirtier than we mean.)

The action does its best to keep up with the premise, even when the gameplay gets more stat-based than a brawler like it requires. [012] is also both a remake and a prequel to the first Dissidia, making it the ultimate Final Fantasy fighting game, for now anyway. If you never checked out this celebration of everything FF, it's worth downloading to your Vita - or PSP, if you can find it.

In 1996, the Final Fantasy series officially left Nintendo's systems and went exclusively to PlayStation. For fans that grew up with FF on the SNES, it was a sad turn of events, and it made the eventual homecoming all the sweeter. But Crystal Chronicles changes many of the series most established elements. It ditches active time battles and solo exploration, replacing them with speedy teamwork and innovative dual screen play.

That innovation comes at a cost, namely three Game Boy Advances and three cords to plug them into your GameCube to make for ideal co-op. Predating tablets, the DS, and Wii U Gamepad, all but one player control their character with a GBA, using the extra screen to manage attacks and items. If you have all the tech, exploring the miasma together makes for some engrossing couch co-op, and none of its sequels could top the original's unique approach.

For a very brief period of time, WiiWare seemed like the hot place to publish short-but-sweet games. Before Square Enix abandoned the platform like most third parties, it released two surprisingly fun tower defense games as Wii downloadables. Spinning off from Crystal Chronicles - itself a spin-off - My Life as a Darklord is slightly better than its predecessor, mainly thanks to the darker edge of playing from the bad guy's perspective.

Set right after FFCC: My Life as a King, you play as Mira, the new Darklord who commands a kingdom's worth of monsters. Would-be heroes keep invading her tower, so you set up special traps on the fly to keep them from reaching the dark crystal. Fighting wave after wave will keep your attention, as will the nefarious thrill of playing as a big bad in an FF title. My Life as a Darklord is perhaps the best original game WiiWare ever saw - too bad you can't download it from anywhere else.

Did anyone expect a team-up between Final Fantasy and Disney to be one of the most popular series in modern gaming? Kingdom Hearts is just the action-RPG to prove it possible, and while later entries may ease up on the FF content, the original game features Cloud, Aerith, Squall, and most of FF10's cast in major roles. Their more complex emotions and backgrounds deepen the world of Kingdom Hearts in ways Mickey and the gang’s unending positivity can’t.

Beyond the confusing sight of Aerith talking to Donald, the story of Kingdom Hearts is a heartfelt one of love, loss, and friendship. Sora must master the Keyblade to find his best friends, and he'll have to vanquish almost every notable Disney villain to do it. The core FF titles that follow adapt some of Kingdom Heart’s combat, and Kingdom Hearts’ visuals and soundtrack hold up well in the recent HD rerelease. Kingdom Hearts has grown into something much bigger, but it all began here, as an excellent Final Fantasy spin-off.

One of FF’s most consistent features is its music, with composers like Nobuo Uematsu, Masashi Hamauzu, and more crafting some of gaming’s most harmonious songs. If you were ever going to make a spin-off rhythm game, it’d need to be massive to soak in just how many wonderful tunes are in the series’ catalogue. The more than 200 tracks included show Curtain Call is just such a game.

Virtually every FF title, spin-off or otherwise, is represented in Theatrhythm: Curtain Call, all with at least a stage or two exploring a given game’s best moments. More than any other release on this list, Theatrhythm: Curtain Call is the most succinct recognition of Final Fantasy’s legacy, while also being a quality music game in its own right. Tapping along with your stylus is catchy fun, making another listening of ‘Eyes on Me’ feel special all over again.

Crisis Core is a prequel to one of the most beloved Final Fantasy games ever, but rather than focus on its main characters, it tells the story of the mysterious Zack Fair from SOLDIER. A friend of Cloud’s, and Aerith’s first boyfriend, Zack only made a brief appearance in the original game. His past was ready to be explored, and we're glad Square Enix finally got around to it. Crisis Core fleshes out Zack's history, and creates a poignant story that’s very much worth telling.

A contrast to the moody leading men of the series, Zack is likeable, friendly and easy to connect with, which makes the inherent tragedy much more heartbreaking. The game looks gorgeous on PSP, with memorable cutscenes and great gameplay. A fast-paced action-RPG, it is designed to be played in short bursts, delivering what fans have been waiting for... Well, short of a full-on remake of of Final Fantasy 7.

Final Fantasy Tactics seems like a potential misfire. It cuts out the fancy graphics and much of the storytelling, and triples the amount of stats, a potential recipe for boredom. But instead of putting players to sleep, Tactics is a cult success, and at launch FFT made the hardcore genre more famous than ever to western gamers. Despite some excellent sequels, the original and its remake are still kings of the isometric battlefield.

The demanding turn-based combat keeps you saying ‘just one more’ over and over again in each grid-based map, but the true main event is the Job system, which uses Final Fantasy 5’s masterful class mechanic, beefing it up with an even more diverse set of skills and abilities. Assigning jobs to the massive roster of characters allows an incredible amount of team customization that consistently rewards trial and error. Later sequels try too hard to mix things up, making the originator not just the best in the sub series, but the best spin-off in Final Fantasy history.

Those are the best side games that FF has ever seen, but what are your feeling on the rankings? I'm sure you want to just dive into the comments and tell us how right we are. Well, get on it already!

And if you're looking for more things fantastical and final, check out .

Best Final Fantasy spin-offs

Added: 17.03.2015 18:22 | 26 views | 0 comments


Final Fantasy is one of those rare constants in the gaming world, with every year seeing another release for the RPG standard bearer. And while the numbered entries in the series get increasingly experimental, it's the Final Fantasy spin-offs that often allow Square Enix to really flex its creative muscle. From Final Fantasy Legend all the way up to , spin-offs are where FF gets experimental, with varying results that simply beg to be ranked.

At the outset, we disqualified possible entries like Chrono Trigger and Bravely Default, because true spin-offs must contain actual FF elements, be it characters, settings, or monsters. From there, our catalog included genres as diverse as fighters, kart racers, and rhythm games, all connected by a devotion to Moogles and Chocobos. All have now been ranked for all time (until we update it again), so read on to see where your favorite side quest ended up...

Looking back on its mid-’90s release, perhaps fans were a little too harsh on Mystic Quest. Released on the SNES in place of the more challenging Final Fantasy 5, Mystic Quest is meant for western gamers might be unfamiliar with the basic concepts of role-playing games. All these years later, when Mystic Quest isn’t standing in FF5’s shadow, this modest adventure isn't so bad.

From a design team led by veterans of the SaGa series, Mystic Quest is undeniably stripped down to the RPG basics, but it gets those basics right. If Final Fantasy’s massive exposure in the west hadn’t made it redundant, it would still function as a fine primer for the series, and RPGs in general. Meanwhile, the soundtrack remains essential, and is arguably the most underrated in FF history. Should you never pick up the game, at least give the music a listen.

3D brawlers like Tekken and Virtua Fighter were in vogue in the 32-bit era, so even RPG publishers like Square did their best to cash-in. FF's owner started a partnership with developer Dream Factory to helm the imperfect Tobal series, and the teams were looking for a fresh start with Ehrgeiz. The wild fighter has a weird cast of characters and some projectile combat to make it stand out, but its enhanced PlayStation port has a secret ingredient: Most of Final Fantasy 7's cast is playable.

In the late ‘90s, few games were bigger than Final Fantasy 7, but Square steadfastly avoided exploiting its popularity with FF crossovers. Bringing Cloud, Sephiroth, Yuffie, Tifa, Zack, and Vincent into the wacky arenas of Ehrgeiz was certainly unexpected. Ehrgeiz hasn't aged the best, but there's a charm to its manic, unbalanced combat, and said charm extends to its dungeon-crawling/brawling hybrid Quest mode. If you can forgive its dated looks, it's a fine distraction for FF completionists.

No series has truly 'made it' in terms of spin-offs until it has a kart racer. Chocobo Racing finally made Final Fantasy’s karting wishes come true in 1999 by having the series’ signature chubby bird head to the raceway. The yellow fowl competes against other beasts like Mog, Bahamut, and Cactuar, with FF8's Squall and Parasite Eve's Aya sneaking in as unlockable kart enthusiasts to fill out the roster.

Square does an admirable job channeling Mario Kart 64 and Crash Team Racing, even adding some signature Final Fantasy locations, spells, and abilities to shake things up. However, using sprite character models that clash with its polygonal world means Chocobo Racing isn't all that modern. Enjoying it now makes you wish Square Enix hadn't cancelled a 3DS sequel. Still, blasting around in the Chocobo's rocket boots and hitting competitors with Firaga will always be a little fun, so the classic is worth searching out.

Another of FF's cutesy side games, this time the doll-sized Chocobo goes underground to search out his fortune in an expansive series of random caves. The iconic bird is accompanied by a brand new Cid, a young man out to collect treasure so he can build - you guessed it - an airship. There's also a ton of amnesia, just to check off another Final Fantasy trope. Made in the famously hardcore mystery dungeon style, each step the Chocobo takes is matched by the unseen enemies, which adds a lot of planning to the action-strategy mix.

What puts this one over the Chocobo's previous mystery dungeon game on DS? The colorful Wii graphics help, but it also separates itself from other Roguelikes by borrowing the core FF job system. Cid and Chocobo can switch up abilities, and the dungeons adapt to reflect that, adding to the dense game's replayability. Plus, there are few things cuter than seeing a Chocobo dressed as a Black Mage. The 2008 game is the last of the Fables sub-series, marking the end of an all too brief collection of all ages FF games.

This is one of the Chocobo's simplest titles, but that doesn't mean this FF spin-off should be overlooked. Arriving on the Nintendo DS when the touch controls still felt novel, Chocobo Tales follows the title character's quest for magical story books that expand into numerous minigames. Usually the bottom screen recreates some classic FF actions, from casting magic to steering in a Chocobo race.

There's also a card game mechanic that works almost as well as the touch controls, and the lovely child's book art design helps to cover the occasional misfires. Chocobo Tales also offers up multiplayer variations on some of its best minigames, making it a rare FF treat that can be shared with more than one person. If you're tired of the FF's dark and brooding side, Chocobo Tales satisfies like a potion in a boss battle.

FF gets more and more complicated with each entry, and while innovation is welcome, sometimes you're nostalgic for a nocent time. You know, with less existential dread and more saving princesses and crystals. The 4 Heroes of Light is just such a throwback, drawing inspiration from the earliest FF titles, while streamlining many of the best parts and adding new facets to the combat.

There's the Crown system, a clever, hat-based approach to the standard FF job system, and the Boost mechanic to turn-based combat means fights take a bit more planning. The character design apes the spare style of FF's DS remakes to great effect, and the music is grand enough to fit its legacy. The only major negative to the game is that it's overshadowed by its spiritual successor, Bravely Default.

One of the newest entries on the list, Type-0 is a game that seemed like it would never be available to English-speakers. Released late on the PSP, Sony's portable was dead by the time Type-0 came to the system in Japan, dooming it to stay unlocalized forever. But the HD port to PS4/Xbox One makes dreams come true, so consider it a gift even if the militaristic game isn't perfect.

In case you've yet to see our , the game's biggest issues are some obtrusive menus, finicky camera, and merely tolerable voice acting, but there are definitely some positives to be found. The tone is darker and bloodier than any FF before it, including an opening segment where a bleeding Chocobo is executed by soldiers. The grittier feel and intense circumstances win out most of the time, and it has a singular style many recent FF games lack.

Final Fantasy 12 is a very divisive title for the fanbase, offering a plot that's either compellingly complex when exploring a massive world, or annoyingly obtuse and lacking in a clear main character. Strange, then, that the late-era PS2 game would see a slimmed down spin-off on the DS of all systems. Stranger still that the side story is essentially a real time strategy game.

Taking place midway through FF12, Revenant Wings also has Vaan as the leading man, but with the decidedly less messy goal of being a successful airship captain. FF12's battle system is helpfully streamlined with RTS mechanics, allowing for armies of the signature beasts to be at your command. And the game’s chapter structure makes it easier to play on the go. Revenant Wings is just the type of light epilogue its heavy predecessor needs.

This fighting game is officially pronounced Dissidia Duodecim, but don't hold that odd titling against it. This is a dream crossover for longtime fans, bringing together the beloved leads from almost every FF entry, from Cecil to Lightning and everyone in between. And the story does its best to service the fans who've always dreamed of seeing Cloud and Squall smash each other with their ridiculous swords. (That’s sounds dirtier than we mean.)

The action does its best to keep up with the premise, even when the gameplay gets more stat-based than a brawler like it requires. [012] is also both a remake and a prequel to the first Dissidia, making it the ultimate Final Fantasy fighting game, for now anyway. If you never checked out this celebration of everything FF, it's worth downloading to your Vita - or PSP, if you can find it.

In 1996, the Final Fantasy series officially left Nintendo's systems and went exclusively to PlayStation. For fans that grew up with FF on the SNES, it was a sad turn of events, and it made the eventual homecoming all the sweeter. But Crystal Chronicles changes many of the series most established elements. It ditches active time battles and solo exploration, replacing them with speedy teamwork and innovative dual screen play.

That innovation comes at a cost, namely three Game Boy Advances and three cords to plug them into your GameCube to make for ideal co-op. Predating tablets, the DS, and Wii U Gamepad, all but one player control their character with a GBA, using the extra screen to manage attacks and items. If you have all the tech, exploring the miasma together makes for some engrossing couch co-op, and none of its sequels could top the original's unique approach.

For a very brief period of time, WiiWare seemed like the hot place to publish short-but-sweet games. Before Square Enix abandoned the platform like most third parties, it released two surprisingly fun tower defense games as Wii downloadables. Spinning off from Crystal Chronicles - itself a spin-off - My Life as a Darklord is slightly better than its predecessor, mainly thanks to the darker edge of playing from the bad guy's perspective.

Set right after FFCC: My Life as a King, you play as Mira, the new Darklord who commands a kingdom's worth of monsters. Would-be heroes keep invading her tower, so you set up special traps on the fly to keep them from reaching the dark crystal. Fighting wave after wave will keep your attention, as will the nefarious thrill of playing as a big bad in an FF title. My Life as a Darklord is perhaps the best original game WiiWare ever saw - too bad you can't download it from anywhere else.

Did anyone expect a team-up between Final Fantasy and Disney to be one of the most popular series in modern gaming? Kingdom Hearts is just the action-RPG to prove it possible, and while later entries may ease up on the FF content, the original game features Cloud, Aerith, Squall, and most of FF10's cast in major roles. Their more complex emotions and backgrounds deepen the world of Kingdom Hearts in ways Mickey and the gang’s unending positivity can’t.

Beyond the confusing sight of Aerith talking to Donald, the story of Kingdom Hearts is a heartfelt one of love, loss, and friendship. Sora must master the Keyblade to find his best friends, and he'll have to vanquish almost every notable Disney villain to do it. The core FF titles that follow adapt some of Kingdom Heart’s combat, and Kingdom Hearts’ visuals and soundtrack hold up well in the recent HD rerelease. Kingdom Hearts has grown into something much bigger, but it all began here, as an excellent Final Fantasy spin-off.

One of FF’s most consistent features is its music, with composers like Nobuo Uematsu, Masashi Hamauzu, and more crafting some of gaming’s most harmonious songs. If you were ever going to make a spin-off rhythm game, it’d need to be massive to soak in just how many wonderful tunes are in the series’ catalogue. The more than 200 tracks included show Curtain Call is just such a game.

Virtually every FF title, spin-off or otherwise, is represented in Theatrhythm: Curtain Call, all with at least a stage or two exploring a given game’s best moments. More than any other release on this list, Theatrhythm: Curtain Call is the most succinct recognition of Final Fantasy’s legacy, while also being a quality music game in its own right. Tapping along with your stylus is catchy fun, making another listening of ‘Eyes on Me’ feel special all over again.

Crisis Core is a prequel to one of the most beloved Final Fantasy games ever, but rather than focus on its main characters, it tells the story of the mysterious Zack Fair from SOLDIER. A friend of Cloud’s, and Aerith’s first boyfriend, Zack only made a brief appearance in the original game. His past was ready to be explored, and we're glad Square Enix finally got around to it. Crisis Core fleshes out Zack's history, and creates a poignant story that’s very much worth telling.

A contrast to the moody leading men of the series, Zack is likeable, friendly and easy to connect with, which makes the inherent tragedy much more heartbreaking. The game looks gorgeous on PSP, with memorable cutscenes and great gameplay. A fast-paced action-RPG, it is designed to be played in short bursts, delivering what fans have been waiting for... Well, short of a full-on remake of of Final Fantasy 7.

Final Fantasy Tactics seems like a potential misfire. It cuts out the fancy graphics and much of the storytelling, and triples the amount of stats, a potential recipe for boredom. But instead of putting players to sleep, Tactics is a cult success, and at launch FFT made the hardcore genre more famous than ever to western gamers. Despite some excellent sequels, the original and its remake are still kings of the isometric battlefield.

The demanding turn-based combat keeps you saying ‘just one more’ over and over again in each grid-based map, but the true main event is the Job system, which uses Final Fantasy 5’s masterful class mechanic, beefing it up with an even more diverse set of skills and abilities. Assigning jobs to the massive roster of characters allows an incredible amount of team customization that consistently rewards trial and error. Later sequels try too hard to mix things up, making the originator not just the best in the sub series, but the best spin-off in Final Fantasy history.

Those are the best side games that FF has ever seen, but what are your feeling on the rankings? I'm sure you want to just dive into the comments and tell us how right we are. Well, get on it already!

And if you're looking for more things fantastical and final, check out .


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