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News with tag Project  RSS

From: www.gamesradar.com

F1 2015 review | GamesTM

Added: 11.09.2015 10:17 | 4 views | 0 comments


GamesTM: Ultimately theres just not enough to get excited about. Tense and exhilarating racing also exists in the likes of Project CARS, a game with far more depth for those seeking a long term indulgence.

Tags: Project
From: n4g.com

Hatsune Miku: Project Mirai DX Ships to Europe, Video Released

Added: 11.09.2015 8:32 | 18 views | 0 comments


Cuter than ever, Miku and friends are back

From: www.gamershell.com

Unreal Engine 4 Tittle Project HIT Name Changed to Heroes of Incredible Tales

Added: 11.09.2015 6:17 | 89 views | 0 comments


Nexon Korea Corporation, a subsidiary under Nexon, has just announced that the company will team up with Barunson EA to publish latest 3D RPG Heroes of Incredible Tales(HIT) which previously known as Project HIT. HIT is scheduled to release for iOS and Android late this year in Korea, and English version could be later.

From: n4g.com

The Witcher 3 HOS Download Codes Exchange Website To Be Launched Soon, Gwent Decks To Be Localized

Added: 11.09.2015 5:17 | 68 views | 0 comments


GS:" Earlier this week CD Projekt RED confirmed that The Witcher 3 first major expansion called Hearts of Stone is going to be released on all formats and in all regions on October 13th. Alongside the digital release, the Hearts of Stone expansion is going to receive a retail edition which includes a download code for the expansion and two exclusive real Gwent decks, the Scoiat'el and Monsters decks. Some new details on this retail version of the expansion have emerged online in the past few hours."

From: n4g.com

Hatsune Miku: Project Mirai DX Review | G4@Syfygames

Added: 11.09.2015 4:17 | 11 views | 0 comments


G4@Syfygames writes, "The controls are easy to learn, songs are long and substantial, and overall theyre fun. ... Where Project Mirai X stumbles is how it considers its English-speaking players. None of the songs are performed in English, but without any subtitles to make up for it, players have no idea what any of the songs are about other than what context clues they can glean from the visual design."

From: n4g.com

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 91 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.

Laserlife Zapping to PS4 on September 22nd

Added: 10.09.2015 16:00 | 34 views | 0 comments


Good day, fellow video game enthusiasts. I'm Alex Neuse, Project Lead on Laserlife. I'm here today to talk to you about our latest project, which has been a long time coming.

From: feedproxy.google.com

Are Fallout 4 and Witcher III a turning point for Season Passes?

Added: 10.09.2015 15:17 | 57 views | 0 comments


DS: Season Passes have become the scourge of games in recent years. We're not opposed to additional content for games, far from it. But when the cost of a Season Pass matches that of a full game, our alarm bells start to ring. What's worse, so many of these passes offer a paltry amount of content that simply doesn't justify the price. Consider that Season Passes often stick to their high price long after the main game can be bought for fraction of the original cost a few months after release and the farce becomes even more laughable. There are signs of encouragement though. Signs that a balance can be struck for developers and publishers making extra dough and so gamers can come away with good value for money. Right now, we're looking at CD Projekt Red (The Witcher III: Wild Hunt) and Bethesda (Fallout 4) as high-profile candidates to show the rest how it's done.

From: n4g.com

SCEE on Project Morpheus: 'It's a whole new platform of gaming'

Added: 10.09.2015 14:17 | 9 views | 0 comments


VRFocus reports on the statement that Project Morpheus is 'a whole new platform of gaming', according to SCEE's Simon Benson.

Tags: Project
From: n4g.com


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