Friday, 11 October 2024
News with tag Power  RSS
Super Smash Bros. Online Code of Conduct to Lay Down Law While Global Smash Power Provides Ratings

Added: 09.04.2014 1:20 | 44 views | 0 comments


Article: Super Smash Bros. Online Code of Conduct to Lay Down Law While Global Smash Power Provides Ratings

Enjoyable online multiplayer for everyone

From: www.nintendolife.com

Jett Rocket II: The Wrath of Taikai Review - SheAttack

Added: 06.04.2014 20:14 | 9 views | 0 comments


To intersect with the Shin'en Spring sale on the eShop: Jett Rocket II: The Wrath of Takai is the sequel to well-received WiiWare title for the original Wii released in 2010. This title takes you on an adventure to the home land of the Power Plant Posse and arch rival Kaiser Takai. Using various platforming perspectives, your trusty jet pack, and other methods, you traverse the barbarous terrain to reach your destination.

From: n4g.com

ESO Power Leveling Method Revealed

Added: 05.04.2014 11:14 | 6 views | 0 comments


A new Power Leveling method has been discovered that allows players in the 30 to 42 range to level extremely fast in Elder Scrolls Online.

From: n4g.com

Power Beyond Recognition | inFamous: Second Son Review - BagoGames

Added: 05.04.2014 8:15 | 1 views | 0 comments


"inFamous: Second Son captures a world in decay and throws it into the palms of your hands. How you manage it is down to you but whatever you choose, you are in for a fantastic experience."

From: n4g.com

Microsoft Illustrates the Power of the Cloud, Why it's a "Huge Deal" and How it Helps Titanfall

Added: 04.04.2014 22:14 | 5 views | 0 comments


Partner Development Lead Frank Savage held at speech during a livestreamed conference at Build, explaining how the power of the cloud can actually be used in practice, and bringing an example that many probably wouldnt expect, especially after yesterdays demonstration.

From: n4g.com

Watch Dogs and the Terrifying Power of Smartphones - Gamespot

Added: 04.04.2014 20:15 | 3 views | 0 comments


Gamespot : "At one point in the development of Watch Dogs, a problem surfaced during the game's performance capture process. It had nothing to do with the elaborate array of cameras Ubisoft had rigged up in its Montreal capture stage, nor did it involve the computers used to turn those acting performances into in-game character animations. No, this problem was of a slightly less technical nature. There were no pockets on the actors' suits. Normally, this wouldn't be an issue. But that day the Watch Dogs cinematics team was shooting a scene that required the game's main character, Aiden Pearce, to reach into his pocket and pull out a smartphone. Pearce is an urban vigilante with a mastery of electronics bordering on terrifying, so even an ordinary movement such as this had to be executed with careful gravitas. And so the crew had to think of a solution. Could they sew in pockets? Nope. The spandex unitards actors wear on these shoots are adorned with hundreds of tiny sens...

From: n4g.com

Xbox Boss Promises to Prove the Power of the Cloud, Says Today’s Demo Wasn’t Just Throwaway Work

Added: 04.04.2014 14:03 | 3 views | 0 comments


Which Xbox 360 to buy An Xbox 360 buying guide The Xbox 360 is Microsoft's popular gaming system. It consists of a console that is compatible with DVDs and video game disks in the Xbox 360 format. The Xbox 360 is widely available in both retail and online stores. Microsoft announced Nokia chief Stephen Elop will take the role of Executive Vice President of Microsoft's Devices group, one of three appointments made by the company's new CEO, Satya Nadella. Elop, the head of the Finnish smartphone maker acquired by Microsoft for $7.2 billion, will report directly to Nadella. Microsoft (MSFT) [...]

From: videogames.gameguidedog.com

News: Power of the cloud demonstration gives hope to Xbox One owners

Added: 04.04.2014 11:27 | 2 views | 0 comments


See with your own eyes how the cloud could transform gaming.

A demonstration given at Microsoft's annual Build developer conference running on PC hardware finally shows off a tangible reason to be slightly excited by cloud computing.

What you see are two systems running a destruction simulation, one running on local hardware only and the other making use of cloud computing. Simply put, the system with the cloud could maintain a steady 30 frames per second with lots of destruction going on, whilst the other system slowed to around two frames per second.



It remains to be seen if this kind of performance could be...



From: www.videogamer.com


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