Monday, 30 September 2024
News with tag Music  RSS

From: www.gamesradar.com

Rock Band 4 vs. Guitar Hero Live: Hands-on Showdown | VGChartz Preview

Added: 21.06.2015 10:16 | 10 views | 0 comments


VGChartz's Jake Weston: "Music games are coming back in a big way this year, if E3 is any indication. The kings of the genre - Guitar Hero and Rock Band - are both getting new entries after a near half-decade of absence, in the form of Guitar Hero Live and Rock Band 4. Interestingly, both are taking a back-to-basics approach, with Guitar Hero returning to its single guitar approach and Rock Band returning to the classic guitar-vocals-bass-drums combo (no keyboard, a la Rock Band 3). I decided to check out both music games on E3s show floor to determine which is the rhythm game to beat this year."

From: n4g.com

Memorable Music in Gaming #7

Added: 20.06.2015 14:16 | 9 views | 0 comments


Chalgyr's Game Room writes: We are at it again, with some new lists about some older games that have some particularly memorable music. All of these titles are PlayStation 2 and older, so we have some solid variety for you this week. Bomberman Fantasy Race (PS1) - Bomber Circuit If you're anywhere below the age of 15, you may have a hard time placing your finger on the classic and nostalgic status of Bomberman; but slightly older gamers will attest, the Bomberman games were always the highlight of living room gaming parties. Fantasy Race on the original PlayStation is one of the lesser known Bomberman spin-off titles, but it's nothing short of madly entertaining and exciting. A fireworks of color, the game brims with alacrity and effulgence and the soundtrack is one of the best on the console.

From: n4g.com

Fresh Details Emerge For Shin Megami Tensei X Fire Emblem

Added: 19.06.2015 11:30 | 48 views | 0 comments


Article: Fresh Details Emerge For Shin Megami Tensei X Fire Emblem

Music is my radar

From: www.nintendolife.com

Rock Band 4 E3 2015 Freestyle Trailer

Added: 19.06.2015 10:18 | 57 views | 0 comments


Pre-Order NOW at http://rockband.com Coming 10/6/2015 Platforms: Xbox One, PlayStation 4 Trailer Song: "Violent Shiver" by Benjamin Booker START A BAND. ROCK THE WORLD.™ Music game pioneer Harmonix Music Systems, Inc. is taking the highest-rated interactive music gaming platform to the next level with Rock Band™ 4. Designed exclusively for current-generation gaming consoles, Rock Band 4 delivers the ecstatic rush of a live band performance like never before. Add your personal signature to every performance through groundbreaking gameplay features such as a Freestyle Guitar Solo that allows players to create their own legendary solos. Combined with impressive current-gen visual polish and a soundtrack featuring some of rock’s biggest acts, Rock Band 4 aims to create the defining [social/full band] music gaming platform for this generation. YOUR BAND, YOUR STAGE, YOUR WAY Rock Band’s award-winning gameplay takes both the full band and solo-instrument experience to the next level, including innovative new features that allow players to express themselves in ways never before seen in the music category. • Freestyle Guitar Solos – Guitarists can bust out unique guitar solos of their own with the game’s innovative new Freestyle Guitar Solo gameplay, no music lessons or expertise needed. Accessible and fun right out of the gate, Freestyle Guitar Solo gameplay features remarkable depth, allowing expert players to express themselves by string together face-melting licks and create truly original solos. • Sing for the moment – Vocalists can sing it their way with advanced pitch recognition that rewards them for putting their own spin on their favorite songs. • Improved Drum Fills – Drummers never miss a beat with low-latency Dynamic Drum Fills designed to sound better than ever before. • Work the crowd – New Stage Presence gameplay allows players to work the crowd into a frenzy by flaunting their charisma and working together with their band mates for in-game rewards and real-time audience reactions. THE BEST MUSIC GAME EXPERIENCE GETS BETTER Designed based on feedback from the community, Rock Band 4 builds upon the features that matter most to players, including an immersive new story campaign and ways to make playing with your friends and family easier and more fun than ever. • Start a band. Rock the world. – Rock Band 4 features an improved campaign/story experience, allowing up to four players to create and customize their in-game avatars, form a band, and build a legendary rock career. • Keep the party going – The Rock Band 4 social experience gets even better with the new “Shows” Mode, which allows for a fun, frictionless multiplayer experience. Players can drop in and drop out or change difficulty on the fly without interrupting gameplay. With Shows, bands can now build multi-song sets via a dynamic in-game selection process driven by you and your band-mates. This new feature makes choosing the next song a social experience, keeping players in the music and gameplay, and out of the menus. • This is just the beginning… Rock Band 4 is a true music entertainment platform, and will evolve via new gameplay features, new music, and more via downloadable content long after release. THE MOST MUSIC, THE MOST CHOICE Rock Band 4 features a world-class soundtrack of more than 60 tracks in the core game, packed with songs from celebrated musicians, the hottest artists of today, and upcoming acts on the verge of setting the music world on fire. Songs that will appear on the disc include: • Avenged Sevenfold – “Hail to the King” • Benjamin Booker – “Violent Shiver” • Elvis Presley – “Suspicious Minds” • Fleetwood Mac – “You Make Loving Fun” • Jack White – “Lazaretto” • The Killers – “Somebody Told Me” • Mark Ronson ft. Bruno Mars – “Uptown Funk” • Queens of the Stone Age – “My God Is The Sun” • Scandal – “The Warrior” • Spin Doctors – “Little Miss Can’t Be Wrong” • The Who – “The Seeker” • … and many more to be announced! Rock Band 4 builds on the legacy of the franchise, with over 1500 songs to be available in the game’s ever-growing Rock Band Music Store. Fans who purchased music on previous generation consoles will be able to play those tracks in Rock Band 4 at no additional cost. • Support for legacy instrument controllers – Most existing Rock Band branded controllers will be compatible with Rock Band 4. PlayStation®3 wireless standard guitars and wireless drums will plug and play seamlessly on the PlayStation 4, while Xbox 360® wireless standard guitars and wireless drums will connect with the Xbox One via a low-cost adapter. Legacy USB microphones will also be compatible on both platforms. For more details head over to http://www.rockband.com.

From: www.gamershell.com

Nintendo's painful metamorphosis leaves fans reeling

Added: 18.06.2015 10:16 | 4 views | 0 comments


Eurogamer: Nintendo's E3 was always going to be a strange one, yet what unfurled in its Digital Event was as bizarre a piece of corporate theatre as its infamous 2008 conference, where the company danced to the grating tune of Wii Music and its over-energetic re-reveal. Back then, Nintendo fell out with its fans for forgetting the hardcore, but this year - when it's playing to no-one but those faithful few - the fall-out came for entirely different reasons.

From: n4g.com

Harmonix Music VR Coming to Project Morpheus

Added: 17.06.2015 22:00 | 9 views | 0 comments


You know what’s weird? Music visualizers. You know what’s even weirder? Virtual Reality. So if there’s one thing you can say about Harmonix Music VR – my company’s first foray into the medium, and an attempt to define the category of “VR music visualization” – it’s that it’s one wonderfully weird project. It takes any song you give it and generates a unique, musically-driven event sequence. The resulting experiences range from subtly magical to outright psychedelic, depending on the world you select. Sometimes fireflies show up to compliment a relaxing melody, and sometimes stars descend to engulf you in synesthetic spirals of color. It’s definitely weird. And as the title’s creative lead, I couldn’t be happier about that.

From: feedproxy.google.com

E3 2015: Guitar Hero Live: The Music Game for Millennials?

Added: 16.06.2015 18:00 | 4 views | 0 comments


The new Guitar Hero has some interesting ideas...but also some weird ones. Plus: first info on GHTV.

Tags: Gain, Help, Music
From: www.ign.com

Here#39;s your personal E3 hype survival guide

Added: 14.06.2015 17:00 | 19 views | 0 comments


On the Media's is a frank, concise set of guidelines to remember whenever you're trying to parse developing events from the modern diaspora of information sources. Of course, confusing, conflicting sources aren't nearly as common in video games, where much of the story proceeds in an orderly fashion based on whatever information game companies decide to dole out.

But that doesn't mean you should take everything you see at face value. Inspired by OTM, I’ve decided to offer some tips to help you rise above the hype cycle, starting with its dubstep-throbbing heart: trailers. By the time you're done with this guide, you'll be ready to enjoy E3 - which is like Christmas, New Year's Eve, and a stock market opening ceremony rolled into one for hype - with high hopes and pragmatic expectations.

Pre-rendered trailers have been a fixture of video game marketing for decades, but up until recent years they've been more of a proof-of-concept than a potential source of confusion. Unfortunately, as gaming visuals creep closer and closer toward photo-realism, it's become easier to mix them up with actual scenes of gameplay, or at least to conclude that they're real parts of the game with an extra layer of post-production polish.

That's not a safe assumption, and trying to draw any conclusions about a game beyond basic stuff like "this is what the protagonist looks like" and "she fights with a gun / sword" from a trailer produced by people otherwise uninvolved with the game is a bad idea. Watch this to get a better feel for what state-of-the-art CGI trailers can look like.

Even if you're certain that you're seeing a game in motion, don't assume it's the game you'll actually get to play. Much can change between an impressive reveal video and release, as was infamously demonstrated by Watch Dogs: the actual game, which released in May 2014, was notably than the live demonstration Ubisoft gave two years earlier.

It's unlikely that Ubisoft was actually trying to deceive anyone with that first gameplay demonstration. But the subtle elements that make those kinds of visuals so impressive, like soft, ambient lighting, are also the first to fall when developers need to wring more performance out of uncooperative hardware (Watch Dogs' gameplay debuted before new-gen hardware was even locked down). Those little touches can make a big difference to your gut reaction, but try to focus on the bigger concepts for a more accurate - and less potentially disappointing - impression of the final product.

Marketers love to frontload trailers with scene-setting material: expository voiceovers, extreme close-ups on impressively rendered woodland creatures, slow panning shots of the hero's new and improved equipment. That's all fine if you're already invested in the game and are eager to see every little detail, but for everybody else, it means a lot of sitting around and hoping the interesting part will start soon.

Don't just wait for it to come to you! Instead, take hold of the scrub bar and skip to the last minute - that's where the actual game is likely to be hiding. At that point most trailers have gotten all their stylistic exposition out of their systems and are getting to what's actually going to be in the box. The last minute is also where you'll find pertinent details like a release date or console exclusivity (or pre-order bonuses).

It might feel like every big game of this generation has missed its release date by at least a month, but that isn't the case. Series like Call of Duty, Madden, and Assassin's Creed have a strict yearly schedule to adhere to, and while they might shift a few weeks from time to time, you can usually count on them to release like clockwork - relatively speaking. But if the game in question isn't part of an annualized franchise, then, well, don't go planning important life events around its release date.

Many factors dictate whether a game will be delayed and how long it may be pushed back. But a delay of six months is a good, cautious estimate to keep in mind: it's long enough for the developer to apply plenty of polish, and for games that were meant to hit the holiday rush to ship in the increasingly competitive spring months, or vice versa. If no date is mentioned at all, don't anticipate a release within the year.

Trailers will often throw out a few dozen quotes with positive-sounding phrases like 'breathtaking' or 'a must-play' in rapid succession, trying to give you the impression that the game has received unanimous praise from critics. But it's a good idea to apply some skepticism to whatever marketers tell you about their product, even when they quote a publication or person you trust to make their point.

Thankfully, you can still learn a lot from the 'acclaim', even if it's not quite what the marketers intended. Are the quotes mostly one or two words, or do they use a lot of ellipses? If so, the source of that quotation probably doesn't sound quite as congratulatory when read in full. On the other hand, if you don't recognize any of the sources - or perhaps you do, but not for their game coverage - you can conclude that the people cutting the trailer had to widen their search a bit to find positive snippets.

Rather than setting up important characters or events, some trailers are intended more to establish a certain tone. Dead Island's famed did little more than tell you that this is a game on an island with zombies in it, but its shocking imagery and reverse-spliced chronology did a phenomenal job portraying a bleak, hopeless atmosphere. Unfortunately, Dead Island's zombie-slaying loot-em-up action did little to follow through on that tone. That's an extreme example, but many other games have had their thematic ambition (or lack thereof) shown up by their own trailers.

On the other hand, if you find the video's tone immediately off-putting, you can go ahead and take it as a red flag. For instance, this , which (when it's not awkwardly cackling) talks about mixing hot sauce and testicles, was fairly faithful to the feel of the game itself. That is to say, pointlessly vulgar and lewd.

remains one of the most surprisingly impactful trailers ever made. It's attracted plenty of imitators since it first aired in 2006, many of whom took cues from how it introduced Marcus Fenix as both vulnerable and an ass-kicker, and the world of Sera as a place of broken beauty. Unfortunately, not every unlikely game-and-music pairing works equally well.

The good news is that, if a trailer's doesn't suit your musical tastes, you can pretty safely hit the mute button. Music video-styled trailers almost never include significant dialogue or sound effects, and when they do, it's easy to tell from the on-screen action, giving you plenty of time to unmute it.

You can only watch so many gun-wielding characters wage a desperate war against a seemingly insurmountable enemy before they all start to blend together. No matter how well-made they are, trailers released in and around E3 all have a difficult task in holding on to your attention. Rather than distinguishing their games solely through unique gameplay snippets or impressive visuals, some companies choose to add a little something extra around the edges of their presentations.

That's why EA prefaced its introduction of NBA Live 14 with a , a US government study that explored if and how society would break down in the event of a biological weapon attack. These attention-grabbing stunts are usually only tangentially related to the game itself, so feel free to grab a snack or check Twitter while you wait for the relevant part to begin.

By their nature, work on big, fancy trailers has to begin many months before their planned debut. But since huge changes often come about in the span of weeks in game development, that means promotional materials may end up not being completely accurate to the current state of production. Unfortunately, you can't push back the release of an E3 trailer the same way you can push back the actual game (or else it wouldn't be much of an E3 trailer).

Thus, placeholder assets or other outdated material will frequently appear in promotional videos. That was likely at least part of the reason why Middle-earth: Shadow of Mordor's Black Hand of Sauron was depicted as a tall, bald guy with a pointy face and a vaguely English accent in . But when the game launched in September, just a few months later, his nose and chin had receded a few inches, and he'd traded the orc-ney accent for the familiar voice of Nathan Drake, Desmond Miles, and The Penguin - Nolan North.


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved