E3 2013 Preview: Payday 2 is the Next Great RPG Hybrid - JPS
Added: 13.06.2013 10:18 | 8 views | 0 comments
Remember Borderlands? Critics went on about its beautiful blend of RPG elements and first-person shooter gameplay. Following my hands-on with Payday 2, Im convinced that OVERKILLs sequel could be the next great RPG hybrid and heres why.
From:
n4g.com
| Remember Me v1.0.2 Patch
Added: 13.06.2013 8:49 | 5 views | 0 comments
The update will be applied automatically when your Steam client is restarted
From:
www.gamershell.com
| Review: Remember Me is a Game You Wont Soon Forget | FanGirlConfessions
Added: 13.06.2013 0:18 | 7 views | 0 comments
Remember Me takes us to the near-future where human memories have become a commodity. People can easily have bad memories erased and new better ones installed. Of course, this technology comes with a curse some people grow so addicted to the memory services that they are mere shells of their former selves. Then, of course, others are taking advantage of the system capturing memory hunters like Nilin, the aforementioned female protagonist, and removing all of their memories in order to create creatures to bend to their will. Yes, its all very Blade Runner.
From:
n4g.com
| Mario Kart 8 - Preview
Added: 12.06.2013 22:05 | 11 views | 0 comments
Animal magnetism.
High-speeds, inspired items, breakneck hair-pin turnshellip; Mario Kart's always led with these genre-defining aspects, so I wasn't worried about Nintendo's ability to deliver that kind of experience on Wii U. In fact, Mario Kart 8 makes executing the formula look easy. Even with my brief hands-on time, it was obvious that changing nothing would still make for a fun and frantic kart-racer.
Thankfully Nintendo hasn't rested on that, retaining 's glider and underwater sections, but adding magnetic wheels that give Mario, Luigi, Toad, Bowser, and Yoshi the ability to cling to wild tracks that twist and contort, rotating the field a full 360 degrees. Remember Luigi's Circuit on Nintendo 64? The simple track gets flipped and turned to let players put skid-marks on both sides of the asphalt, lengthening a single lap, all in the same space.
First impressions? Nintendo could have relied on a simple HD update. MK8's sharp, colorful textures fly by at a blistering pace, while karts and motorbikes flip over jumps and screech around turns with new found fidelity. It's like being in first place and still getting a lightning strike out of the iconic Question Mark boxes, but Nintendo knows you don't hold the lead without dragging a banana or shell to cover your ass. That's where magnetic wheels come in.
When you're playing the game, you might not notice the flipping track thanks to the lazer-like focus it takes to dominate other racers, but a waterfall flowing in reverse or the glowing blue tires that flip out to keep you stuck on the road will catch your eye. That first Luigi's Circuit-like track provided banking turns that never stopped banking, progressively flipping until I was racing completely upside down. The show floor demo had three different tracks, ranging from straight-forward and simple to complex and winding. The first circuit in particular flew by without a noticeably upside-down moment, but a Delfino Square-esque track gave players a big wall to hover on, as well as a few glider moments.
I took a few left turns and stumbled over alternate paths and hidden short cuts. Mario Kart's tracks have always focused on inventive and varied design, but the only track to really take advantage of that heritage came in the form of Boo's Mansion, where an underwater sequence split into two separate tracks that flung players back into the courtyard from two different angels. Some players launch towards the finish line upside down, while others blast through with four wheels on the ground.
Longtime Mario Kart fans probably won't find much to complain about here, as Nintendo made sure not to break the experience despite the changes on-hand. Wiggling the stick back and forth gives you blue sparks, then red, and then a huge speed boost. I tried snaking (the game-breaking tactic from Mario Kart DS that involves side-winding across the full width of the track to maintain a constant state of boost), but the hop you'll use to start a slide doesn't allow for a wide leap or the corrective turn back towards the center of the track.
That means Mario Kart 7's level-headed approach to balanced gameplay continues in MK8, expanding online play with a full 12-man competition. My time with Mario Kart 8 was limited but it felt instantly familiar, maintaining approachable and deep mechanics with frantic fun, a catchy soundtrack, and hopefully a big mix of new and classic tracks. Don't you think a few of your favorite circuits could benefit from a gorgeous HD update on Wii U?
From:
www.gamerevolution.com
| Remember Me Review | Clickonline
Added: 12.06.2013 19:18 | 5 views | 0 comments
Clickonline writes: "If youre dead set on a sci-fi story, you could certainly do worse than Remember Me, its got a world rife with detail and some interesting things to say about the nature of memory and recall. But it doesnt take any of the concepts far enough and the clambering and puzzles soon become repetitive. In the end, it simply tries to do too many things and ends up doing none of them particularly well. Maybe a rental."
From:
n4g.com
| TGS: Remember Me PS3 Review
Added: 12.06.2013 17:18 | 4 views | 0 comments
Ill make this short and sweet for those who dont want to read a long review. Remember Me has a lot of great points, sadly theyre mixed up with parts of the game where you cant help but feel like the game needed more adding to it. For those who want to know why I feel that way, read on.
From:
n4g.com
| I Hate Everything, Like When People Forget About Hating EA
Added: 12.06.2013 13:17 | 2 views | 0 comments
Remember when everybody was mad at EA for SimCity and Dead Space 3? If those same people line up to buy the company's next round of games, we've got a problem on our hands.
From:
n4g.com
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