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Desilets: 1666 Was the Next Assassin's Creed

Added: 08.07.2013 19:17 | 10 views | 0 comments


Gameranx: "Assassin's Creed creator Patrice Desilets has said that he believes 1666 - which Ubisoft suspended earlier this year - 'was to be the new Assassin's Creed!'"

From: n4g.com

Breath of Fire II, Fire Emblem headed to JP Wii U Virtual Console

Added: 03.07.2013 6:16 | 10 views | 0 comments


"It may not be the Breath of Fire Emblem that I wished for, but its close enough. A new listing on Nintendos Japanese Wii U Virtual Console page shows Super Famicom JRPG classics Breath of Fire II: The Destined Child and Fire Emblem: Thracia 776 as the next batch of games to hit the Wii U eShop." - Patrick Kulikowski

From: n4g.com

EA: Between PS4 and Xbox One Well be the Winners, Frostbite 3 on Wii U Lower Priority but Possible

Added: 01.07.2013 16:17 | 1 views | 0 comments


EA Games Label Executive Vice President Patrick Söderlund is quite excited about the next generation, and thinks that when the smoke of the battle between PS4 and Xbox One will clear, EA itself and the gamers will emerge as the true victors. He also had some kind words on possible support for the Wii U and explained why the first DLC for Battlefield 4 will be an Xbox timed exclusive.

From: n4g.com

Assassin's Creed creator: Microsoft "didn't have to mention" Xbox One needed an internet connection

Added: 01.07.2013 9:36 | 8 views | 0 comments


"Hardcore gamers will buy both consoles in the end anyway".
Former Ubisoft employee Patrice D#233;silets has given a second interview to GamesIndustry, in a bid to clear up statements he made last week, when he claimed that "the future is digital, and there's nothing you can do about it."

From: www.oxm.co.uk

Désilets: "The future is digital and there's nothing you can do about it"

Added: 27.06.2013 14:34 | 52 views | 0 comments


Assassin's Creed creator bullish on digital revolution, says developers should makes games "with a cultural point of view."

There's no escaping a digital future for the game industry, according to Assassin's Creed creator Patrice D&eĂłsilets. During a Gamelab conference session in Barcelona, Spain attended by , D&eĂłsilets said AAA games are here to stay, though the way they are distributed will change.

"Right now we are at a crossroads in our industry," D&eĂłsilets said. "But I don't believe the AAA blockbuster will die. Maybe the way it is distributed will change, but it won't die."

"Yeah, games come on disc, and I get it guys you were really pissed off," he added, presumably referencing backlash to the . "But, deep down, nobody cares about not having CDs any more. The future is digital, and there's nothing you can do about it."

"Deep down, nobody cares about not having CDs any more. The future is digital, and there's nothing you can do about it."

D&eĂłsilets also called for greater diversity in big-budget games going forward, saying developers should make games "with a cultural point of view" instead of "space marines and shooters."

"I believe we need a revolution in subject matter," D&eĂłsilets said. "It has been four E3s that I've gone to, and it's always the same thing. I get it: we all like space marines and shooters, but come on, we need to talk about something else."

"Make games with a cultural point of view. We did a game, somehow, about the Muslim faith. We did a game about the Italian renaissance. [Ubisoft] did a game about the American Revolution. Having a cultural point of view will become more and more important," he added. "There is something about where I come from in the game I was making [1666: Amsterdam]. I think that will change the entire industry."

D&eĂłsilets said the game industry is still in its infancy and bemoaned how some games favor blowing things up over interaction between human beings. He explained that the game he was working on, 1666: Amsterdam, was "all about that."

D&eĂłsilets also gave an update on his .

"I'm fighting for it, and that's all I can say for now," D&eĂłsilets said. "It's all those years of experience put together. I'm sorry guys, it was amazing. And it still is amazing, and I hope to get it back and finish it for you--and for me."

From: www.gamespot.com

Désilets: "The future is digital and there's nothing you can do about it"

Added: 27.06.2013 14:34 | 9 views | 0 comments


Assassin's Creed creator bullish on digital revolution, says developers should makes games "with a cultural point of view."

There's no escaping a digital future for the game industry, according to Assassin's Creed creator Patrice D&eĂłsilets. During a Gamelab conference session in Barcelona, Spain attended by , D&eĂłsilets said AAA games are here to stay, though the way they are distributed will change.

"Right now we are at a crossroads in our industry," D&eĂłsilets said. "But I don't believe the AAA blockbuster will die. Maybe the way it is distributed will change, but it won't die."

"Yeah, games come on disc, and I get it guys you were really pissed off," he added, presumably referencing backlash to the . "But, deep down, nobody cares about not having CDs any more. The future is digital, and there's nothing you can do about it."

"Deep down, nobody cares about not having CDs any more. The future is digital, and there's nothing you can do about it."

D&eĂłsilets also called for greater diversity in big-budget games going forward, saying developers should make games "with a cultural point of view" instead of "space marines and shooters."

"I believe we need a revolution in subject matter," D&eĂłsilets said. "It has been four E3s that I've gone to, and it's always the same thing. I get it: we all like space marines and shooters, but come on, we need to talk about something else."

"Make games with a cultural point of view. We did a game, somehow, about the Muslim faith. We did a game about the Italian renaissance. [Ubisoft] did a game about the American Revolution. Having a cultural point of view will become more and more important," he added. "There is something about where I come from in the game I was making [1666: Amsterdam]. I think that will change the entire industry."

D&eĂłsilets said the game industry is still in its infancy and bemoaned how some games favor blowing things up over interaction between human beings. He explained that the game he was working on, 1666: Amsterdam, was "all about that."

D&eĂłsilets also gave an update on his .

"I'm fighting for it, and that's all I can say for now," D&eĂłsilets said. "It's all those years of experience put together. I'm sorry guys, it was amazing. And it still is amazing, and I hope to get it back and finish it for you--and for me."

From: www.gamespot.com


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