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From: www.gamesradar.com

Atelier Shallie: Alchemists of the Dusk Sea Review [Capsule Computers]

Added: 07.04.2015 11:18 | 6 views | 0 comments


Travis Bruno of Capsule Computers writes: "Ever since the first Atelier title from Gust was released in the West back in 2005, every year has seen the release of a new title in the series. Over the course of this time weve seen various trilogies end and numerous ideas be attempted only to be replaced or refined in subsequent releases. Now with Atelier Escha Logy introducing a two lead-character system, Atelier Shallie: Alchemists of the Dusk Sea takes the same route with a number of new additions, including the removal of a notable system that defined the series. Are these changes for the best in what appears to be the final game in the Dusk trilogy?"

From: n4g.com

10 Weirdest Licensed Games

Added: 06.04.2015 22:17 | 14 views | 0 comments


Gamerant Over the decades, the world of video games has been hit by plenty of licensed titles from outside the entertainment form. Although there are some examples that have been resounding successes, such as The Chronicles of Riddick: Escape from Butcher Bay and Telltale Games hugely popular The Walking Dead series, many licensed games are poorly received. This is down to a number of reasons, such as a rushed production time, a small development budget, and extreme executive meddling. When it comes to licensed games, its not just a case of the good and the bad, however. Sometimes, these titles can be straight-up weird, with publishers pushing games based on franchises that have no place in video game form. Here is our rundown of ten of the strangest examples of licensed games.

From: n4g.com

Top 7... attacks that casually end all life as we know it

Added: 06.04.2015 19:00 | 19 views | 0 comments


Video games are known for letting us mere mortals wield ludicrous amounts of power. You are the Master Chief, the Free Man, or the Chosen One, destined to save mankind and somesuch. Over the course of your journey, you unlock increasingly spectacular weapons and abilities. A crowbar gets replaced by a rocket launcher, a puny fireball becomes a gigantic meteor. Eventually, however, things get a little out of hand.

Overkill doesn't begin to describe the magnitude of these video game moves. Each one has the power to end all life as we know it - but only deals 9999 damage. They're breathtaking the first time you see them, but after repeat viewings they leave you wondering about the unspoken consequences. Is it really worth calling down a world-ending meteor strike just to knock off a few random monsters? Whatever you decide, here are the seven most destructive moves that casually end all life as we know it.

Nothing elevates a small-arms skirmish into an international incident faster than nuclear arms. Deploying Call of Duty's tactical nuke is a bit like pulling a gun during a knife fight. It announces to everyone that "shit just got real" and this little tussle is officially over. After calling down the thunder, a ten-second timer appears on the screen, accompanied by an air raid siren. A blinding, all-encompassing flash of white soon follows, and, in the immortal words of '90s metal band Drowning Pool, the bodies hit the floor.

Detonating a tactical nuke is an automatic win for both the user and his or her team, no matter the current score. Of course, everyone dies in the process and the area they were fighting over becomes irritated wasteland, but let's not split hairs. Let's also not split hairs about the long-term environmental impact of nuclear detonations of any size or potential loss of human life in and around the impact zone. You won the match, dammit, and that's what counts.

I'm not sure which would be more destructive to the Earth: the detonation of a small, nuclear warhead or the impact of two giant meteors. And in a way, I'm thankful for that. Naruto villain Madara Uchiha possesses one of the most excessive attacks in the entire series. It's play out in three steps, though it really could stop at step one: imprisoning the opponent inside a giant tree. Step two: a giant meteor descends from the heavens and crushes the magic tree (along with the person inside). Considering this would literally kill anything you'd think the attack was over. But no, it keeps going.

Step three: a second, larger meteor suddenly appears and smashes into the first (which has already smashed into the foe) causing a massive explosion (why?) that would likely blast the entire planet back to the ice age. Little piece of advice: if you have to measure your opponent's strength based on the number of world-ending meteors you need to drop on their head, the maybe it's time to put diplomacy back on the table.

The Novalith Cannon is a giant space gun that fires giant space bullets at planets - like an old six-shooter on an intergalactic scale. Like most strategy game superweapons, it's insanely expensive and wildly impractical to use in an actual game. These arguments feel moot, however, when you're on the receiving end of its bombardment, watching your worlds get reduced to space rubble in two shots.

It's interesting to note that, according to the Sins of a Solar Empire Wiki [LINK], the Novalith Cannon used to have a glitch where it would crash your game if you fired it at one of your own planets. This unintentional safety switch has since been fixed, though I'm not sure if that's really a good thing. As with any firearm, never point the Novalith Cannon at something you don't intend to destroy.

Ah yes, Dragon Ball Z, now here's a cast of characters that knows how to blow up a planet. Namek is the obvious example, but it seems every couple of episodes someone starts screaming about how they're going to blow up the Earth or how they can't let an attack hit the Earth. Towards the end of the series, Super Buu even has a move straight-up called Human Extinction Attack that does just what it says. But let's talk about Broly and his Gigantic Meteor, the attack linked above.

That explosion at the end is freaking huge. Just look at the size of it - and that's the view from space. It's like the size of all of North America. Now, I'm no scientist, but one would assume if the planet was racked by a continent-sized blast like that there would be some repercussions. Massive earthquakes would ripple across the surface, and the amount of dust and particulate matter thrown into the atmosphere would surely usher in a new ice age. But hey, at least Broly won the fight.

Planetary Annihilation is a massive strategy game on a celestial scale, with marathon matches that can take hours - or even days - to finish. But when it finally comes time to call it quits, nothing shuts your opponent down faster than the Annihilaser. This game-ending weapons transforms a specific type of planet into your very own Death Star. It takes ages to build and massive amounts of resources, but once finished this super weapon can vaporize an entire system of planets in mere minutes.

Stopping an Annihilaser rampage is difficult to be sure, but not impossible. One option is to strap a bunch of continent-sized rockets to a nearby moon and ram that sucker straight into it. Yes, that's absolutely something you can do in this game, and it's just as glorious as it sounds. Though, you have to wonder what sort of future is in store when entire planets start getting destroyed wholesale.

Now we really start getting into crazy territory. For those unfamiliar, Super Robot Wars is a long-running series of turn-based strategy games in Japan. Most of these games bring together dozens of popular characters and robots from various anime series, but a handful of these games are comprised entirely of original characters. These "original" games also tend to be the most outrageous when it comes to overpowered attacks, as the developers aren't beholden to any sort of source material.

Enter Shu Shirakawa and his giant robot, Neo Granzon. Shu's strongest attack is to have Neo Granzon generate three micro black holes which it then smashes together with its robot hands to form a single, violent energy orb. Shu then softballs the orb at his opponent, and when it detonates the resulting blast can be seen engulfing the entire universe. And then the two just pop right back into the fight and keep going. What? How is this even a fight when one person can literally end entire realities?

Lo and behold. We have arrived at what is possibly the most over-exaggerated attack in the roleplaying genre - nay, in the entirety of gaming. After transforming into some sort of angel-cloud-monster-thing, Safer-Sephiroth, the penultimate boss of Final Fantasy VII, unleashes his ultimate attack: Super Nova. This move summons a comet that tears through the Milky Way galaxy, destroying multiple planets before detonating our sun. The resulting blast consumes both Safer-Sephiroth and the entire party in the hellfire of an exploding star.

And then he does it a second time and a third time. Enough already, the Milky Way can only handle getting completely annihilated so many times. It doesn't help that this attack takes several full minutes to complete, enough time for a quick bathroom break, grab a sandwich, and file your taxes. It's also a testament to how far Cloud and the party have come: one day they're terrorists blowing up power plants, the next they're having someone explode stars in their face.

Okay, forget this entire list, we have the one true winner right here. All others pale in comparison to the Chaos Dunk, a jam so powerful and destructive it led to the Great B-Ball Purge and the B-Ball Removal Department. Famed b-baller Charles Barkley is one of the few to have successfully performed a Chaos Dunk, though the fallout had a damning impact on b-ball and the future of humanity.

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Download Card Prompts Speculation Over DLC Quests in Xenoblade Chronicles X

Added: 06.04.2015 16:30 | 6 views | 0 comments


Article: Download Card Prompts Speculation Over DLC Quests in Xenoblade Chronicles X

Just how big does it need to be?

From: www.nintendolife.com

Over The Hills And Far Away Kickstarter and Steam Greenlight Campaigns Underway, Video Released

Added: 06.04.2015 11:36 | 3 views | 0 comments


Would you like to see a game set during the War of 1812, in colonial era North America?

From: www.gamershell.com

Feature: 10 Great PS4 Games to Get Stuck into Over the Easter Weekend

Added: 05.04.2015 16:17 | 4 views | 0 comments


Push Square: "For a lot of people, Easter weekend may just be a normal weekend with a fancy name, but it's always been a good time to get stuck into some gaming. We're not really sure why this is maybe it's all of the extra days off but nevertheless, we've mashed our chocolatey fingers against our keyboards to bring you a lovely list of ten great games to play on your PlayStation 4. With this lot, you should be in for one heck of a fun weekend."

From: n4g.com

Tomonobu Itagaki On Dead or Alive Characters Original Names

Added: 04.04.2015 0:17 | 14 views | 0 comments


Over on his Facebook page, former Dead or Alive director Tomonobu Itagaki has shared some insight into the games characters and what their names were originally going to be, prior to the release of the final version of Dead or Alive 1. Itagaki posted the information in response to a fan asking about screenshots from the prototype build of Dead or Alive 1 on the Sega Model 2 arcade hardware. The screenshots showed off a character named Kelly (above), who wasnt included in the final game. In reply to the comment, Itagaki stated:

From: n4g.com

ZTGD | Crimzon Clover WORLD IGNITION Review

Added: 03.04.2015 15:17 | 3 views | 0 comments


Sophie Halliday writes: Another entry into the niche market of shoot em ups (shumps), Crimzon Clover WOLRD IGNITION was released on Steam in June of 2014. Over the years shoot em up games have almost become synonymous with Japanese developer CAVE, who have done a lot to keep the genre thriving. Yet Crimzon Clover was created by Japanese one-man-band indie developer Yotsubane. It is certainly impressive that a single individual is behind a game of this calibre.

From: n4g.com

PS4 Version Of 'Dark Souls 2' Comes Closest To The Developer's Intention; Best Version To Date

Added: 03.04.2015 7:17 | 1 views | 0 comments


Over the past year it would seem that some games would run better on Sony's PS4 compared to Microsoft's Xbox One - mostly because of the DDR5 memory the PS4 uses. In a recent analysis by Eurogamer this would also seem to apply to Scholar of the First Sin. Eurogamer states that the PS4 version hands in results closest to the developer's intention and is the best version to date.

From: n4g.com


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