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From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

Nintendo won an Emmy, and 9 more strange gaming facts

Added: 16.02.2015 22:00 | 7 views | 0 comments


At a very young age, I longed to play the board game Trivial Pursuit, but I was too young to have the knowledge needed to succeed. From then on I worked hard to collect all the useless knowledge I could in the hopes of one day being the ultimate trivia game champion. That hasn’t really worked out so far, but a handy side effect is I have a ton unnecessary information on subjects such as games, and that information demands to be shared.

Still, in a long career of compiling lists of errata, you end up with a lot of unexpected strangeness that doesn’t really fit anywhere else. But all these little nuggets of unlikely gaming knowledge need a space for recognition as well, so I’ve collected them into one weird place. Ones that will make people go, “Really?” before Googling their veracity. But, believe it or not, these bits of off-the-wall gaming trivia are all real...

The directional pad (D-pad for short) is such a constant in the gaming world that it seems weird that any one company could lay claim to it, but Nintendo did just that for decades. Created for an early portable recreation of Donkey Kong, the cross-shaped input method felt superior to just about any other control at the time, and it’s still a standard for 2D movement. In honor of that achievement, Nintendo was awarded an Emmy to further cement the d-pad’s legacy. That may seem strange, as Emmys are mainly known as awards for television, but the d-pad’s award falls under the ‘science’ section of The National Academy of Television Arts Sciences. Officially Nintendo won it for “” back in 2007, and I think it’s a wasted opportunity that all future controllers didn’t have ‘Emmy Winning!” on the packaging.

The Xbox had a ho-hum debut in 2000, so Bill Gates needed a People’s Champion like The Rock to make Microsoft’s first game machine ‘the People’s Console.’ With no real stars of its own yet, Xbox certainly needed The Rock’s fame to spread the word - way more people had heard of the wrestler than some green dude called Master Chief. So, when people got their at the final version original Xbox and its huge controller in early 2001, the WWE champion was right next to Bill Gates talking up such advanced features as “broadband” and “DVD playback.” Trust me, that was much more impressive back then, especially when you see The Rock towering over the richest guy on the planet.

Jen Taylor is one of a number of voice talent that work on countless games, even if many gamers don’t know her by name. Jen appears in titles as diverse as Left 4 Dead and Guild Wars 2, but her contributions to two of gaming’s biggest series is her real claim to fame. Ms. Taylor spent close to a decade playing Cortana in Halo and Princess Peach in nearly every Mario game, the first ladies of their respective consoles. Jen last played Peach back in 2008, but remains the voice of Cortana, and will likely stay that way until a real-life AI replaces her in 2234.

Pizza Hut is a totally adequate fast food chain many North American gamers have likely consumed at one point or another, perhaps without knowing that there’s a behind-the-scenes connection to games. Prior to his tenure as the United States Nintendo boss, Reggie Fils-Aime worked for Pizza Hut. No mere delivery guy, Reggie was Senior Director of National Marketing for the chain, and oversaw the creation of the radical ‘90s foodbeast, . Reggie also spent time at VH1 when the cable channel had the successful Pop-Up Video series. Between those two jobs, he basically ran about 60% of what I ate and watched in the 1990s.

As illuminated in the 2014 book Console Wars, Sonic’s birth wasn’t an easy one, with a lot of give and take between the Japanese developers and the American executives. The original idea for Sonic (surely no relation to the singer of the same name). The blonde woman in a tight red dress added some sex appeal to the game, something Sega of America executives weren’t really looking for in a game for kids. After some tense discussions, Madonna was booted from the series, and Sonic’s developers would have to wait until 2006 to make their human/hedgehog pairing a reality.

I like this fact because it’s so mathematically perfect. Nintendo loved emphasizing the 64-bit power of its black plastic console, going so far as to put the numeral in the name. But it went much deeper than that. As , the square N logo the system used had 64 sides and 64 vertices. Yes, that could just be a polygonal coincidence, but knowing how precise the Nintendo developers are, and how much they love hiding secrets like this, I’m betting it’s no accident.

The late Steve Jobs is regarded as a genius businessman who changed the way people use technology. But once upon a time he was a techy nerd in Northern California helped expand Atari's burgeoning game catalog. Jobs and dev partner Steve Wozniak were given the assignment to make a single player version of Pong. The resulting game was 1976’s Breakout, which paved the wave for dozens of clones and loosely inspired hundreds more. The proto-shooter netted Jobs some much-needed cash for his next project, though the future tech baron also asked if Atari founder Nolan Bushnell would be interested in investing. Nolan turned him down, giving up a possible 50% stake in Apple Inc. that I'm sure in no way haunts his every waking thought to this day.

NBA fans know Dennis Rodman is as weird as he is talented, so this odd story is par for the course. From the beginning, Dead or Alive featured a character who looked and dressed a lot like the Chicago Bulls champion. Eccentric fighter Zack was part of the roster since Dead or Alive began, but when the character took a leading role in the libidinous Xtreme Volleyball, the fighter started sounding more like Rodman as well. Yes, Dennis became the voice of his own parody, showing either a good sense of humor, or the keen business sense to make a quick buck off a silly tribute to him. Rodman only played Zack that one time, and now that Dennis was recently seen hanging out with a certain North Korean dictator, I’d say Zack’s life of private islands and volleyball contests seems the more normal one these days.

Baseball is regarded as an all-American sport, but when Seattle, WA was in danger of losing The Mariners, the city had to look outside of North America for help. Nintendo's US branch has been headquartered just outside of Seattle for years, so in 1992 Nintendo’s top man, Hiroshi Yamauchi, chose to buy the team as a sort of favor to the town. Nintendo still owns The Mariners to this day - explaining all those Ken Griffey Jr. games - and when Yamauchi passed away in 2013, many sports journalists billed him as ‘Mariners owner’ instead of ‘guy who saved the North American video game industry’ - admittedly, the latter takes up way more space in headlines.

Ed Boon has been serious about Mortal Kombat ever since he co-created the series with Jon Tobias. One such sign of Boon’s devotion to the series is that, even as it enters its third decade, Boon still voices MK poster boy Scorpion. Boon voiced him in every installment until 2011’s Mortal Kombat reboot. Scorpion’s new voice was Patrick Seltz, but his catchphrase ‘Get over here!’ was still shouted by Boon. As strange as it may sound for Scorpion’s voice to subtly change in battle, it’d be hard to hear anyone else shout that famous line.

Those are the most randomly weird facts I could cobble together today, but if you have anything else to add to this, make your case in the comments below!

Desperate to learn more trivia? Check out .

9 villains who just needed a little more love

Added: 13.02.2015 23:00 | 19 views | 0 comments


Video game ne'er-do-wells get into the villainy business for all kinds of reasons: greed, jealousy, megalomania, maybe even because they think the hero simply needs somebody to fight. But let's take it one step further back - what causes them to fall in with such a bad crowd in the first place? Turns out that they just want what we all want, man: love.

Rough childhoods, absentee parents, lack of recognition, unrequited romances - yet we sweep them all into the same category as those one-dimensional bad guys who just want to wreck shit for no good reason. Shameful! So I say no longer. Come with me as I recognize some of gaming's most despicable villains who really just need somebody to cuddle.

I don't know what awful reproductive events transpired to bring Bowser Jr. into the world, but at the start of Super Mario Sunshine, his dad has him convinced that Princess Peach was an important part of the process. Biology aside, you can't blame Jr. for wanting the Mushroom Kingdom's vision of grace and gentleness in his life, given what must have been a pretty rough upbringing in the Bowser household. The little fella just wants a hug from a pair of arms that aren't wearing spiky bracelets.

I'm not sure what gives it away - maybe how Peach doesn't seem to recognize him, maybe that she despises his father, maybe the fact that she has soft human skin instead of a spiny turtle shell - but Jr. eventually realizes that she isn't his mother. If my dad manipulated my deep maternal longing as part of his evil schemes to kidnap a princess and rule the world, I'd probably be a bit upset. To be fair, I had parents who tried to raise me to be a good person rather than as a living, breathing tool of vengeance.

If four of your closest friends all decided to up and leave one day without telling you why, you'd probably be a little upset, right? Welcome to the first installment of Life Sucks with Skull Kid. Later on they briefly return, only to banish him for pulling endless mean pranks on the residents of Termina. After that, he wanders around for a while, eventually making friends with a nice little Kokiri boy who teaches him a song on his ocarina… and then also disappeared for seven years.

There's no denying that the Skull Kid has a lot of mischief in his soul - that's just the way he rolls. But if all his friends didn't keep vanishing, they might be able to turn that prankster spirit toward more creative pursuits. Seriously, somebody who has the gumption and gusto to be the trick-pulling scourge of an entire kingdom could probably do some really admirable stuff if he put his mind to it. Poor Skull Kid just needs a pal to keep him on track.

I know what you're thinking. "Vaas doesn't need more love, he needs a life sentence or intense therapy, preferably both." And it's true that he does seem to derive a bit more joy from being a murderous, treacherous asshole than the other people on this list. But it all could have been different if he'd literally anybody to rely on aside from Citra.

If you've finished Far Cry 3, you know that Citra doesn't quite match the the noble resistance leader image she tries to cultivate. Vaas learned that a long time ago. Maybe, aside from ordering him to kill people to prove his Rakyat loyalty, she was a loving adoptive sister. But judging by the really unhealthy way Citra uses sex as a carrot-on-a-stick for her most loyal soldiers, I'm guessing there was some more creepy shit going down there. You can't blame Vaas for ending up a little bit off and betraying his people (whatever that means). You can still blame him for kidnapping outsiders and selling them into slavery though, because that's just an uncool thing to do in general.

If you didn't play Mass Effect 2's Overlord DLC, you never met the Mass Effect series' most sympathetic antagonist. I could recount the sad story of David Archer leading up to his encounter with Shepard, how his brother Gavin was using him to command the Geth to claim their armies for Cerberus… To be honest, it's pretty much Rain Man, if Tom Cruise had abused Dustin Hoffman's talents for memorization and calculation by strapping him into a computer to dominate a synthetic life form instead of making a couple bucks at a blackjack table.

That's pretty much the definition of being a shitty brother, right there. Inevitably the plan goes sideways, David's consciousness is shattered, and he takes over the entire facility and kills almost all of its occupants. His story can have a happy ending if you free him from the machine and take him to the Grissom Academy, at least.

You might know the phrase 'publish or perish' if you're familiar with the cutthroat world of academia. It means you have to regularly conduct valuable research and publish your findings if you want to remain relevant and thus eligible for jobs or tenure - but for Dr. Wily, it was more like 'publish and perish'. Whatever brilliant contributions he made to the field of robotics, Dr. Light was always a step ahead of him, scooping up all the praise and international goodwill.

Wily just wanted some recognition for his almost-as-impressive body of work, but they don't give out runner-up Nobel Prizes. The jealousy drove him mad, and he decided to forsake love and admiration for total domination, reprogramming Dr. Light's robot masters to seek global conquest. Dr. Light rebuilt his beloved lab assistant, Rock, into a war machine to fight the Wily menace, and the bad feelings have gone on ever since. Maybe next time Light could just share the spotlight?

Ok, what's rule number one for maintainers of balance and observers of history? Aside from "don't have sex with your ancestors" and "don't tell anybody the lottery numbers"? That's right, it's "don't fall in love". But poor Cia spent a little too much time watching the era-spanning exploits of Link instead of reading the Triforce overseer rulebook, and she ends up developing a huge crush on him.

While she knows that her duties will never permit her to be with the hero in green, she becomes massively jealous of Princess Zelda, who can't seem to throw a musical instrument without hitting some incarnation of him. Those feelings (plus some demonic possession) drives her to take over Hyrule so… so she can be with him? The guy who always fights and kills whoever's trying to take over Hyrule in any given week? Hm. She didn't really think this one through. But such is the weakness of a lovesick mind, I guess.

Gary Smith is really bad news in Bully. Aside from endlessly scheming to take over Bullworth Academy, he also makes it his personal mission to completely undo every little bit of social standing that new kid Jimmy Hopkins manages to cobble together (once he goes off his meds, anyway). Seriously, he probably tortures small animals when he's not busy drawing up complex schemes to turn all the school's cliques against each other.

Here's a protip for any parents reading this: if your child is very likely an undiagnosed sociopath, you probably shouldn't drop him off at a crappy boarding school, set him up with an awful therapist in town, and disappear from his life. I don't know if Gary could ever expect to live a normal life free of megalomaniacal/homicidal urges, but a little more parental involvement could have kept him from "primary antagonist" status, at the very least.

Is Revolver Ocelot a villain or a hero? That's tough to say with 100-percent certainty about almost any of Metal Gear's recurring characters, but Ocelot is a particularly dense knot of duty and deception. Since you end up shooting at him more often than not, I'm going to say he's a villain for the purposes of this article. Baddie cred established, what's love got to do (got to do) with it? Just about everything.

Ocelot is the son of The Boss and The Sorrow, but he's babynapped soon after birth by the Philosophers, the increasingly nefarious international organization both of his parents work for. Would the pair have retired from international super-soldierdom to raise their kid if given the option? I kinda doubt it, but at the very least they wouldn't have let him be raised in secret military academies to become an instrument of the Philosophers' will. Unlike most of the sad kids in this article, Ocelot's parents really did care about him - the Sorrow even agreed to let the Boss kill him rather than risk Ocelot's life - they just weren't allowed to show him that love.

Being the child of a demon father and an elf mother sounds kinda metal, but it actually sucks. Hard. Isair and Madae, the sibling antagonists of Icewind Dale 2, found that out when their mother ran out of the room and jumped off of a cliff as soon as she saw their wrinkly little devil wings and cloven hooves. Not a great start, they actually had a pretty decent childhood under the care of a benevolent priestess who sheltered them from the outside world.

But when that priestess passed away (I don't think she threw herself off a cliff) the townsfolk got their pitchforks and torches and proceeded to undo their kindly upbringing. Cast off and accepted neither by humans nor fiends, they strike off on their own and try to create a new world order where their kind can live without fear for their lives… until a bunch of adventurers come around and boot them into another plane. To think, this all could've been avoided if people weren't so awful about the whole "half-fiend" thing.

But those are just some of the poor, villainous souls who could've done with a few more hugs in their formative years. Can you think of any more villains who just needed a little more love? Let me know in the comments below!

Want some more villainous insight? Check out these

Twilight Princess Podcast

Added: 13.02.2015 3:10 | 4 views | 0 comments


Thirty Nerdys Matt and Gina talk about what it was like completing Twilight Princess for the first time, nine years after the game originally debuted! What did Matt think of Twilight Princess? How does it stack up against other Zelda games? Is it worth playing? The couple talk about these things and their Thirty Nerdy podcast!

From: n4g.com

Price drop: $3.00 off Adventure Time Card Wars Princess Bubblegum vs Lumpy Space Princess Collectors Pack, now only $28.79

Added: 11.02.2015 19:20 | 14 views | 0 comments


Save $3.00 on Adventure Time Card Wars Princess Bubblegum vs Lumpy Space Princess Collectors Pack! The price of Adventure Time Card Wars Princess Bubblegum vs Lumpy Space Princess Collectors Pack has been dropped by $3.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

From: feedproxy.google.com

Just kiss already! Gaming couples that are meant to be

Added: 10.02.2015 22:00 | 13 views | 0 comments


It's a classic trope in the entertainment industry. Take your hero and his or her obvious love interest, add in some long, meaningful stares and a few moments when they almost kiss, and then tease, tease, tease. It's all-too-obvious to their friends, enemies, and everyone else in the surrounding solar system that these two are meant to be together - but for whatever reason they just won't seal the deal (with a kiss, I mean).

Video games have their fair share of long-standing relationships, ever teetering on the edge of romance. Granted, these couples have a lot on their minds and not a lot of time for love, what with having to save the world and all that. With any luck some of the entrants on this list will stop opening chests long enough to open up about how they feel - after they've defeated the last boss, of course.

Fair warning, we're going to get into spoiler territory with all games mentioned.

They first met back in: The Legend of Zelda (1986)

There have been many women in Link's many lives, but none have featured as prominently as Princess Zelda. Throughout the ages, these two have been brought together time and again, as if the fates themselves were conspiring on their behalf. Even so, their relationship has never evolved beyond a kiss on the cheek or a brush of the hands. Despite the fact that they've saved each other's skin over and over - and clearly care for one another - neither has been willing to string those three little words together.

Remember Spirit Tracks? Remember all the long, meaningful glances, blushing, and hand holding going on in that game? Or what about Skyward Sword, where it's implied that Link and Zelda end up together after Zelda decides to remain on the surface, but who's to say for sure? There are some exceptions, of course, such as in Twilight Princess where childhood friend Ilia is Link's main squeeze. But these are the exceptions. Maybe one day Zelda will

They first met back in: Kingdom Hearts (2002)

Poor Sora just can't spit it out, can he? Since the beginning of the franchise, Kingdom Hearts has been playing up Sora's feelings for Kairi. But there's always another quest - or another kidnapping - that keeps the two apart. In Kingdom Hearts 2, Saix even tells Kairi she is "the fire that feeds Sora's anger," which sounds like a really weird thing to write on a Valentine's Day card.

The ways and means in which the Kingdom Hearts games telegraph Sora's feelings for Kairi (and vice versa) are so frequent and numerous that I can't squeeze them all into this paragraph - let alone this feature. Needless to say, these young lovers have been pining for each other for well over a decade now, and apparently we've had to wait for the power of next-gen consoles to finally bring them together.

They first met back in: Resident Evil 2 (1998)

Ah, now here's a fun couple. Despite the fact that they're always pointing loaded firearms at each other, openly attacking each other, and periodically double-crossing each other, Ada Wong and Leon Kennedy have been doing the Resident Evil-equivalent of flirting for the past 17 years. One of them had better make a move before they finally kill each other for good.

In all seriousness, Ada does seem to harbor some genuine affection for the often bewildered Leon. One of the most prominent examples , where an injured Ada confesses "I don't want to lose you." More recent examples can be found in Resident Evil 4 and 6, where Ada seems to jump between toying with Leon and expressing genuine empathy. Of course, since Ada can only express herself in cliched, action movie dialog at that point, getting her true feelings across is a challenge.

They first met back in: StarCraft (1998)

Love conquers all, right? Right? Perhaps, but Kerrigan - better known by her punk rock moniker The Queen of Blades - is betting it'll take more than some mushy feelings to bring down an ancient evil threatening the galaxy. And she reached that conclusion just moments after finishing her first date with on-again, off-again squeeze Jim Raynor. Granted, this "date" involved teaming up to murder an old man in his office, but let's not get into semantics.

Kerrigan and Jim are destined to fail, and that's exactly why you want to root for them. Their jobs come first for the time being, what with that ancient galactic evil and all, but when Jim finally puts down the bottle and Kerrigan hangs up those blades, wouldn't it be nice to see the two of them ride off into the galactic sunset together? Maybe I'm just a romantic...

They first met back in: Prince of Persia (2008)

Healthy relationships are not without conflict and turmoil. It's overcoming these rough patches, and moving forward, that makes a relationship strong. Elika and the Prince have certainly experienced their fair share of turmoil. After going on an adventure together filled with teamwork and flirtatious remarks, the stage seemed set for a classic "happily ever after" ending. Instead, it went sour, in a big way.

You see, at the end of the game the Prince is faced with a sadistic choice: either let the woman he's fallen for remain dead, or let an ancient evil rise again (thereby undoing everything accomplished in the game) to bring her back to life. He chooses the latter, and she resents him for it. Sadly, with no sequel plans on the horizon, it is unlikely these two will ever get to work out their whole resurrection disagreement and make amends, in spite of the chemistry they share.

They first met back in: Half-Life 2 (2004)

This is an odd one, seeing as how Gordon's perpetual silence makes their relationship a little one-sided. Or maybe you're one of those people who thinks Gordon is talking and we, the players, just can't hear him. At any rate, the games have heavily implied Gordon and Alyx are destined to be together, with the bubbly Alyx taking a liking to the stoic doctor from the moment they first meet.

After that fateful encounter, the pair save each other's skin a few times, with the most memorable - and relationship-affirming - instance occurring in Half-Life 2: Episode 2. Here, Alyx is mortally wounded, and through an ancient, alien ritual she is healed with the aid of the Vortigaunts who "weave the Freeman's life with her's." Alyx seems cool with all this, and even gets a little flustered when her father mentions the possibility of grandchildren. All that's left is an affirmation of love fans have been waiting eight years (and counting) to hear.

They first met back in: Enslaved: Odyssey to the West (2010)

Monkey and Trip go through a real relationship arc throughout the events of Enslaved. They start out as, essentially, adversaries, with Monkey acting as Trip's unwilling slave and guide through the robot-infested wasteland. Gradually, their budding relationship grows into a sort of begrudging acceptance, then friendship, and then something more than friendship.

This all culminates in Trip offering to release Monkey from his servitude, and Monkey choosing to remain by her side. At this point it's clear just from the looks they give each other that these two are in love, but that all sort of gets swept under the rug once the ending starts. Somewhere between all the giant robots and the memory pyramid Monkey and Trip's relationship falls by the wayside, presumably to be picked up in a sequel we'll likely never see.

Life is too short for missed opportunities. Better to have loved and lost, as they say, than to have never loved at all. And when you have an attraction as strong as the entrants on this list, the whole 'love' part should come pretty naturally. Rejection sucks, sure, but you can't let it slow you down when the love of your life could be on the line.

And for more lovey-dovey fun on GR+ be sure to check out .


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