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From: www.gamesradar.com

Microsoft E3 2015: GFN Reacts

Added: 20.06.2015 14:16 | 0 views | 0 comments


"Two of our own team members are here to give you the low-down on how the Microsoft press conference went at E3 this year." - Jen Galik of GamerFitnation

Tags: Microsoft
From: n4g.com

Xbox One Backwards Compatibility Surprised Sony

Added: 20.06.2015 13:30 | 5 views | 0 comments



According to some of the folk at Sony Computer Entertainment, they were blindsided and surprised that Microsoft announced that the Xbox One would be backwards compatible with the Xbox 360. It wasn't just sony that was surprised by the news, though. Gamers were quite taken aback by the news as well.

From: www.cinemablend.com

Keiji Inafune And Mark Pacini Share A Message For ReCore Fans

Added: 20.06.2015 10:16 | 1 views | 0 comments


Yesterday, Microsoft revealed that Keiji Inafune and Armature Studiofounded by developers that created Metroid Primeare working on an Xbox One action-adventure game titled ReCore. Now, Inafune and Armatures Mark Pacini have posted a note to fans on the games official website.

From: n4g.com

Gamers In Beta Podcast 106: E3 2015 Wrap Up

Added: 20.06.2015 10:16 | 4 views | 0 comments


Its E3 Week and we couldnt be more excited by some of the news that came out of this years press conferences. Certainly Microsoft had some really big news with backwards compatibility, their new elite controller, Game Preview, and more. But at the end of the day, were gamers and its the games that matter the most. We saw some wonderful titles like Gears 4, Recore, Horizon: Zero Dawn, and well I could go on and on. Our standouts had to be DOOM, Uncharted 4, Ghost Recon Wildlands, and of course Fallout 4. We had a great time talking about all these games and news, hopefully you will enjoy listening to it as well.

From: n4g.com

E3: Star Wars Battlefront a sharp shot in preview | Punch Jump

Added: 20.06.2015 8:16 | 1 views | 0 comments


EA Inc. this week demonstrated Star Wars Battlefront for Sony Corp.s Playstation 4, Microsoft Corp.s Xbox One, and the PC at the Electronic Entertainment Expo.

From: n4g.com

Reasons Why Sony Won E3 2015

Added: 20.06.2015 4:16 | 0 views | 0 comments


GamerBolt: "The real problem that Microsoft has failed to address is that the PS4 has a better exclusive line-up, better performance, a larger community, its slimmer in size, and youll find more 1080p titles."

From: n4g.com

Microsoft confirms that a Kinect sensor is required to speak to Cortana on Xbox One

Added: 20.06.2015 0:16 | 12 views | 0 comments


At E3 2015, one of Microsofts biggest announcements was the arrival of Cortana on the Xbox One. The software giant took the wraps of a new Xbox One Dashboard that was designed with intuitive navigation and speed in mind and the inclusion of Cortana plays a large part of that. However, Microsoft didnt confirm if speaking to Cortana required the Kinect sensor to operate or whether a headset microphone would suffice.

From: n4g.com

This Forza Motorsport 6 E3 Trailer Remade in Grand Theft Auto 5 Is Not as Shiny, but Still Cool

Added: 20.06.2015 0:16 | 3 views | 0 comments


The Forza Motorsport 6 trailer showcased by Microsoft at E3 was really shiny, and definitely intriguing. YouTube user RavenwestR1 must have loved it just as much, as he took upon himself to remake it in Grand Theft Auto V.

From: n4g.com

The biggest trends of E3 2015

Added: 19.06.2015 23:56 | 32 views | 0 comments


By all accounts, 2015 was a damn good year for E3, and the immediate future of video games is looking especially bright. But when we look back on the E3 that was, it's easy to see that - even though these many of these projects are all worked on in strict secrecy - they still share a lot of similarities with one another.

It's hard to pinpoint exactly what causes everyone to suddenly jump aboard the same tracks of parallel thought. Maybe a few dozen grappling hook enthusiasts have wriggled their way into the gaming industry; perhaps everybody's got bigger budgets to spend on eye-catching CGI trailers. Call it coincidence, or call it the natural result of humanity's collective subconscious - these are some of the biggest trends that surfaced in the many amazing .

People watch E3 for the surprises, and this year was probably the best in recent memory to deliver on the impossible. Sony's conference was a megaton explosion of revivals, with the return of The Last Guardian, the arrival of Shenmue 3, and a remake for Square Enix's Final Fantasy 7. Square's own conference announced a brand new sequel to the cult-hit Nier. Microsoft even got in on the action, announcing the return of Rare to the world of game design and the arrival of backwards compatibility to the Xbox One. All of these things seemed unthinkable just last week. Now, they're more real than ever.

Look, this really shouldn't be considered a 'trend' - it should just 'be'. But this year's E3 was definitely a step in the right direction, as a good portion of the big-budget games we got to see star some admirable, . You can play as either a man or woman in Fallout 4, Emily Kaldwin is as much a main character as Corvo in Dishonored 2, Aloy slays mechanical dinosaurs in Horizon: Zero Dawn, Lara Croft was front and center in two press conferences, and many, many more games either star women, or at the very least allow players to choose their gender. Progress.

There's certainly no shortage of sequels that simply expand on prior ideas - Fallout 4 and Deus Ex: Mankind Divided are basically like the old games but bigger - but several publishers are taking their beloved franchises in totally new directions. Persona 4: Dancing All Night takes the social-focused JRPG and thrusts it into the rhythm game genre. Two of Bethesda's biggest franchises are getting their own mobile titles: Elder Scrolls Legends takes the sprawling RPG and turns it into a collectible card game, while Fallout Shelter is a neat little life-in-a-Vault management game. Even Ghost Recon is transforming in a big way, taking a straightforward squad-based shooter and blowing it out to open-world proportions - much like Metal Gear Solid 5: The Phantom Pain's own approach to breaking away from constrained level structure.

It's shocking how many CGI trailers we saw at E3 this year, but a lot of that has to do with how many games are slated for 2016 and beyond. We get it: publishers want to sell people on the high concept of their games, and they want to do it with some pizazz. Or maybe whatever game they're hawking isn't ready to be shown just yet. Regardless of the reason, CGI trailers are ultimately an empty promise. They're all style and no substance, filled with impossibly gorgeous visuals and highly-detailed action that will in no way be representative of the final, playable product. When you see a CGI trailer in a conference, it's basically your window of opportunity to grab a soda from the fridge, because other than the name, what you're seeing isn't going to exist.

If the popularity of Batman and Spider-Man tells us anything, it's that people love imagining what it would be like to swing off of anything and everything. And while trying to fashion your own real-life grappling hook will probably land you in the nearest emergency room, games let you zip around on a metal tether with all the freedom in the world. The grappling hook is one of the Just Cause series' biggest claims to fame, so of course it's back for ?

Seriously, Platinum Games went from making one or two projects at a time to making all of the games. They're working on Star Fox Zero for Nintendo, they're going to be working on Square Enix's sequel to the cult-hit RPG Nier, they're making a brand new Transformers game for Activision, and they've still got Scalebound for Microsoft (though we'll most likely see more of that at Gamescom). Three new announcements at E3 from a studio responsible for fantastic over-the-top action games. Everybody wins.

In 2015 and beyond, it's not just enough to play your games as designed. Publishers now want you to build and share your own creations made inside the game. With the popularity - or rather, cult-like devotion of millions - surrounding Minecraft, games have an increasing desire to cater to a generation of I'll-just-build-it-myself creators. Media Molecule's Dreams expands on lessons learned from its work on LittleBigPlanet, but that's expected. The bigger surprises come from companies like Nintendo and Bethesda. Super Mario Maker aims to be the only Mario game you'll ever need, as you can create and download custom stages across a variety of Super Mario styles. Bethesda's rolling out Doom Snapmap, which allows players to create their own arenas and gametypes within the ultra-violent shooter. Even , giving players the opportunity to construct their own settlements, and even do some light programming of their own.

They say that human beings are social animals, and while we all love to kill one another in multiplayer deathmatches, we also have an inherent need to unite and take out some aggression on emotionless computers. Many of the games at E3 2015 tapped into that sense of togetherness with tight squads of cooperative players squaring off against AI hordes. , and Star Wars Battlefront's co-op survival missions pit two Rebel players against an army of Imperial troopers. We would include The Division but... we've all seen how friendships crumble in those Dark Zones when there's loot to be had.


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