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30 Crazy Things We Did/Saw in MGSV: The Phantom Pain

Added: 07.09.2015 13:18 | 16 views | 0 comments


MR BLACKMAGIK of the DRM Gamecast writes, "After 100+ hours of gameplay between Bond and myself, we've come across a lot of ridiculous features in Metal Gear Solid V: The Phantom Pain. With plenty more to still experience, here are 30 crazy things we did/saw in MGSV: The Phantom Pain!"

From: n4g.com

Power Up Gaming Weekly Rundown (Sep. 5) | Metal Gear Solid V: The Phantom Pain MGS1-4 Revisited

Added: 07.09.2015 12:18 | 7 views | 0 comments


Power Up Gaming: "In this weeks Power Up Gaming Rundown (name change alert!), our attention turns to what weve dubbed Metal Gear Solid Week and the release of MGSV: The Phantom Pain. PUGs resident MGS fanboy or one of them, at least David Tierney joins regular host Austin Flynn to discuss just a little of what makes Hideo Kojimas iconic series so great."

From: n4g.com

Guilt, Shame, And Quiet: Women In 'Metal Gear Solid'

Added: 07.09.2015 12:17 | 29 views | 0 comments


Forbes: Everyones afraid of Quiet. When she arrives on Mother Base in the early parts of Metal Gear Solid V: The Phantom Pain, soldiers glare at her unfamiliar face, suspecting the sniper whod tried to kill their leader shouldnt be trusted. And she is different, nearly naked in ripped nylons, a thong, bikini top, and burdened with a giant sniper rifle. In nearly every scene shes in, the camera roams over her torso, breasts, and buttocks before its operator remembers she has a face. As often happens with jarringly anatomical women in videogames, Quiets sexualization doesnt seem to be acknowledged by anyone in the game world. She has no expressed libido, nor do any of the games bumblingly inelegant men. The closest thing to erotics come in the small gestures of homoerotic kink that appear between Big Boss and his conscripts. When you approach one from behind and put him in a chokehold for interrogation, he might thank you and ask to be choked harder. In 2013, Hideo Kojima...

From: n4g.com

Metal Gear Solid V: The Phantom Pain lands Konami their first No1 of the year - UK Charts

Added: 07.09.2015 11:17 | 58 views | 0 comments


MCV: Konamis Metal Gear Solid V debuts at the top of the charts this week, but it failed the beat the Week One sales of both the Batman: Arkham Knight and The Witcher III. It is also the best-selling week one for the series so far, beating the sales of Metal Gear Solid 2: Sons of Liberty by 37 per cent. The PlayStation 4 SKU was the best-selling edition, claiming 72 per cent of all sales, while the Xbox One SKU claimed 22 per cent. Meanwhile, the PS3 and Xbox 360 editions formed only five per cent of the stealth titles sales overall. Warner Bros Mad Max debuts in second place, while Gears of War: Ultimate Edition falls to No.3 with a 64 per cent drop in sales.

From: n4g.com

The Phantom Pains open-world shift is a massive risk for Metal Gear Solid, but it pays off

Added: 07.09.2015 10:18 | 12 views | 0 comments


Gaetano Prestia of MMGN writes: Prior to the release of Metal Gear Solid V: The Phantom Pain, Id played the game for almost two hours at various events. Each time the hosts would give us a rundown of the basics and then essentially let us roam free to do whatever we wanted, however we wanted. Heres a little insight into video game preview events: that sort of flexibility and freedom is rare. In hindsight, it certainly suited the style and design of The Phantom Pain, a game that loudly distances itself from the linearity and at-times overbearing narrative drive of its predecessors. Since the games release Ive put in roughly 20 hours, and find myself a mere 12 percent through. Reflecting upon my many mindless playthroughs of the game so far, it had me thinking about the games place within the open-world genre. Does an open-world suit Metal Gear Solid, and is The Phantom Pain really among the genres best?

From: n4g.com

Metal Gear Solid 5: The Phantom Pain how to make GMP quickly

Added: 07.09.2015 9:20 | 6 views | 0 comments


Make a lot of money in Metal Gear Solid 5: The Phantom Pain with these handy tips.

From: n4g.com

30 Crazy Things We Did/Saw in MGSV: The Phantom Pain

Added: 07.09.2015 9:18 | 11 views | 0 comments


MR BLACKMAGIK of the DRM Gamecast writes, "After 100+ hours of gameplay between Bond and myself, we've come across a lot of ridiculous features in Metal Gear Solid V: The Phantom Pain. With plenty more to still experience, here are 30 crazy things we did/saw in MGSV: The Phantom Pain!"

From: n4g.com

Podtoid 304: The Phantom Pain

Added: 07.09.2015 8:19 | 5 views | 0 comments


The Podtoid gang return from Seattle to chat about Metal Gear Solid V, recount tales from PAX Prime, and decide which breakfast cereal mascots would make for the most delicious meals.

From: n4g.com

The Phantom Pains open-world shift is a massive risk for Metal Gear Solid, but it pays off

Added: 07.09.2015 8:18 | 8 views | 0 comments


Gaetano Prestia of MMGN writes: Prior to the release of Metal Gear Solid V: The Phantom Pain, Id played the game for almost two hours at various events. Each time the hosts would give us a rundown of the basics and then essentially let us roam free to do whatever we wanted, however we wanted. Heres a little insight into video game preview events: that sort of flexibility and freedom is rare. In hindsight, it certainly suited the style and design of The Phantom Pain, a game that loudly distances itself from the linearity and at-times overbearing narrative drive of its predecessors. Since the games release Ive put in roughly 20 hours, and find myself a mere 12 percent through. Reflecting upon my many mindless playthroughs of the game so far, it had me thinking about the games place within the open-world genre. Does an open-world suit Metal Gear Solid, and is The Phantom Pain really among the genres best?

From: n4g.com

The Phantom Pains open-world shift is a massive risk for Metal Gear Solid, but it pays off

Added: 07.09.2015 8:17 | 7 views | 0 comments


Gaetano Prestia of MMGN writes: Prior to the release of Metal Gear Solid V: The Phantom Pain, Id played the game for almost two hours at various events. Each time the hosts would give us a rundown of the basics and then essentially let us roam free to do whatever we wanted, however we wanted. Heres a little insight into video game preview events: that sort of flexibility and freedom is rare. In hindsight, it certainly suited the style and design of The Phantom Pain, a game that loudly distances itself from the linearity and at-times overbearing narrative drive of its predecessors. Since the games release Ive put in roughly 20 hours, and find myself a mere 12 percent through. Reflecting upon my many mindless playthroughs of the game so far, it had me thinking about the games place within the open-world genre. Does an open-world suit Metal Gear Solid, and is The Phantom Pain really among the genres best?

From: n4g.com


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