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The Raven Chapter 3: A Murder of Ravens Trailer (HD)

Added: 24.09.2013 16:47 | 3 views | 0 comments


A Murder Of Ravens is a stimulating, charming and gripping chapter in The Raven – Legacy Of A Master Thief heist/whodunit adventure. Strong emphasis is placed on the narrative of this last chapter; the player needs to pay close attention to every detail as this will put their investigative skills to the test whilst keeping them guessing until the very end of the tale.

From: www.gamershell.com

The Raven Chapter 3: A Murder of Ravens Released and Screens/Trailer

Added: 24.09.2013 16:45 | 8 views | 0 comments


Every thief has a past - not everyone has a future

From: www.gamershell.com

Call of Duty: Ghosts producer on "scary" cost of AAA development

Added: 20.09.2013 22:37 | 6 views | 0 comments


Infinity Ward's Mark Rubin says "it is kind of a bummer that games are getting so hard and difficult to make."

The rise in cost of AAA game development is "kind of a bummer," Infinity Ward executive producer Mark Rubin told in a new interview. He explained that while Activision is a big enough publisher to endure amidst ballooning budgets, not all are so fortunate.

"It's a scary thing, and I'll take my Call of Duty hat off for a second here, but games are becoming harder to make and more expensive to make. And I feel like smaller studios are having trouble. I can't speak for them, but I would think they are having trouble making big games that hit the big AAA market because they're harder to do."

"It is kind of a bummer that games are getting so hard and difficult to make," he added. "People want better and better graphics, they want more realistic looking art assets, and that comes at a cost and that's a hard thing to have to deal with."

"It makes it more difficult for us, so I know it's more difficult for other people as well. The big companies can manage that; we can cover our costs if the costs go up; other studios may not be able to. "

Not all would agree with Rubin's assertion. Capybara Games president Nathan Vella that for smaller independent developers, "the opportunities are wider than they've ever been to be financially successful."

Rubin acknowledged that other companies see the success of Call of Duty and want to match it, but said this can be a troublesome pursuit for creators.

"Companies, big publishers, want to enjoy that kind of Call of Duty success. From a purely artistic standpoint that bothers me a little bit because I want games to just do what they want to do," Rubin said. "Developers should be able to do what they want to do and do what they feel that they do well. "

"Yes, we're successful at it. And yes, our game makes a lot of money," he added. "But we still just love making games."

Discussing the crossgenerational specifically, Rubin said Infinity Ward underestimated what it was getting into at the onset of development.

"Everything that we're doing in this game took way longer than we expected. This is the hardest game I've ever worked on," Rubin said. "It's good for us. And it's also tough because we really underestimated what we were getting into."

Though Infinity Ward is leading development on Call of Duty: Ghosts, the studio is receiving assistance from Neversoft and Raven. These studios are "heavily involved" in the development process and are not merely outsource facilities, Rubin said.

"We didn't want to just have these studios be like outsource houses," Rubin said. "We didn't want to say, 'here's the work you need to do, here's when you need to deliver it, get back to us when you're done.' Raven and Neversoft basically are empowered to be a part of the whole process."

Call of Duty: Ghosts releases November 5 for current-generation consoles and PC, before arriving later in the month for Xbox One and PlayStation 4.

From: www.gamespot.com

The Cost Of Duty: The Studios Behind Ghosts

Added: 20.09.2013 21:21 | 9 views | 0 comments


GI - "While visiting Infinity Ward for this month's cover story on Call of Duty: Ghosts, a constant refrain from those we talked to was how difficult it has been to create the upcoming entry. Calling upon the help of Neversoft and Raven to more than double the size of the development team from Infinity Ward, Call of Duty: Ghosts has shown the difficulty of developing on the next generation of hardware while also making PC and current-gen versions."

From: n4g.com

Legend Of Raven Offers VO Contest, Super Short Deadline

Added: 20.09.2013 19:46 | 9 views | 0 comments



If you’ve ever wanted to have your voice featured in a fighting game, then you better act quickly. Nicalis is hosting a competition to select community member color commentators for their upcoming Vita fighter, Legend of Raven, and submissions are due (checks watch) today.

From: www.cinemablend.com

Legend of Raven on PS Vita: Be a Fighting Game Announcer

Added: 20.09.2013 16:01 | 34 views | 0 comments


Fighting and PS Vita fans, rejoice! If you follow great PS Vita games, you probably know that Legend of Raven, the high-speed, 2D fighter, is coming later this year. And if you don't know about Legend of Raven, where have you been?

From: feedproxy.google.com

Game Under Podcast Episode 25

Added: 20.09.2013 15:24 | 9 views | 0 comments


It's episode 25, and so it's time for a Big Show! Phil Fogg gives us his GTAV impressions, while also updating his thoughts on Saints Row IV and Brothers: A Tale of Two Sons. Tom Towers talks about Saints Row 2 and aurally reviews Mafia II too, as well as The Raven - Legacy of a Master Thief Ep 1, in miniature form. The news gets a going over, and among other previously unasked questions, the two ponder: what is an open world game?

From: n4g.com


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