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Maxis exploring offline mode for SimCity

Added: 04.10.2013 16:28 | 13 views | 0 comments


General manager Patrick Buechner confirms developer has formed a special team focused on exploring possibility of offline mode for city-building game.

After saying in March that Maxis has confirmed the formation of a special team focused on investigating the possibility of introducing an offline mode for the city-building game.

"Right now we have a team specifically focused on exploring the possibility of an offline mode," Maxis general manager Patrick Buechner said on the . "I can#150;t make any promises on when we will have formation, but we know this is something that many of our players have been asking for."

"While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect," he added. "An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience."

It was first , when an Electronic Arts customer survey asked fans if they would be interested in such a feature.

The announcement came as part of a wider blog post regarding the state of the game seven months after launch. Buechner recalled the game's rocky release, saying, "Our launch wasn't what anyone on the team hoped for," noting, "we think about this every single day."

Still, Buechner said Maxis is "proud of how far we've come over the past few months." SimCity has sold , which will be released in November.

"I want you to know that we are listening to your feedback. We dig deep into the forums, Facebook posts, and Twitter feeds every day to see what players are talking about," he said. "There is a lot of feedback and there is a clear passion for SimCity. That#150;s great to see. And while we appreciate positive feedback, we take very seriously the players who have criticisms. Players have high expectations of what goes into our games and we have an obligation to deliver."

Buechner said Maxis "continuously" reviews this feedback in tandem with its own in-game telemetry to help the developer decide where to focus its efforts going forward. As an example of this, Buechner pointed out that Maxis has released seven major updates for SimCity since launch, addressing issues with traffic within the Glassbox Engine, among other things.

Buechner also about user-generated content coming to SimCity.

"Maxis has a long tradition of supporting User Generated Content (UGC) and the UGC community. We have begun a discussion with our players with the ultimate goal of giving you space to mod while assuring all our players that the multiplayer gameplay experience is safe and has integrity," he said. "It#150;s difficult to determine what makes a 'good' or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is. We want to have an open discussion with our community about what you want out of SimCity and hear your thoughts about UGC guidelines. To join the discussion go ."

Lastly, Buechner revealed that Maxis will not introduce bigger city sizes to SimCity, despite exploring the technical possibilities of this for "months."

"I confirm that we will not be providing bigger city sizes," he said. "The system performance challenges we encountered would mean that the vast majority of our players wouldn#150;t be able to load, much less play with bigger cities. We#150;ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn#150;t achieve it within the confines of the engine."

"We#150;ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode," he added. "Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance."

For more on SimCity, check out .

From: www.gamespot.com

Maxis exploring offline mode for SimCity

Added: 04.10.2013 16:28 | 15 views | 0 comments


General manager Patrick Buechner confirms developer has formed a special team focused on exploring possibility of offline mode for city-building game.

After saying in March that Maxis has confirmed the formation of a special team focused on investigating the possibility of introducing an offline mode for the city-building game.

"Right now we have a team specifically focused on exploring the possibility of an offline mode," Maxis general manager Patrick Buechner said on the . "I can#146;t make any promises on when we will have formation, but we know this is something that many of our players have been asking for."

"While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect," he added. "An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience."

It was first , when an Electronic Arts customer survey asked fans if they would be interested in such a feature.

The announcement came as part of a wider blog post regarding the state of the game seven months after launch. Buechner recalled the game's rocky release, saying, "Our launch wasn't what anyone on the team hoped for," noting, "we think about this every single day."

Still, Buechner said Maxis is "proud of how far we've come over the past few months." SimCity has sold , which will be released in November.

"I want you to know that we are listening to your feedback. We dig deep into the forums, Facebook posts, and Twitter feeds every day to see what players are talking about," he said. "There is a lot of feedback and there is a clear passion for SimCity. That#146;s great to see. And while we appreciate positive feedback, we take very seriously the players who have criticisms. Players have high expectations of what goes into our games and we have an obligation to deliver."

Buechner said Maxis "continuously" reviews this feedback in tandem with its own in-game telemetry to help the developer decide where to focus its efforts going forward. As an example of this, Buechner pointed out that Maxis has released seven major updates for SimCity since launch, addressing issues with traffic within the Glassbox Engine, among other things.

Buechner also about user-generated content coming to SimCity.

"Maxis has a long tradition of supporting User Generated Content (UGC) and the UGC community. We have begun a discussion with our players with the ultimate goal of giving you space to mod while assuring all our players that the multiplayer gameplay experience is safe and has integrity," he said. "It#146;s difficult to determine what makes a 'good' or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is. We want to have an open discussion with our community about what you want out of SimCity and hear your thoughts about UGC guidelines. To join the discussion go ."

Lastly, Buechner revealed that Maxis will not introduce bigger city sizes to SimCity, despite exploring the technical possibilities of this for "months."

"I confirm that we will not be providing bigger city sizes," he said. "The system performance challenges we encountered would mean that the vast majority of our players wouldn#146;t be able to load, much less play with bigger cities. We#146;ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn#146;t achieve it within the confines of the engine."

"We#146;ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode," he added. "Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance."

For more on SimCity, check out .

From: www.gamespot.com

ArmA 3 Review: The Soft Launch Has Landed

Added: 04.10.2013 10:17 | 7 views | 0 comments


Patrick Cowles writes: "At long last, following two years of delays from the initial expected release date ArmA 3 is now available. However, despite the many improvements to the Real Virtuality engine in its fourth version; my excitement passed quickly, like a father to his son that has fallen short in his lifes endeavors, Im not mad just disappointed."

From: n4g.com

Best Tom Clancy Games

Added: 04.10.2013 4:18 | 0 views | 0 comments


Clickonline writes, "Tom Clancy made a name for himself early on in his literary career. His first published novel, The Hunt for Red October, was instantly recognised as a best-seller and U.S. President Ronald Reagan was a fan. Some of his work, including The Hunt for Red October, Patriot Games, and The Sum of All Fears werethe subject of commercially successful films."

From: n4g.com

News: Lucy Bradshaw promoted from Maxis general manager to EA senior vice president

Added: 03.10.2013 10:00 | 6 views | 0 comments


Came into public eye during the problematic SimCity launch.

Bradshaw shot into the public eye earlier this year as Maxis' general manager, posting numerous updates on the status of SimCity's launch problems.

The news follows that of Andrew Wilson's appointment as EA CEO.

The roles of EA executives including Frank Gibeau, Peter Moore and Patrick Soderlund remain unclear following Wilson's appointment.

Source: Game Informer



From: www.videogamer.com

Top 25 Tom Clancy Video Games

Added: 02.10.2013 21:18 | 0 views | 0 comments


Christopher Buffa (Prima Games): Tom Clancy, author of such books as The Hunt for Red October, Patriot Games and The Sum of All Fears, passed away today at the age of 66. Fans will always remember the talented writer not only for his novels, but also the movies and video games bearing his name. That said, we chose to celebrate his life and accomplishments with the 25 highest-ranked Tom Clancy video games.

From: n4g.com

Valve trademarks Half-Life 3

Added: 01.10.2013 18:55 | 1 views | 0 comments


Company files trademark application for long-awaited game; no comment from studio regarding what it may mean.

Valve has filed a trademark application for Half-Life 3.

The trademark application (via ) was filed September 29 with the European Union's Office of Harmonization for the Internal Market (OHIM).

It covers "computer game software; electronic game software, downloadable game software via a global computer network and wireless devices; and video game software," among other things.

A Valve representative was not immediately available to comment regarding what this news may mean for the future of Half-Life. A trademark application does not necessarily indicate that Half-Life 3 is in development.

Last week, Valve announced .

In August, Half-Life series voice actor John Patrick Lowrie said , though he admitted he has "no idea" what Valve may be planning in the future.

Last April, Valve boss Gabe Newell said the studio had gone through numerous "" to bring Half-Life 3 to market. He explained that Valve's silence is in the best interest of gamers because elaborating on the game's development "would probably drive people more crazy."

The most recent Half-Life game was 2007's Half-Life 2: Episode Two. That game advances the story of previous entries Half-Life 2 and Half-Life 2: Episode One. A third episode was planned, but has not seen the light of day.

A was recently spotted in a Valve project tracker.

From: www.gamespot.com

Inafune: I still like Capcom as a company

Added: 27.09.2013 21:18 | 10 views | 0 comments


"Mega Man co-designer and Mighty No. 9 creator Keiji Inafune took part in an "Ask Me Anything" discussion on Reddit on Wednesday, answering a bevy of questions from curious fans through a translator and typist. Inafune answered questions that ranged from his favorite Mega Man soundtrack to the meaning behind the number in Mighty No. 9's title, in addition to inquiries about the whereabouts of his upcoming 3DS game, Kaio King of Pirates. Undoubtedly, one of the most interesting questions to pop up from the fans was in regards to what it was like working for Capcom." - Patrick Kulikowski

From: n4g.com


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