Monday, 07 October 2024
News with tag Princess  RSS
3DS Game of the Year 2013 Winner

Added: 12.12.2013 8:00 | 0 views | 0 comments


The Legend of Zelda has seen plenty of interpretations, but at the core of each game (more often than not) is a young hero struggling to break the cycle of the past. With each Zelda game comes familiarity--that's part of the charm--but rarely does Nintendo opt to play with the series' formula as readily and gleefully as it has with A Link Between Worlds.

This handheld adventure weaves together the best elements of the series--exploration, puzzles, and beautiful, considered combat--with such flair and panache that you'll be thinking of Hyrule's nooks and crannies long after you shut the lid on the 3DS. Its core feature, the ability for Link to turn into a painting and traverse the walls, throws open a whole new perspective that makes you look at Hyrule in a new way. The dungeons pay homage to predecessor A Link to the Past, but each carefully constructed corridor is a bountiful, fresh experience for newcomers and veterans alike. You could define it as a sequel, but that wouldn't do it justice: A Link Between Worlds is so much more than that.

It's the most imaginative title in the series for a good long while, and a game so quintessentially Nintendo that it reminds us why we love them so much. Whereas Twilight Princess and Skyward Sword felt burdened by the series' lofty and weighty history, A Link Between Worlds feels revitalized, spurred on, and freed by it. If only all games could ripple with as much excitement and imagination as this one.

From: www.gamespot.com

Adventure Time: Explore the Dungeon Because I Don't Know Review | OXM

Added: 12.12.2013 2:22 | 2 views | 0 comments


With its retro graphics and chiptune music, Adventure Time: Explore the Dungeon Because I Dont Know initially seems to be a charming extension of the hit TV series. Prisoners have apparently found a way to escape from the dungeon built underneath the Candy Kingdom, leading Princess Bubblegum to charge heroes Finn and Jake with the task of exploring its 100 levels to figure out just whats going on.

From: n4g.com

Princess Cake Deco

Added: 10.12.2013 16:42 | 4 views | 0 comments


dressupgirlus.com - Guys, our princess loves cooking so much. Let's help her make a wonderful cake today. Have fun with this cooking game.

From: www.fupa.com

Barbie Princess Nail

Added: 08.12.2013 16:41 | 8 views | 0 comments


centerbarbiegames.com - Guys, Barbie is a princess. And tonight she is going to participate at a royal party. She wants to have perfect manicure and of course stunning dress. Let’s style her nails and choose a perfect outfit for her. Don’t forget to create a suitable hairstyle for our princess.

Tags: Princess
From: www.fupa.com

Zelda: Mystery of Solarus XD 1.7.1

Added: 07.12.2013 5:46 | 5 views | 0 comments


Join Link in a new humorous adventure where he seems he lost everything including Princess Zelda.

From: games.softpedia.com

Adventure Time: Explore the Dungeon Because I DON'T KNOW Review

Added: 06.12.2013 22:53 | 3 views | 0 comments


Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.

Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.

Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.

Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.

, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.

There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of Adventure Time won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.

From: www.gamespot.com

Adventure Time: Explore the Dungeon Because I DON'T KNOW Review

Added: 06.12.2013 22:53 | 3 views | 0 comments


Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.

Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.

Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.

Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.

, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.

There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of Adventure Time won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.

From: www.gamespot.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved