Thursday, 24 October 2024
News with tag Plane  RSS
Xenominer

Added: 28.02.2014 21:18 | 1 views | 0 comments


Achievements: A Mile In My Shoes (Silver): Travel 1609.344m or 1 mile. Block Buildmaster (Silver): Place 1000...

From: megagames.com

No Plans to Replace Uncharted: Golden Abyss Gravity Rush in the PlayStation Plus IGC

Added: 28.02.2014 20:15 | 6 views | 0 comments


Ever since PlayStation Plus first launched for the PlayStation Vita back in November 2012, Uncharted: Golden Abyss and Gravity Rush have been offered as free titles in the Instant Game Collection for both North American and European PS+ members. Last year, it appeared as though both games would be rotating out in November 2013 once 1 full year had passed, but PlayStation ultimately decided to leave them in because we dont feel that it is the right time to change them.

From: n4g.com

Treasure rush miner

Added: 28.02.2014 16:42 | 16 views | 0 comments


Collect the object of similar type by placing the mouse over them. Place the collected object in their required box and animals to complete the levels. Do not collide with other object or else they may collapse on the stage.

Tags: Plane
From: www.fupa.com

Twitch Plays Pokémon

Added: 27.02.2014 23:15 | 7 views | 0 comments


Niall Whitehead explores the new and twitchy dimension of Pokémon Red

From: n4g.com

Square Enix brings a mystery game with Die Hard roots to PS4 and Xbox One

Added: 27.02.2014 17:00 | 4 views | 0 comments


Like so many things, it started with Die Hard. At a preview event on Wednesday, Square Enix executive producer Naoto Sugiyama told me that the seed of inspiration that would grow into the game Murdered: Soul Suspect was planted when the game's creative director, Yosuke Shiokawa, was watching the 1988 action classic. The film's hero, John McClane, will seemingly stop at nothing to thwart the criminals who have taken over Nakatomi Plaza and rescue his wife and the other hostages in the process. But what if McClane got killed, Shiokawa wondered? Would he stop then? What if McClane's determination were so strong that not even death could stop him from accomplishing his goal?

True to this inspiration, Murdered: Soul Suspect began its development as a much more action-focused game than what it is today. But as Sugiyama told me, the narrative hook, the idea of a detective trying to solve his own murder, seemed so interesting that it only made sense to bring that to the forefront of the game and let players experience that investigation for themselves. So now, that investigation is the focus of the game. Having just been rudely murdered by a killer whose attack sends him plummeting out of a fourth-floor apartment, the now-ghostly Salem, Massachusetts, cop Ronan O'Connor cannot move on from this world and be reunited with his beloved (and similarly deceased) Julie until he has resolved the business of his own unsolved murder.

Sugiyama said that some people accuse the developers of copying the conceptually similar game

Ronan O'Connor has had better days.

Ronan also has the ability to pop into people's bodies and listen to their thoughts, or try to influence those thoughts by planting images taken from clues he's discovered. I needed to use this technique to solve an optional side investigation; the spirit of a young woman who had been murdered couldn't move on from this world until she learned what had become of her body. By planting a thought of the young woman in the mind of a grumpy old man who lived in a nearby apartment, I got him thinking about the night that his wife, furious at the noise that the young woman and her partying friends were making, flew off the handle and attacked the victim. Then I popped into his wife's body and planted a thought of the attack in her head, which led to her spilling the beans--as part of her internal monologue--about what had become of the young woman's body. Now that's what I call good police work.

If Murdered: Soul Suspect can consistently use sound logic in its investigations, and can fashion the process of piecing together the details of Ronan's murder into a satisfying mystery tale, Airtight Games and Square Enix could be on to something here. The gameplay felt a bit rough to me; button prompts to uncover clues were sometimes finicky, causing me to miss important details at times even though I'd been standing very close to them. But it's good to see a major release on the horizon that owes a great deal to point-and-click adventures and that's terested in engaging your mind than your reflexes. I'm looking forward to uncovering more of its mysteries when the game is released in June.

From: www.gamespot.com

Square Enix brings a mystery game with Die Hard roots to PS4 and Xbox One

Added: 27.02.2014 17:00 | 3 views | 0 comments


Like so many things, it started with Die Hard. At a preview event on Wednesday, Square Enix executive producer Naoto Sugiyama told me that the seed of inspiration that would grow into the game Murdered: Soul Suspect was planted when the game's creative director, Yosuke Shiokawa, was watching the 1988 action classic. The film's hero, John McClane, will seemingly stop at nothing to thwart the criminals who have taken over Nakatomi Plaza and rescue his wife and the other hostages in the process. But what if McClane got killed, Shiokawa wondered? Would he stop then? What if McClane's determination were so strong that not even death could stop him from accomplishing his goal?

True to this inspiration, Murdered: Soul Suspect began its development as a much more action-focused game than what it is today. But as Sugiyama told me, the narrative hook, the idea of a detective trying to solve his own murder, seemed so interesting that it only made sense to bring that to the forefront of the game and let players experience that investigation for themselves. So now, that investigation is the focus of the game. Having just been rudely murdered by a killer whose attack sends him plummeting out of a fourth-floor apartment, the now-ghostly Salem, Massachusetts, cop Ronan O'Connor cannot move on from this world and be reunited with his beloved (and similarly deceased) Julie until he has resolved the business of his own unsolved murder.

Sugiyama said that some people accuse the developers of copying the conceptually similar game

Ronan O'Connor has had better days.

Ronan also has the ability to pop into people's bodies and listen to their thoughts, or try to influence those thoughts by planting images taken from clues he's discovered. I needed to use this technique to solve an optional side investigation; the spirit of a young woman who had been murdered couldn't move on from this world until she learned what had become of her body. By planting a thought of the young woman in the mind of a grumpy old man who lived in a nearby apartment, I got him thinking about the night that his wife, furious at the noise that the young woman and her partying friends were making, flew off the handle and attacked the victim. Then I popped into his wife's body and planted a thought of the attack in her head, which led to her spilling the beans--as part of her internal monologue--about what had become of the young woman's body. Now that's what I call good police work.

If Murdered: Soul Suspect can consistently use sound logic in its investigations, and can fashion the process of piecing together the details of Ronan's murder into a satisfying mystery tale, Airtight Games and Square Enix could be on to something here. The gameplay felt a bit rough to me; button prompts to uncover clues were sometimes finicky, causing me to miss important details at times even though I'd been standing very close to them. But it's good to see a major release on the horizon that owes a great deal to point-and-click adventures and that's terested in engaging your mind than your reflexes. I'm looking forward to uncovering more of its mysteries when the game is released in June.

From: www.gamespot.com


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