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Deception IV: The Nightmare Princess Promotion Trailer

Added: 15.05.2015 18:34 | 4 views | 0 comments


Deception IV: The Nightmare Princess is coming to PS4, PS3 and PS Vita on 14 July in North America and 17 July 2015 across Europe. The Nightmare Princess follows on the heels of Deception IV: Blood Ties which revolved around Laegrinna, a deceitful fragment of the Devil’s soul whochose between Sadistic Torment, Elaborate Death, or Humiliating Demise, to defeat her foes through trickery. In this new installment players not only relive Laegrinna’s entire pursuit to free her father, the Devil, from his eternal prison; they also get introduced to an entirely new, wickedly sadistic, and infernally mischievous character: Velguirie. Velguirie’s story is covered with a shroud of mystery and the player will have to solve the one hundredquests in the brand new Quest Mode to find out who she really is. The only certainty is that Velguirie is an incredibly dangerous creature that takes extreme pleasure in setting up intricately complex combinations of traps to lure her victims to their untimely- yet in her eyes wildly entertaining- death. Taking the franchise’s spirit of casting the player in the side of evil up a notch, Velguirie has a unique set of abilities that grow with every successful quest completion. With an immense selection of traps at her disposal she can also try to defeat the previous protagonists of the Deception series and add them to the player’s arsenal. Rolling boulders and spring boards, falling bathtubs and banana peels, balance beams, human cannons, spiked walls, horse-heads and iron maidens are only a few of the more than 180 traps that players can choose from to create the funniest, darkest, or most elaborate combos to defeat their adversaries.

From: www.gamershell.com

Deception IV: The Nightmare Princess Promotion Video and Screens

Added: 15.05.2015 18:34 | 4 views | 0 comments


The follow up to Deception IV: Blood Ties coming this July

From: www.gamershell.com

Etrian Odyssey 2 Untold: The Fafnir Knight Ariana Video and Screens

Added: 15.05.2015 9:13 | 14 views | 0 comments


Meet Arianna, the Princess of Caledonia, and one of the five party members in Etrian Odyssey 2 Untold#039;s Story mode

From: www.gamershell.com

​Etrian Odyssey 2 Untold: The Fafnir Knight Will Be Getting Three Home Screen Themes

Added: 15.05.2015 5:25 | 14 views | 0 comments


Article: ​Etrian Odyssey 2 Untold: The Fafnir Knight Will Be Getting Three Home Screen Themes

Also, a closer look at the main character, Princess Arianna

From: www.nintendolife.com

​Etrian Odyssey 2 Untold: The Fafnir Knight Will Be Getting Three Home Screen Themes

Added: 15.05.2015 5:25 | 14 views | 0 comments


News: ​Etrian Odyssey 2 Untold: The Fafnir Knight Will Be Getting Three Home Screen Themes

Also, a closer look at the main character, Princess Arianna

From: www.nintendolife.com

Etrian Odyssey Untold II: The Knight of Fafnir Arianna Trailer

Added: 15.05.2015 5:00 | 62 views | 0 comments


The Princess of Caledonia brings her optimism to brighten Etrian Odyssey 2: Untold.

From: www.gametrailers.com

Etrian Odyssey 2 Untold Gets Free 3DS Themes, Princess Arianna Trailer

Added: 15.05.2015 1:16 | 17 views | 0 comments


Etrian Odyssey 2 Untold: The Fafnir Knight will get three flavors of 3DS themes.

From: n4g.com

No Need To Rescue The Princess Toren Review | GIZORAMA

Added: 12.05.2015 21:17 | 8 views | 0 comments


Johnny Ohm, GIZORAMA - "The mental or moral complexity of a game can range from Call of Duty shallow to BioShock: Infinite deep, and each side of the spectrum is fine in its own regard. You dont play a round of capture the flag to reflect on Nietzsche, and you dont search out symbolism when all youre looking to do is vent a weeks worth of stress. Toren, a game backed by the Brazilian government (for all thats worth), falls along the deeper end of the takeaway spectrum, and what it lacks in gameplay it more than makes up for with beautiful environments and a runtime that knows when to stop."

From: n4g.com

Toren Review

Added: 12.05.2015 8:01 | 12 views | 0 comments


When you're reflecting on a recently completed game, hating it is just as helpful a feeling as loving it. Whether your opinions are glowing or scathing, strong feelings in either direction mean that you'll have plenty to share with others when the topic comes up. It's the middling game--inoffensive but unremarkable--that really haunts you. I don't feel any regret about the time I expended playing Toren, but that's the problem. I don't really feel much about that time at all.

In you direct a small girl known as Moonchild to the top of a crumbling tower. Like the tower of Babel, it was built by people seeking great power who were punished severely for their hubris. Mankind's last hope is a girl trapped inside the tower, doomed to die and be reborn endlessly until she can scale it and slay the dragon that shares her prison. It's a web of myth and mysticism where each individual thread is vaguely familiar but has been woven into something distinct and original.

Dragons never breathe nice things, do they?

Moonchild starts as a toddler stumbling around the overgrown lower level, but the endearingly uncoordinated flopping of her limbs gives way to composure and poise the farther she progresses up the tower. The enchanted sword that takes all her strength to first lift is soon wielded with ease. Aspects of Moonchild's maturation are handled very well, including her evolving design, with one notable exception. In her awkward preteen stage, her childhood dress tears into a convenient deep V-neckline with straps slipping away from her shoulders and three large round gaps in the cloth exposing the majority of her back. This is not what happens when someone outgrows a piece of clothing, and considering that the player saw this same character toddling around in baby bloomers about thirty minutes prior, this phase of her costume evolution comes off as somewhat creepy.

The actual act of climbing the tower involves solving relatively simple environmental puzzles, fending off assorted enemies, and exploring optional dream sequences where Moonchild's mentor explains her situation and some broader philosophical musings about the nature of mankind. This is where the your experience can be seriously derailed; if you skip these optional (and easily missed) sequences, it becomes quite hard to follow the plot. You'll never want for those lofty chin-stroking tidbits, though, even though they're some of the least interesting things the game has to say.

Kind of a Princess Mononoke meets Frozen thing going on here (and I'm into it.)

Storytelling gripes aside, the hands-on feel of playing isn't great either. The best illustration of this comes in the form of the shapes that Moonchild must fill with sand during her dreams. Each dream has at least one of these to complete, and to do so, you hold down the interact button and direct her around the shape's outline. The game very weakly snaps her to the path, but it's incredibly easy to stray. It's even easier if you disregard the warnings and elect to play with a mouse and keyboard instead. (Don't do this. Seriously.) These sand tracings are the most annoying part of the game; even when you perform well (controller and all), it looks like Moonchild has spread the sacred sand with as much care as a toddler spilling cereal all over the kitchen floor.

I wish my problems with Toren ended there, but I can't leave out the times that I somehow managed to wedge Moonchild in places where the camera steadfastly refused to follow, the times when she simply slipped through the floor geometry and fell into oblivion, the times when Moonchild's arms froze in place while her legs continued to animate normally, the times that her sword hit foes with so little effect that I kept attacking, not realizing that they were already dead, the times that I took a jump too early but the game graciously floated me over to the destination platform as though I'd triggered some sort of moon gravity mode, the time that I fought the dragon, fudged the timing, and darted back to regroup before it could perform its “you're too slow” instant kill... only for the game to snap Moonchild back into its talons anyway.

Disclaimer: Your sword may vary.

And yet Toren is not without its charms. In spite of some conspicuously low-quality models, it's a delightful thing to look at: its colors are vivid, its world is small but detailed, and it doesn't shy away from dramatic use of its camera and lighting effects. A couple of the dream sequences elicited quiet gasps as I proceeded through them, and even the credits (which feature painted illustrations unfurled to a vocal version of the game's beautiful theme) are worth watching.

For all the problems, it's easy to recognize the flashes of something special in Toren. It's a loaf of homemade bread, proofed and kneaded, laid in a pan, and sprinkled tenderly with rosemary but unfortunately pulled from the oven a few minutes before it could pass the toothpick test. However complex the recipe, Toren just feels undercooked.

From: www.gamespot.com


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