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Of Orcs Men Video Review - Zero1Gaming

Added: 16.04.2013 0:18 | 5 views | 0 comments


Paul Izod reviews Cyanide Games Action RPG Of Orcs Men and gives his verdict on this surprising game.

From: n4g.com

Ubisoft Montreal: "I Would Suspect The Audience Is Ready" For Always Online

Added: 15.04.2013 19:30 | 14 views | 0 comments




Adam Orth may no longer be with Microsoft, but the controversy he raised regarding always connected gaming devices is still a major talking point in the industry.

Ubisoft Montreal CEO Yannis Mallat is the latest to weigh in on the issue, claiming that consumers are, in all likelihood, ready for the jump to always online consoles. "I would say that a lot of people are already always online through other devices - I would suspect that the audience is ready," Mallat told The Guardian.

From: www.gamerevolution.com

Ubisoft: gamers are ready for always-online

Added: 15.04.2013 16:18 | 15 views | 0 comments


Yannis Mallat says consoles with network requirement need to provide "clear benefits" if gamers are to adopt them.

Ubisoft Montreal CEO Yannis Mallat has weighed in on the possibility of an always-online requirement for next-generation platforms. Speaking ), Mallat said he believes most gamers are already prepared for such a mandate.

"Well, that's a question you should put to Microsoft and Sony! I would say that a lot of people are already always online through other devices," Mallat said. "I would suspect that the audience is ready."

The executive added that if an always-online console hopes to see mass adoption, it must "provide clear benefits" for such a requirement, like extra content or featured services.

Microsoft's Xbox 720 is rumored to . If a network signal drops for three minutes, any running applications or games will cease to work, according to a past report.

Earlier this month, Microsoft creative director Adam Orth made headlines after saying, "Sorry, I don't get the drama around having an 'always on' console. Every device now is 'always on'. That's the world we live in." He then used the hashtag "#dealwithit." He is .

Microsoft has not commented at all on plans for a future platform, though multiple reports have indicated the company will announce the next Xbox on .

The PlayStation 4 does not require an Internet connection. No console in history ever has.

From: www.gamespot.com

COMMENT | We Need To Talk: An Industry's Stubborn Failure To Communicate

Added: 14.04.2013 21:18 | 9 views | 0 comments


We're living in an age where connectivity and communication has never been easier nor more widespread and accessible than ever before. The supercomputers in our pockets present an enormous virtual tapestry filled with thoughts, concepts, notions, and ideas. Consuming information has never been more immediate, and presenting it has never been easier. Yet in spite of this, there've been a number of gaffes, controversies, issues, spats, dramas, and follies to have emerged over the past couple of months, and one factor that has contributed to them all has been a failure to successfully communicate. Of course, most of the little issues have centred around one topic: the concept of a game or console requiring a permanent connection to the internet. Then there was the little drama with Microsoft Studios' Adam Orth playfully tweeting the following: "Sorry, I dont get the drama around having an always on console. Every device now is always on. Thats the world we live in. #deal...

From: n4g.com

GTR Episode #380 - Next Xbox takes over your TV, No Backwards Compatibility Price Rumors

Added: 14.04.2013 20:18 | 8 views | 0 comments


This week on Gamertag Radio: *Parris Lily aka Vicious696 joins Gamertag Radio *Next Xbox drama *Following Twitter Tirade, Creative Director Adam Orth No Longer With Microsoft *Next Xbox takes over your TV *No Backwards Compatibility MS moving to AMD possible price? *True or False *Custom Soundtrack of the week: Cocaine 80s ft. Common James Fauntleroy Congratulations

From: n4g.com

Time Extend: Crackdown

Added: 14.04.2013 17:18 | 9 views | 0 comments


EDGE: "There was no single off-on moment, no switch that flipped. No particular number between one and 499 indicated the six months of sleepless nights spent in Pacific City thereafter, scouring every rooftop, every gangway, pipe and outcrop for that final 500th glowing Agility Orb. Even those who are usually unmoved by the frivolous, timewasting allure of collectibles found their resolve eroded by Crackdowns method of subtle, gradual ingratiation a self-destructive habit formed almost without perception during the course of play. Collecting Agility Orbs may have begun as a distraction from decimating drug cartels one of a number of side dishes in the buffet meal of Crackdowns crime-ridden open world but by the time the murderous main course was being cleared away we were licking the plates, fervently gathering up the remaining morsels. Finding Agility Orbs was now the games sole function, the crime bosses having been months in the ground as we tracked down the remaining fe...

From: n4g.com


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