CEO Yves Guillemot says zombie game for Wii U did not pay off; EA COO Peter Moore believes Nintendo's latest console has been a "disappointment."
Wii U launch title that "betting big" on the Wii U did not pay off for the company.
Guillemot also said it was ZombiU's underwhelming performance that led the publisher to decide to .
In May, Ubisoft Montpellier creative director Jean-Philippe Caro said the studio was , though firm details were not disclosed.
GameSpot has reached out to Ubisoft for additional comment or clarification on Guillemot's remarks and the status of the ZombiU franchise moving forward.
Electronic Arts chief operating officer Peter Moore is also quoted in the GamesIndustry International report, saying the Wii U has been a "disappointment" thus far. No new titles are in development for the system, he confirmed.
"We were there with four games for them [at launch]," he says. "It's been a disappointment when you look at sell-through and, as a company, we have to be very judicious where we deploy our resources."
By comparison, EA supported the original Wii with 78 titles through the system's lifespan. Moore also pointed out that a lack of interest in online functionality among Wii U users is a reason EA is staying away from the platform.
"The lack of online engagement that we see on Wii U [is troubling]," Moore said. "It's so integral to what we do. They're so small it's hardly worth running the servers. It seems like a box that's out of sync with the future of EA - which is one that gives a real social feel to our games. The Wii U feels like an offline experience right now."
The Wii U has officially sold " for poor Wii U sales, noting marketing efforts have not done enough to explain why the system is compelling.
Electronic Arts Chief Operating Officer is disappointed with the performance of the companys games on the Wii U, and doesnt exactly hide behind smoke and mirrors in saying it.
Chris Moore writes "When I was a kid, I had a lot of toys. But even with all of them, I always wanted toys that they didn't make. In particular, I remember a Mega Man toy I had based off the Saturday morning cartoon. However, this was also during the time I was playing a lot of the Mega Man X series and I really wanted an X toy decked out in armor. So I painted the figure to look like the base-X model and then created paper armor for him to put on. Creating new toys became a hobby of mine and it seems the new Skylanders has adopted this practice for their latest game."
"Harvests premise is that a chemical war has resulted in widespread infertility for humankind. Those who remain able to produce offspring become rare and essential for the continuation of the human race, however they begin to mysteriously disappear, making humanitys chances of survival yet more perilous. You take the role of a noir-styled, trenchcoat-wearing detective in futuristic Detroit, on the hunt for answers, looking to save mankind. Yes, your as-yet unnamed character has a huge burden on his shoulders..." -- Matt Suckley
There were only two Vox Pop entries this past month. That makes this ninja cat sad. But it could be because the new entries this week were so strong that they intimidated everyone.
Whatever the case, both entries had one core message: Don't be a dick, developers! It was difficult to choose a winner because oblivion437 and wildmario both make great points. While oblivion437 lambastes Peter Moore for defending always-on DRM, Origin, and micro-transactions, wildmario tears apart Adam Orth and TheRedner Group for being far too smug. Thanks for writing!
Nerdluster: The third episode of Game Control Live is now available as a download on iTunes and also viewable via Youtube. Game Control Live is a weekly webcast that airs Saturdays at 12pm PST and broadcasts live from a secret underground studio in sunny Hollywood California. On our panel we have a distinguished and knowledgeable cast of video game nerds including Dave Klein, Kaori Takee, Raychul Moore and Grant Kohrmann. As hosts we all have different backgrounds in gaming but we have drastically different tastes. Even though we might sometimes disagree we're not afraid to speak our mind so join us as we talk candidly about the games you love to play.
Monday Muse: PS4 and Xbox strategies will closely reflect the commercial fitness of Sony and Microsoft
By Rob Crossley
What can we learn from that remarkable day in March 2001, when Sega killed off the Dreamcast?
Sony chief executive Kaz Hirai In an interview with The Guardian (published in 2008 but still illuminating in 2013), the former Sega of America chief Peter Moore gives insight into, among many matters, the difficulties in being beholden to a parent company.
"We [Sega of America] knew we could win," he said.
"We had a tremendous 18 months. The Dreamcast was on fire [in the US]. We really thought that we could do it. But then we had a target from Japan that said - and I can't remember the exact figures - but we had to make N hundreds of millions of dollars by the holiday season and shift N millions of units of hardware, otherwise we just couldn't sustain the business."