Sunday, 29 September 2024
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From: www.gamesradar.com

From: www.gamesradar.com

Rainbow Six: Siege, Mortal Kombat X, Axiom Verge - The Lobby

Added: 31.03.2015 20:13 | 1 views | 0 comments


Aaron Sampson tells us about his time with Rainbox Six: Siege, we go over all the confirmed Mortal Kombat X characters, and Peter Brown & Jeff Gerstmann talk Axiom Verge.

From: www.gamespot.com

Dave#39;s Monthly Meikle-hammering... Friends are overated

Added: 31.03.2015 16:30 | 21 views | 0 comments


We love games, and so does OPM's bitter Scotsman Dave Meikleham. But sometimes it all get's a bit too much and his angry-glands kick into sweaty overdrive.

Here he'll tell you what's most got his ire. This month...Why friends aren't everything

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Stop forcing me to have pals, video games! Look, I’m perfectly happy being Norman No Mates. I hate the world and it hates me right back. It’s a situation I’m comfortable with. I may be a cantankerous sod, but my PS4 shouldn’t punish me for being such a hate-filled social leper. Meiksy’s gaze of scalding fury is focused on you, Destiny.

You know how long I’ve been after the Crota’s End Titan Raid helmet? About 30 friggin’ hours. damn you to moon hell, Crota! The reason I’ve been unable to obtain said shiny head trinket: I can’t get five actual human beings to go through the bloody Raid with me.

Contrary to my near constant Scottish surliness I do actually possess living, breathing human friends. However, having five other chums who all play Destiny and getting those compadres to all give up hours of their spare time on the same evening is a strategic undertaking of such Scrotum-crushing savageness, it’d have even Sun Tzu blubbering into his famous book. God I hate my Titan’s hat.

A matchmaking option in Bungie’s MMO hybrid would certainly improve my chances of bagging a magic space cap, then. Yet interweb buddying up can’t fix all my epically moany PSN problems. Just take Evolve. The games I’ve played with randoms so far have devolved into almighty monster-slaying clusterf**ks; a by-product of a group of silent strangers teaming up and failing to talk.

To get the most out of Turtle Rock’s monster-minded shooter, constant communication is required at all times to use your group of Hunters combining their abilities effectively. That means you really have to play with at least three actual chums who all own the game. Bottom line: freddy friendless is royally screwed.

Meiksy angry! Meiksy smash! Yes, it’s that time of the month for your favourite Highlander to vent his furious neeps-loving spleen. This month, my peppery wrath is focused squarely on video game ‘heroes’… specifically clean-cut ones designed and approved by soul-evaporating committee thinking. The next games character I see wearing any combination of hoodie/trenchcoat/cap is so getting a Glesga Kiss to the face. Stop making everyone so damn good at everything! I don’t want Arno leaping across Notre Dame in a single bound.

I’d rather the cack-shinned hobbler who can barely shimmy through an open window without squirming around like he’s attempting to solve advanced calculus while Mary Antoinette hurls rotten Escargot at him. Preferably, physical and physiological shortcomings wouldn’t come via glitches, either; but hey, I’ll take character weakness wherever I can get my dirty mitts on it.

Y’know what’s interesting: human flaws. I don’t want Johnny Chiselled Chest punching terrorism in the pelvis while letting off patriotic one-liners in between necking a hapless damsel. No, I want self-destructive jerkweeds who are crippled by faults. I’d rather a middle-aged alcoholic with a Burger Shot addiction or a fondness for supping Kong Whisky at 6am in a bar in Rio. Never change, Mr De Santa/Mr Payne.

Just look at Life Is Strange or Grim Fandango. While the parallels between a failing skeleton travel agent and two troubled young women aren’t immediately apparent, stare a little closer and you’ll see characters defined by struggles and insecurity. Sod off perfection! Aiden Pearce and his perfect coat lapels can do one by comparison. It’s time to start embracing glorious failure, devs.

Urge to rant… rising. Yes, I’m feeling as agitated as ever this month. Blame my dour, super sweary demeanour on the absolute savaging my poor ear holes have been forced to endure these past few months. Don’t get me wrong, my lugs are happy to put up with the booming noise of COD gunfire until the deaf cows come home. What they can’t stand? The phoned-in awfulness of a disinterested Hollywood actor.

Like many of you, my ears were the subject of a brutal beatdown back in September, when Peter Dinklage put a monotone mangling on Destiny’s (admittedly limited) script. That Mr Rinky Dink avoids the full extent of my terrible tartan wrath is because a) I want to have Tyrion Lannister’s babies and b) his phoned-in patter partially suited the game’s dull droid.

Of course, reasoned discourse has about as much place in this column as Peter Andre at a Mensa convention. That’s why I’m going to tell the entire cast of the Nostromo to royally sod off for their part in Alien: Isolation’s recent DLC. The original cast of Ridley Scott’s sci-fi terror sound as wooden as Pinocchio’s nether regions and the comatose efforts of Tom Skerritt and Veronica Cartwright should replace sheep as the nation’s go-to sleep aid.

Even my beloved Metal Gear can’t escape my straw-berry blonde fury. Say what you want about David Hayter, at least the former voice of Snake sounded half interested. By comparison, Kiefer Sutherland may as well be snoring into a mic for all the emotion he unleashes in Ground Zeroes.

Any big actor who treats VO work with all the enthusiasm of a PPI claim checker is an utter berk. Just look at the calibre of performance GTA V enjoys from little known thesps and tell me Kief and co shouldn’t be ashamed.

You know what really boils my potato? Well, aside from that deep-fat fryer currently on standby in my kitchen for emergency Mars Bar batterings. That’s right: Day One patches. They really are getting out of hand now. Not to point any judgemental digits, but there’s more than one big-hitter we had to drop from the magazine at short notice because of promised-but-not-delivered-on-time launch day download fixes.

Even some of the games that made it still sit squarely in the jerkwad corner. Just look at The Evil Within; a game OPM thoroughly enjoyed but one that throws a techy tantrum should you not have web access. Minus the v1.01 patch, Mikami’s horror shudders around up to 10fps slower than the patched game in certain sections.

We may well live in the magical age of the interwebs, but developers are using Day One patches as far too much of a cheeky crutch. In the era of PS2 and before, your game had to be 100% finished by the time it hit shelves. There was no do-over for the likes of MGS2 or GTA III. If those classics had been blighted by terminal lag or game-breaking glitches that would have been the whole, sad ball game.

The alarming rate of Day One patches in the last few years is bordering on creating a culture of inequality. Some poor sheep farmer in John O’ Groats shouldn’t be forced to endure an experience vomited from hell because he can’t get his PlayStation 4 online through no fault of his own.

Do post-launch patches help devs tweak tasty new games and make them even better? Sure. But too many studios now treat Day One as the beginning of months of colonic irrigation, not the end of a hard-earned journey.

Peter McConnell Interview (Composer, Grim Fandango Remastered) - Alternative Magazine Online

Added: 31.03.2015 3:18 | 31 views | 0 comments


Alternative Magazine Online recently reviewed Grim Fandango Remastered, describing it as a 17-year-old classic LucasArts game remastered in HD, looking and sounding better than it has ever done. This was in large part due to the remastered score, with many of the songs now fully orchestrated by the Melbourne Symphony Orchestra. Therefore, AMO is delighted to welcome back the games award-winning composer Peter McConnell (Monkey Island 2, Indiana Jones and the Fate of Atlantis, Full Throttle) for yet another exclusive online interview!

From: n4g.com

Top 7... Characters who are infinitely more interesting outside of games

Added: 30.03.2015 19:00 | 40 views | 0 comments


Whenever a game gets adapted into some other form of entertainment, it can be something of a crapshoot. The personalities and motivations of your favorite heroes and villains may work just fine in the context of the game, but might feel paper thin when you take away the actual act of playing. Accordingly, when writers have tried to expand on one-dimensional character designs to justify new stories beyond the games, they've been known to take certain liberties that don't always go over too well. That's how we got things like Dennis Hopper as a germophobic, human-dinosaur-hybrid King Koopa, or Sonic's inexplicable obsession with chili dogs.

But every so often, something stupendous happens: a character actually gets better when their identity is entrusted to someone who doesn't make games for a living. What was once a bland or unrelatable character transforms into a fascinating, relatively complex individual, with personality traits and aesthetic redesigns that make the new twist infinitely more endearing than the original. Once you get to know what these seven characters are like outside of their respective games, you'll desperately wish these versions could be promoted to official canon.

In the games: Besides his egg-like physique and gigantic mustache, Dr. Ivo Robotnik doesn't leave much of an impression. Building death machines in his image and is certainly interesting, but Robotnik himself doesn't do much besides show up for boss fights and lose spectacularly every time. I get that he wants to conquer the world, but there's nothing particularly intriguing about Robotnik's rivalry with Sonic.

But in the cartoons: You've got two brilliant varieties of Robotnik to choose from here. There's the seething, dastardly version from Sonic the Hedgehog, who rules over a totalitarian dystopia with an iron fist and a Grinch-like evil smile. Or there's the total opposite (and my personal favorite) from Adventures of Sonic: an insecure, short-tempered buffoon with mommy issues who can't even keep his robot underlings in check. One Robotnik is on par with Darth Vader in terms of imposing malevolence, the other is a woefully flawed egomaniac who you just can't help but root for. In both cases, he's the primary reason you'd watch these shows at all.

In the games: When Dr. Light built Mega Man's little sister, it seems like he set out to make the android embodiment of deeply ingrained Japanese sexism. Whereas her Blue Bomber sibling has the ability to absorb the powers of any Robot Master he defeats, Roll was brought into existence for the express purpose of being a housekeeper. In place of a Mega Buster, she's outfitted with a broom and a vacuum cleaner. Hoo boy.

But in the cartoon: Yes, the animated series still gives Roll a transforming vacuum cleaner where her arm cannon should be. But rather than using it for domestic dusting, Roll can actually suck up incoming artillery and blast it back at her attackers, or suction apart robot henchmen piece by piece. Instead of being a docile child who always hangs back from the action, this teenage Roll has grown out of that frilly little dress and suits up to fight by Mega Man's side. She's got all the versatile combat capabilities of classic Roll's cameos from Capcom's Versus fighting games, without the unpleasant infantilization.

In the games: You're Gilgamesh, a knight clad in gold armor, off to save the magic maiden Ki from the evil demon Druaga. That's about all the plot there is to find in this obscure arcade dungeon crawler that Namco put out back in 1984. Searching for any clues to a deeper narrative proves difficult, because you'll be too preoccupied with the obscenely convoluted methods for surviving the perils of each maze-like stage. How anyone actually managed to complete this game in a pre-FAQ era astounds me.

But in the anime: This strange hybrid of medieval fantasy and zany comedy picks up 60 years after the game leaves off, introducing a new generation of characters (though Gilgamesh and Ki still show up from time to time). The heroics now fall to a resilient warrior named Jil and his ragtag group of tower-ascending Climbers, who have a goofy interplay between them that's in line with what you'd hear in MMO party chat. The for yourself.

In the games: Candy Kong seems like she was designed for two purposes: saving your game, and . This hourglass-figured simian does nothing more than stand there in a pink swimsuit, giving her about as much character depth as a busty stick figure drawn in the margins of a high school notebook. When she's not doting on DK, Candy Kong likes to... actually, that pretty much covers it.

But in the show: Leave it to a French Canadian TV series to do what Rare seemingly couldn't: make Candy Kong feel like an actual individual. Instead of being defined by her relationship with Donkey Kong, Candy has her own problems to deal with. She enjoys her job at the barrel production plant (which finally explains where all those barrels come from), and hopes to one day run the company herself. But Candy constantly has to shut down advances from her lecherous boss Bluster Kong, and deal with the frustration of DK's struggle to emotionally commit. It's not the most progressive redesign in history, but this Candy Kong is centuries ahead of her game counterpart.

In the games: If you're playing an Earthworm Jim level that revolves around Peter Puppy, chances are you're not having a lick of fun. The idea is that Peter transforms from an adorable puppy into a monstrous purple hellhound whenever he's feeling threatened, which is pretty cool. But it's hard to like him when he's constantly beating the snot out of Jim, just because you couldn't master the punishing timing of an escort mission or ace an erratic trampoline-catch minigame.

But in the cartoon: As in the games, Peter often 'Hulks out' under pressure and inadvertantly ends up beating Jim like a drum (usually to the sounds of his , seeing as Jim's voiced by none other than Dan Castellaneta). But when Peter's not going berserk on his super-suited buddy, he's actually quite the timid, sympathetic sidekick, constantly trying his best to stave off his inner beast while he tags along on Jim's wacky adventures. To keep his anger at a minimum, Peter oscillates between chipper optimism and hilariously melodramatic angst. Oh, and he actually has the decency to wear some clothes in the cartoon, instead of prancing around buck naked all the time.

In the games: If Peach (formerly known as Princess Toadstool) had a gold coin for every time she's been kidnapped, she'd have enough capital to be the Bill Gates of the Mushroom Kingdom. This pink-clad sovereign treats being a hostage like it's her trained profession, and the only resistance she can ever seem to muster is a schmaltzy cry for help to her mustachioed suitor. There was that time she got to do the rescuing in Super Princess Peach, but defanged platforming and the ability to attack by crying rendered that role reversal kind of pointless.

But in the comics: Forget Mario. The Princess Toadstool from the Nintendo Power comics is more than capable of saving herself, as demonstrated by her resourceful use of a feather cape to glide right up on out of Bowser's castle. Not only that, when Mario ends up being the helpless prisoner for once, the fair Princess sets up an ingenious switcheroo by trading her dress for Luigi's green get-up. Only in the pages of will you find imagery of Peach threatening to bomb Bowser and his offspring to kingdom come if her demands for Mario's freedom aren't met. If only the games could be so bold with her portrayal.

In the games: Nothing about Meowth really makes it stand out from the original 151 Pokemon, and 718 total designs later, its odds haven't exactly improved. Sure, Meowth might snag a temporary spot in a cat person's Poke-team, and the Japanese koban coin embedded in its forehead is a neat touch. But when your Pokedex is full to bursting with overpowered Legendaries, you're likely going to bench this just-plain-ordinary feline.

But in the anime: This Pokemon's personal story is tragedy defined. Before he started getting into all manner of Pikachu-kidnapping shenanigans with Jesse and James, this particular Meowth did the impossible: he taught himself to walk and talk like a person through sheer force of will. He is the sole member of an entire species to have bridged the gap between human- and Pokemon-kind, and he did it all for a love that may never be reciprocated. Maybe you think that you could never feel moved by a scheming, wise-cracking kitty who sounds like a dialed-down Gilbert Gottfried with a Brooklyn accent. But and I beg to differ. Looks like Team Rocket's making sorrowful tears stream down my face again.

Pretty great, right? If only these characters could be so cool in their respective games. Know any other good ones, like Hudson Horstachio and the gang in the Viva Pinata cartoon? Let me know in the comments below!

And if you're looking for more Top 7 goodness, check out .

Unauthorized Obscenity: The Mature Internet, DOA 5, and Women in Fighting Games

Added: 30.03.2015 5:18 | 8 views | 0 comments


With Dead or Alive 5 coming to the PC, a thrum has erupted in the modding community as many eagerly await the release. Developers ask that fans be PG in their modding, but how naive is that? AUTOMATON's Peter Martin affirms: very.

From: n4g.com

Battlefield Hardline (Part 1) | AUTOMATON Review

Added: 27.03.2015 13:22 | 6 views | 0 comments


AUTOMATON writes: We've got another set of double reviews, this time for EA's latest big title: Battlefield Hardline. Today we're running Peter Martin's take on the game, with another review from Charles Battersby following soon.

From: n4g.com

Game of Thrones Episode 3 - The Sword in the Darkness Review | IncGamers

Added: 24.03.2015 18:18 | 5 views | 0 comments


Episode Three resolves little, but does nudge up the urgency and shuffles some more plot pieces as the series crests the half-way mark. IncGamers' Peter Parrish reviews the latest portion of Forrester misery in Game of Thrones.

From: n4g.com


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