Sunday, 13 October 2024
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Child of Light coming to next-gen consoles in 2014

Added: 10.09.2013 12:15 | 1 views | 0 comments


Ubisoft's watercolour adventure will also make its way to current-gen consoles and PC.

Ubisoft has confirmed that watercolour adventure will be released on Xbox One, PlayStation 4, PC, Xbox 360, PlayStation 3, and Wii U in 2014.

Players will take the role of Aurora, who must restore the kingdom of Lemuria by recapturing three sources of light and defeating an evil Queen.

The game will feature an active time battle system, with Aurora joined in combat by firefly ally Igniculus. Another player can also play as Igniculus.

Game director Patrick Plourde, who previously directed Far Cry 3,

Child of Light is powered by the UbiArt Framework, the same engine behind Rayman Legends.

From: www.gamespot.com

Battlefield 4 - Patrick Bach Interview: Dinosaurs, Netcode, High Value Targets + MOAR!

Added: 09.09.2013 6:23 | 0 views | 0 comments


Jackfrags sits down for an Interview with DICE Executive Producer Patrick Bach - Battlefield 4 related things in this video; Netcode Improvements, BF4 Dinosaurs, Commander mutiny, High Value Targets, ADS sensitivity, Battlerecorder, esports, patches, spectator mode, submarines, new details about the game etc.

From: n4g.com

EA says it must "push creative boundaries"

Added: 06.09.2013 23:05 | 0 views | 0 comments


Patrick Soderlund says Battlefield and FIFA publisher has six to eight new IPs in the works, declares "the day we stop making new IP is when we go onto life support."

Battlefield and FIFA publisher Electronic Arts has brushed aside assertions that it does not create enough all-new franchises.

Speaking with , EA Games executive vice president Patrick Soderlund said the company is not risk averse and is in fact working on multiple new IPs at the moment.

"We are working on a , which to us is a new IP, even though it isn't technically," Soderlund said.

"We have six to eight completely new IPs in the works. The day we stop making new IP is when we go onto life support," he added. "We need to incubate new ideas and push creative boundaries."

EA's pipeline of announced and upcoming titles includes sequels to the Need for Speed, Battlefield, Sims, Mass Effect, and FIFA franchises, with one of its only major all-new franchises.

EA Labels president Frank Gibeau offered a similar sentiment last June, when he said the company had . He said then that EA has a responsibility to at least attempt to expand and diversify its software portfolio.

"It's an entertainment business. You have to surprise people and you have to take risks. If you don't, you die," Gibeau said at the time. "So constantly trying to stay fresh from an entertainment standpoint is a difficult challenge. But it's something we try to do at EA, and I think we have a better track record than most in being able to innovate and build franchises over time and introduce new ideas."

From: www.gamespot.com

EA Has Six To Eight New IP In The Works

Added: 06.09.2013 14:43 | 10 views | 0 comments




Speaking with MCV, EA Games chief Patrick Soderlund reassured fans that EA isn't giving up on new ideas, stating that the firm has six to eight "new IPs" in the works.

He then went on to cite Mirror's Edge and Star Wars: Battlefront as proof EA is seeking a fresh experience... which doesn't really make sense, since they're existing IP. We are working on a new Mirror’s Edge game, and although that’s not a new IP, it is a revival done in a new way. We are developing Star Wars Battlefront, which to us is a new IP, even though it isn’t technically.. He continued, saying after the fact that EA had six to eight new ideas, but wasn't clear if the two previously mentioned games were included in that figure. We have six to eight completely new IPs in the works. The day we stop making new IP is when we go onto life support. We need to incubate new ideas and push creative boundaries. It's worth noting that many publisher and developers wait until new consoles are released to start releasing new IP. With the PS4 and the Xbox One right around the corner, it wouldn't be a surprise to see EA announcing some of these "new ideas".

From: www.gamerevolution.com

On the road to level 9999 Disgaea D2: A Brighter Darkness review [Gaming Trend]

Added: 05.09.2013 18:19 | 4 views | 0 comments


Editor Patrick Rost: "There may not be another game out this year that can provide as much limitless fun as Disgaea D2. Many fans of the original still play it religiously 10 years after its release. With the triumphant work done by Nippon Ichi America, Disgaea D2 is well on its way to still being as fun and as rewarding as it is today at its ten year anniversary mark. For a video game, thats really saying something."

From: n4g.com

Battlefield 4 might not be the last on current-gen

Added: 04.09.2013 12:19 | 0 views | 0 comments


Battlefield 4 might not be the last game in the franchise to launch on current-gen systems, according to DICE executive producer Patrick Bach.

From: n4g.com

Grant Kirkhope releases Donkey Kong 64 soundtrack

Added: 04.09.2013 3:18 | 14 views | 0 comments


"N64 kids all across the globe can let out a sigh of relief to know that they can finally download the DK Rap legitimately online, courtesy of Donkey Kong 64 composer Grant Kirkhope. The Donkey Kong 64 Official Soundtrack was originally released in CD form in 1999, at the same time as the Expansion Pak-powered N64 platformer. Kirkhope is no stranger to re-releasing his well-cherished soundtracks from the good old Rare days: Perfect Dark and both Banjo-Kazooie soundtracks have been readily available on his Bandcamp page for several months now. Like all of his previous digital offerings, this soundtrack is being sold at Name Your Price, so you can take it for free if you so dare. Im not quite sure how (or if) he reached an agreement with Nintendo to re-release this, but all the power to him. Now, about that Goldeneye 007 soundtrack." - Patrick Kulikowski

From: n4g.com


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