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Why GaymerX Is Important: The First LGBTQ Gaming Convention

Added: 16.07.2013 2:27 | 13 views | 0 comments



It's not your average gaming convention, and that's quite all right with them.

Nearing close to 2,000 attendees, the inaugural GaymerX convention will open on August 3-4, 2013 in Japantown, San Francisco. Billing itself as the first gaming convention with a focus on LGBTQ Geek Culture, the convention has drawn the attention of several big names both in the world of gaming and in queer culture, including EA, BioWare, Riot Games, The Advocate, and LOGO TV. If nothing else, the convention has commanded the attention of gamers worldwide.

"I'm beyond excited for GaymerX. It's my first major con, and I'm making a mini-vacation of it with my good friends and partner," said Kristi Avila, of Arcata, California. "I have high hopes for it."

"I've been stoked for nearly a year," added Adam Lucas, flying in all the way from Cork, Ireland. "If anything, it almost seems unreal for it to be so close now, what with it being some far-off calendar entry for so long."

The concept for the convention, according to Toni Rocca, community director for sister site GaymerConnect, came when the convention founder Matt Conn found himself trapped in the dual door closet many LGBTQ gamers find themselves trapped in. According to Rocca, Conn was caught between "the tech circles, which were predominantly straight, and the gay culture which seemed to ostracize nerds. He wished for a place he could both be openly gay and geeky. When he failed to find one, he started the SFGaymers group.

"When Matt found that there were so many people like him with such interests in the gay community, it got him thinking about making a bigger event. He felt that if there were more people out there like him dreaming for a community like this, he wanted to make that come true. And that's where GaymerX came in."

Lucas, a gay 26-year-old lover of RPGs, has seen the dual door closet in action: I remember when a lot of what we now rightly consider really offensive and hurtful stuff was being dismissed as just harmless smack talk, which was thought of as part of the gaming culture.

It's quite a poisonous attitude to have, because if that's how it's handled by the administrators and community managers and such, you start to feel as though you're in the wrong for being offended.
The festivities will unofficially begin the night before the convention, as anyone who has bought a "Boss Level" (VIP) badge will be welcomed to a pre-convention party, featuring musical talents and hosted by RuPaul's Drag Race fan-favorite Pandora Boxx. Targeted to the LGBTQ "gayming" community, offered panels [Ryan and I will be on a couple of panels for Gaymers and Video Game Journalism. ~Ed. Nick] strike a balance between gaming issues and queer society issues, including PokeĂłmon trainer meet and greets, gayming glory stories, what it takes to build queer geek communities, how to navigate problematic fandoms, and how to translate iconic character qualities into a notable LGBTQ protagonist.

Rocca reinforces the idea of event diversity: The highlights really depend on who is coming and what their interests are. For industry people we've got industry-oriented seminars and meet-n-greets, [and] for the fun weekenders we've got cute, cosplay-friendly pageants and a fun concert. For the more do-it-yourself crowd we've got games workshops and talks with indie game devs on how you can get into the world of games. And for the diehard fans we've got names like Ellen McLain, Anna Anthropy, David Skleres, and more. Josh Stephenson, the 28-year-old host of the Geek Charisma podcast, has a variety of interests going into GaymerX: There are some panels I am looking forward to a lot, like the PokeĂłmon meet and greet, the one called 'Double Whammy' which focuses on lesbian and bisexual women in gaming, and 'Voice Acting 101' being hosted by McLain and her husband, John Patrick Lowrie, both who have voiced notable characters for Valve Games, including titles like Portal and Team Fortress 2. Stephenson is also looking forward to meeting fellow gamers of all types. The fact that he's straight and they're not doesn't phase him. "I've known people who were gay or transgender, and you would never think it looking at them unless they told you," says Stephenson. He sees gaymers as "normal, awesome people. Just because they live a different lifestyle than mine, it's never changed my opinion that we are all equal. A gamer is a gamer, and they have the same rights as me."

Avila, 21, agrees. "As a straight female gamer, I do find myself bearing many slurs and gender-targeted taunts. I do feel that the gaming community treats the LGBTQ* and female members of its community with more or less equal disdain. One can be taunted for being gay as an insult to player ability, but also for being female—and God help you if you reveal that you actually have ovaries."

Avila takes pride in the fact that GaymerX will be her first major gaming convention: Consider the two other big gaming conventions/trade shows I've always dreamed of attending: PAX and E3. PAX is great, but the recent brouhaha with Gabe's cisprivilege was discouraging, as have been many of Penny Arcade's other responses to similar scenarios—not a great paragon of the forward-thinking gaming community.

From: www.gamerevolution.com

Nerds Without Pants: Episode 26: The Hard Goodbye

Added: 14.07.2013 7:16 | 8 views | 0 comments


PixlBit | It's a somber week for video games, as we have lost a titan. Ryan Davis, host of the Giant Bombcast has passed away, and Julian and Patrick start this episode of Nerds Without Pants by talking about how important Ryan was, and how much he's influenced NWP.

From: n4g.com

Patricks Top 5 of 2013.So Far

Added: 12.07.2013 9:18 | 3 views | 0 comments


Patrick from OmniGamer discusses his top 5 games of 2013 So Far

Tags: Games, Patrick
From: n4g.com

Forging Capcom-Unity: A Pixelitis interview with Christian Svensson

Added: 09.07.2013 18:16 | 9 views | 0 comments


"Forging bonds, creating an interconnected web and developing fellowships that test boundaries. Sounds like something out of Lord of the Rings, but its the real time work of some of the people who work to make Capcom-Unity what it is today. I had the chance to conduct an e-mail interview with Svensson in order to understand how Capcom USA set out to build a better bridge between it and its fans, while also picking his brain about the outlook on next-gen consoles and Capcoms increased surge in digital game distribution. And of course, I couldnt help but ask a Breath of Fire-related question or two. Its an obsession, I know." - Patrick Kulikowski

From: n4g.com

1666 was "to be the new Assassin's Creed," says D’silets

Added: 09.07.2013 14:21 | 2 views | 0 comments


Assassin's Creed creative director and 1666 lead Patrice D#146;silets says that new IP would feature Rembrandt in some way.

1666, from Assassin's Creed creative director Patrice D&eĂłsilets, was intended to be on the same scale as Ubisoft's annual franchise.

D&eĂłsilets spent more than a year working on the game before he left Ubisoft in May, and before that at THQ. "[1666] was to be the new Assassin's Creed," ) during the GamesLab conference in Barcelona last month. "The first year was to build the team, to study [the historical era], but also to create a new IP."

The IP rights for 1666 are . "I'm sorry guys, it was amazing. And it still is amazing, and I hope to get it back and finish it for you - and for me," he said.

Speaking about how 1666 would play, D&eĂłsilets said it would have been something different. "It was not easy because I was a little guy jumping around with a sword, and [we] were making a shooter. We were trying something different, to expand borders again."

He also said the game would take place in Amsterdam and be connected to the painter Rembrandt. "Here's the only clue [I'll give]. Rembrandt was still alive in 1666, died in 1669."

D&eĂłsilets said he took one of Rembrandt's most famous paintings, , and embedded it into the design document for the game.

From: www.gamespot.com

Patrice Désilets: 1666 was to be "the new Assassin's Creed"

Added: 09.07.2013 13:27 | 33 views | 0 comments


Assassin's Creed co-creator breaks silence over details of lost project.
1666, the codenamed project Patrice D#233;silets put over a year of work into whilst at THQ before it was 'put on ice' by Ubisoft after the company acquired the license, was to have been a grand historical epic in the same vein as Assassin's Creed, the developer has said.

From: www.oxm.co.uk

BioShock Infinite Motorized Patriot Action Figure Now Available

Added: 09.07.2013 12:17 | 7 views | 0 comments


Look out patriot! One of the toughest enemies youll face in the critically acclaimed BioShock Infinite, the Motorized Patriot, is an automaton built in Columbia to the likeness of a major figure in American history. Adding to the series of action figures based on the BioShock Infinite videogame, the Motorized Patriot is available to purchase from today.

From: n4g.com

Desilets: 1666 Was the Next Assassin's Creed

Added: 08.07.2013 20:21 | 0 views | 0 comments


Gameranx: "Assassin's Creed creator Patrice Desilets has said that he believes 1666 - which Ubisoft suspended earlier this year - 'was to be the new Assassin's Creed!'"

From: n4g.com

Desilets: 1666 Was the Next Assassin's Creed

Added: 08.07.2013 19:17 | 0 views | 0 comments


Gameranx: "Assassin's Creed creator Patrice Desilets has said that he believes 1666 - which Ubisoft suspended earlier this year - 'was to be the new Assassin's Creed!'"

From: n4g.com


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