Spurt
Added: 24.03.2015 15:24 | 2 views | 0 comments
Run 'n' gun through a dark place, slaughtering hordes of brain eaters! Pick up coins to purchase new, better weapons and upgrades to be strong enough to kill the boss you will meet in each stage of this action-packed game.
From:
www.miniclip.com
| Destiny: How to beat this weeks nightfall with ease
Added: 24.03.2015 9:21 | 6 views | 0 comments
This weeks Nightfall is Summoning Pits and the modifiers are:
*Nightfall If all players die, you will be returned to orbit.
*Epic - Heavily shielded and highly aggressive enemies appear in great numbers.
*LightSwitch - Minions of the Darkness deal much more melee damage.
*Angry - Minions of the Darkness won't flinch, even after massive damage
*Arc Burn - Arc Damage from any source is greatly increased
From:
n4g.com
| Me-Time Gamer Podcast - Episode 9
Added: 22.03.2015 2:21 | 8 views | 0 comments
Jonathan from Me-Time Gamer writes:"Episode 9 of MTG Podcast features new releases for the week of March 24th, News about ps4 2.5 firmware update, Life is Strange episode 2 release date and more. No Ping of the Week this week."
From:
n4g.com
| Spurt
Added: 20.03.2015 16:21 | 10 views | 0 comments
Run 'n' gun through a dark place, slaughtering hordes of brain eaters! Pick up coins to purchase new, better weapons and upgrades to be strong enough to kill the boss you will meet in each stage of this action-packed game.
From:
www.miniclip.com
| Woolfe - The Red Hood Diaries Review
Added: 19.03.2015 23:23 | 6 views | 0 comments
A game like Woolfe: The Red Hood Diaries was inevitable in a media landscape where a grim-and-gritty reboot is as common as films shot in color and in focus. That doesn't make another example of this trend an inherently bad thing, but the pitfalls of such an approach are numerous, and Woolfe provides a harsh lesson in how to fall into all of them. The pratfalling starts early as our heroine, an axe-wielding, platinum-haired, Amy Brown-meets- Red herself speaks in a mix of sub-Buffy the Vampire Slayer modern teenage one-liners and broken, self-loathing pseudo-poetry.
When the game leaves story behind in favor of player interaction, it involves competent platforming and puzzle solving with a small measure of 3D movement and backtracking, but it’s still fairly linear. It's also wholly unremarkable, marred by a score of tiny and annoying but not game-breaking bugs. A puzzle on the second stage requires Red to perform a relatively simple shimmy along a set of pipes to jump across a gap before being drowned in a pile of sludge from above; this stranded me 20 minutes longer than it should have because the game refused to recognize and grasp the pipes on the other side. Long stretches of running from enemies are aggravating because Red snags herself on the edges of walls. Combat is rather boring to begin with, with a light attack, heavy attack, and two magical attacks. Nothing works more effectively than just spamming heavy attack ad nauseum, especially at the frequent moments when hits don't register, which is especially frustrating in sections involving an evil Pied Piper who summons groups of rats. A ground pound attack, which is supposed to make quick work of the horde, rarely connects in the way you think it will, and the group can chip away at Red's energy far faster than she can readjust and aim for whatever's attacking her. Boss fights compound all these issues, with scripted events all suffering from occasional moments of glitchy failure. Woolfe barely comes into its own before it's over, with the entire game taking about 2–3 hours tops. It's apparently only half of a two-part experience, but the halfway mark of the game doesn't show much promise for the second. Adult takes on childrens' stories are a hard balancing act, and the moral of this particular take is perhaps in showing just how much a storyteller has to grow up to get it right.
From:
www.gamespot.com
| Woolfe - The Red Hood Diaries Review
Added: 19.03.2015 23:23 | 1 views | 0 comments
A game like Woolfe: The Red Hood Diaries was inevitable in a media landscape where a grim-and-gritty reboot is as common as films shot in color and in focus. That doesn't make another example of this trend an inherently bad thing, but the pitfalls of such an approach are numerous, and Woolfe provides a harsh lesson in how to fall into all of them. The pratfalling starts early as our heroine, an axe-wielding, platinum-haired, Amy Brown-meets- Red herself speaks in a mix of sub-Buffy the Vampire Slayer modern teenage one-liners and broken, self-loathing pseudo-poetry.
When the game leaves story behind in favor of player interaction, it involves competent platforming and puzzle solving with a small measure of 3D movement and backtracking, but it’s still fairly linear. It's also wholly unremarkable, marred by a score of tiny and annoying but not game-breaking bugs. A puzzle on the second stage requires Red to perform a relatively simple shimmy along a set of pipes to jump across a gap before being drowned in a pile of sludge from above; this stranded me 20 minutes longer than it should have because the game refused to recognize and grasp the pipes on the other side. Long stretches of running from enemies are aggravating because Red snags herself on the edges of walls. Combat is rather boring to begin with, with a light attack, heavy attack, and two magical attacks. Nothing works more effectively than just spamming heavy attack ad nauseum, especially at the frequent moments when hits don't register, which is especially frustrating in sections involving an evil Pied Piper who summons groups of rats. A ground pound attack, which is supposed to make quick work of the horde, rarely connects in the way you think it will, and the group can chip away at Red's energy far faster than she can readjust and aim for whatever's attacking her. Boss fights compound all these issues, with scripted events all suffering from occasional moments of glitchy failure. Woolfe barely comes into its own before it's over, with the entire game taking about 2–3 hours tops. It's apparently only half of a two-part experience, but the halfway mark of the game doesn't show much promise for the second. Adult takes on childrens' stories are a hard balancing act, and the moral of this particular take is perhaps in showing just how much a storyteller has to grow up to get it right.
From:
www.gamespot.com
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