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How Assassin's Creed Taught Me To Love Eye Tracking

Added: 12.02.2015 16:00 | 0 views | 0 comments


Peter goes hands-free with SteelSeries' Sentry, a game-changing piece of eye tracking technology that may revolutionize how we interface with games.

Tags: Creed, Lots, Peter
From: www.gamespot.com

Winner of Peter Molyneux's Curiosity Still Denied Prize After 18 Months

Added: 12.02.2015 1:00 | 1 views | 0 comments




Bryan Henderson, the 18-year-old Scot who was declared the winner of Peter Molyneux's Curiosity cube game on May 26, 2013, still hasn't received his prize after 18 months, reports Eurogamer.

From: www.gamerevolution.com

Peter Molyneux's Godus is a failure of trust, and a warning for others

Added: 11.02.2015 21:10 | 1 views | 0 comments


Polygon: Eurogamer's Wesley Yin-Poole posted an outstanding story earlier today, about one man's disappointment with a gaming company. Bryan Henderson is the 21-year-old chap who won 22 Cans' much publicized Curiosity mobile game challenge, which the company's founder Peter Molyneux promised would feature a "life-changing" prize. Henderson was told he would be named "God of Gods" within 22 Cans' strategy game Godus' multiplayer world. This grand title would come with a royalty check from the game's revenues, starting from the beginning of his reign. In the 20 months since then, Henderson has received nothing. Godus' multiplayer component has not even been completed. Molyneux released an excruciating video yesterday (below) explaining why the game, which raised $750,000 on Kickstarter, has failed to meet the targets its backers were promised.

Tags: Peter
From: n4g.com

Curiosity Winner, Once Promised a "Life Changing" Prize by Peter Molyneux, Has Received Nothing

Added: 11.02.2015 16:01 | 0 views | 0 comments


Bryan Henderson, the 20 year-old Scot whose life was thrust into the spotlight when he became the winner of Peter Molyneux's , with the remaining lead designer of Godus has publicly expressed that features such as multiplayer are unlikely to arrive soon.

Molyneux cannot guarantee that multiplayer will ever come to the game, meaning that Henderson may never receive anything after winning the "life changing" prize.

Inbox Zero

Henderson had tried to maintain contact with 22Cans about the promised reward, but says he was left frustrated after many routine emails to the studio.

"A month or two after winning, I would email them every month, purely because I expected more communication from them, but it wasn't happening," he said.

A multiplayer mode for Godus was promised at the outset

"I would ask, so, what's happening? When am I going to find out more stuff? What's going to happen, specifically? They were taking their time to answer. They would say, we need to do this first and tell you afterwards.

"Since I won and a year after, I would email them as a ritual thing, every month, just to get some kind of update. Eventually I was like, they're not being professional at all. Communication is non-existent, so I'm not even going to try anymore."

Henderson has not received an apology from Molyneux, or his team at 22Cans, before Eurogamer had contacted the studio about the story.

"That's pretty poor, isn't it?" Molyneux said of the whole affair.

"He should have a contact here. That's pretty shoddy for us to not keep him posted. I totally and absolutely and categorically apologize. That isn't good enough and I'll take it on my own shoulders that I should have made sure he was communicated with. We will from today onwards do that."

From: www.gamespot.com

Curiosity Winner, Once Promised a "Life Changing" Prize by Peter Molyneux, Has Received Nothing

Added: 11.02.2015 16:01 | 0 views | 0 comments


Bryan Henderson, the 20 year-old Scot whose life was thrust into the spotlight when he became the winner of Peter Molyneux's , with the remaining lead designer of Godus has publicly expressed that features such as multiplayer are unlikely to arrive soon.

Molyneux cannot guarantee that multiplayer will ever come to the game, meaning that Henderson may never receive anything after winning the "life changing" prize.

Inbox Zero

Henderson had tried to maintain contact with 22Cans about the promised reward, but says he was left frustrated after many routine emails to the studio.

"A month or two after winning, I would email them every month, purely because I expected more communication from them, but it wasn't happening," he said.

A multiplayer mode for Godus was promised at the outset

"I would ask, so, what's happening? When am I going to find out more stuff? What's going to happen, specifically? They were taking their time to answer. They would say, we need to do this first and tell you afterwards.

"Since I won and a year after, I would email them as a ritual thing, every month, just to get some kind of update. Eventually I was like, they're not being professional at all. Communication is non-existent, so I'm not even going to try anymore."

Henderson has not received an apology from Molyneux, or his team at 22Cans, before Eurogamer had contacted the studio about the story.

"That's pretty poor, isn't it?" Molyneux said of the whole affair.

"He should have a contact here. That's pretty shoddy for us to not keep him posted. I totally and absolutely and categorically apologize. That isn't good enough and I'll take it on my own shoulders that I should have made sure he was communicated with. We will from today onwards do that."

From: www.gamespot.com


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