Sunday, 29 September 2024
News with tag Phantom  RSS
First hands-on with Metal Gear Online had us going back for more | Destructoid

Added: 17.09.2015 8:17 | 6 views | 0 comments


DTOID: "While Metal Gear Solid V: The Phantom Pain isn't an insignificant time sucker as is, it did launch missing its competitive online multiplayer component, Metal Gear Online, which was delayed until October 6 on consoles and January 2016 on PC."

From: n4g.com

Metal Gear Solid V: The Phantom Pain Review | The Game Bolt

Added: 17.09.2015 7:17 | 67 views | 0 comments


The end of an era has finally arrived, and with Hideo Kojima still at the top of his game, The Phantom Pain is nothing short of spectacular.

From: n4g.com

Metal Gear Solid 5: The Phantom Pain Xbox One Review - DJ Podcasts

Added: 17.09.2015 6:17 | 59 views | 0 comments


Robert from DJP writes "The great Hideo Kojima/Konami have released the final instalment in the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, set nine years after the events of Ground Zero. You awake from a coma to find out that the events of ground zero left you with some pretty big physical and emotional scars."

From: n4g.com

Metal Gear Online: Watch the First Full Multiplayer Match - TGS 2015

Added: 17.09.2015 5:29 | 43 views | 0 comments


Phantom Pain's competitive multiplayer blends stealth, tactics, and explosions.

From: feeds.ign.com

Metal Gear Solid 5: The Phantom Pain review | GamesRadar

Added: 17.09.2015 5:19 | 24 views | 0 comments


GR: "72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."

From: n4g.com

Metal Gear Solid 5: The Phantom Pain Xbox One Review - DJ Podcasts

Added: 17.09.2015 5:17 | 14 views | 0 comments


Robert from DJP writes "The great Hideo Kojima/Konami have released the final instalment in the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, set nine years after the events of Ground Zero. You awake from a coma to find out that the events of ground zero left you with some pretty big physical and emotional scars."

From: n4g.com

Metal Gear Solid 5: The Phantom Pain review | GamesRadar

Added: 17.09.2015 4:18 | 7 views | 0 comments


GR: "72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."

From: n4g.com

MGS V: The Phantom Pain - Switching Models Results In The Most Bizarre Awkward Cut-scenes... Ever

Added: 17.09.2015 4:17 | 9 views | 0 comments


YouTubes Tactical Modding Operations has released a number of videos in which they replaced the default cut-scenes characters of Metal Gear Solid V: The Phantom Pain with some others, resulting in some really bizarre scenes.

From: n4g.com

Metal Gear Solid 5: The Phantom Pain review | GamesRadar

Added: 17.09.2015 4:17 | 6 views | 0 comments


GR: "72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."

From: n4g.com

Furious Fretwork: Guitar Hero Live Is Not for the Timid

Added: 17.09.2015 2:00 | 82 views | 0 comments


Rocking All Night Long Will Take Skills.

The YouTube Live center is located right next door to the LA office for Konami. Just a few weeks back, journalists got to play the entire campaign of Metal Gear Solid V: The Phantom Pain over a four-day period. Activision only offered three hours to demo Guitar Hero Live, but it was enough time for me to realize that I’m officially excited to play the final retail version next monthhellip; and that I might need a four-day weekend to not suck at it.

From: www.gamerevolution.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved