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Hack 'n' Slash Review

Added: 14.10.2014 17:59 | 4 views | 0 comments


Cheat codes have slowly found themselves phased almost entirely out of video games. There are several possible reasons for this. Developers who are creating a narrative-based experience may not want you to divert from a very intentional path through the use of cheats. Games which feature multiplayer components blended with their singleplayer campaigns could become unbalanced if someone uses a code. The halcyon days of typing in IDKFA to unlock every weapon in . You, a character who looks like Link, must stop an evil wizard, who looks like Ganondorf, from using this developer mode to ruin the world. Hack 'n' Slash also follows the Zelda series' gameplay formula to a T--but instead of acquiring new items to solve puzzles and explore the world with, you unlock new aspects of the game's developer mode to experiment with. You can change the speed of the day/night cycle, make a character forget that they've already given you an extra heart piece, and even see the invisible walls that define the game's traversable boundaries.

The protagonist's sword isn't a traditional weapon--it has connectors on the end, like a USB stick. Hitting something with the sword doesn't deal damage. Instead, it plugs you into that object, such as a rock or an enemy creature, and allows you to manipulate its variables--programming-speak for the aspects that define how an in-game object behaves. You can change how much health it has, which characters it will attack, what its movement pattern is, and a host of other values unique to each particular object. It is within this unique context that you spend the first few hours of the game solving puzzles that will be familiar to players of any Zelda game--such as pushing blocks, or finding a way past a character who blocks a passage--but in new, fun ways.

The game doesn't pause when navigating these options, which is irritating.

After those few hours, you acquire items that allow much deeper access to the game's code than a typical developer mode does. These items allow for what amounts to an in-game method for editing raw text files in the game's installation directory. One puzzle required me to find a way past a prison warden, who would not let me advance because my name was on a wanted list. I had to use an item to find the place in the game's memory where the variable that contained my name was stored, then use another item to change that name, so that when the warden checked that variable, it would make him think I was someone else.

Apparently this is what the inside of your computer looks like.

Getting to the realisation that such a series of steps was required to solve this puzzle was an exercise in frustration. Hack 'n' Slash lets you manipulate a wide breadth of elements that typically remain behind the scenes, yet the solution for each of these later puzzles is esoteric. I possess basic hobbyist programming knowledge--I know my way around a for loop and a switch statement--but it's not enough to fully understand the idiosyncrasies of Hack 'n' Slash's self-awareness. It's difficult to determine whether you're even on the right track when attempting these puzzles, because the information conveyed in the game's developer mode is completely abstract; even the text is rendered in nonsensical glyphs. You eventually find a Rosetta Stone-like item to convert those glyphs into English, which makes these advanced puzzles slightly easier to follow.

However, entirely new kinds of puzzles are then introduced which construct visual representations of the mathematical flow of code and allow you to manipulate its numerical values. My brain is simply not tuned to tackle purely mathematical problems, and the visual manifestations of them aren't clear enough to provide people like me a more familiar starting point. I felt like I was taking a maths exam that I hadn't studied for. In the process of attempting to solve these puzzles, it's actually possible to break the game, from within the game--which is why one of the first items you receive is an orb that resets and reloads the current room.

Remember when I said you could break the game? Yep.

Once you have actually solved these puzzles, it becomes apparent how fiendishly clever Hack 'n' Slash actually is. The game derives a self-referential humour not through dialogue alone, but by gradually pulling back the curtain on the way games actually function. There's a fierce intelligence behind the way in takes the well-trodden Zelda formula and framing the puzzles as cheeky explorations of pure game logic. But the game assumes so much knowledge that, if you're not familiar with making games yourself, you may find each joke is lost on you whilst solving its associated puzzle, and is only funny in retrospect after its completion. Hack 'n' Slash, then, is a game made by game developers, for game developers, featuring humour that only game developers are likely to fully appreciate.

From: www.gamespot.com

PlayStation Original Series ‘Powers' Gets Debut Trailer at NYCC 2014

Added: 13.10.2014 16:00 | 2 views | 0 comments


Remember that long-winded talk during Sony's E3 press conference about original television programming for PlayStation platforms? Well, the first PlayStation Original series "Powers" is set to arrive this winter, and Sony aired the first official trailer for the show at New York Comic Con this weekend.

From: www.gamerevolution.com

Insider: Get Your Hopes Up, Minds To Be Blown @ PlayStation Experience

Added: 10.10.2014 19:12 | 3 views | 0 comments


Remember the rumor regarding the announcements in early December? It was all about PlayStation Experience, and here's a new tease of what's coming.

From: n4g.com

Life Is Strange Creative Director Jean-Maxime Moris Talks Atmosphere, Choices, and Female Leads

Added: 10.10.2014 16:12 | 6 views | 0 comments


Joel Taveras writes, "Dontnod Entertainment, the studio behind 2013s Remember Me, was part of Square Enixs NYCC press junket this week and brought with them their upcoming episodic teenage drama, Life is Strange. We had a chance to watch a 30 minute preview and chop it up with studio co-founder and creative directer Jean-Maxime J-Max Moris about his teams work and what it is they aim to do with this story-heavy and ambience driven title. During our interview we discuss the games atmosphere, the choices players will make (and get to re-try), and why, like Remember Me, Life is Strange will also feature a female lead character. Check out the full interview below."

From: n4g.com

Hardcore 2D platformer Fenix Rage will probably make you break your Vita in 2015

Added: 07.10.2014 17:41 | 3 views | 0 comments


Hardcore 2D platformer Fenix Rage will probably make you break your Vita in 2015 We're all screwed. All of us who enjoy hardcore platformers that are made to be hard and frustrating - we're done for. Yep, Green Lava Studios has announced that Fenix Rage is coming to Vita in 2015.  It's a game that will, apparently, get your palms sweaty, your thumbs throbbing, and your mouth dry. Remember Super Meat Boy - heck, who can forget it? - it's a bit like that experience all ove...

From: feedproxy.google.com

Myst to return as a TV series - oh, and a game

Added: 07.10.2014 17:15 | 5 views | 0 comments


The mist of mist-understanding.
Remember Myst? It was that heralded first-person exploration puzzler everyone talked about that turned out to be terrifically underwhelming when you finally got around to giving it a try. And you remember how it had that storyline about an island and, um, some books with little TVs on them or something? Oh, and there was airship I think! But you never flew it, or really got that close to it. Probably. Well anyway, Myst and its storyline is an upcoming TV show now.

Tags: Remember
From: www.totalxbox.com

Top 5 Cool Online Car Racing Games

Added: 07.10.2014 13:17 | 1 views | 0 comments


You come to right place to know about Top 5 Cool Online Car Racing Games. These "Top 5" are asked from different gamers of different countries and then we create the list of Top 5 Car Games. Remember these games are listed Single-player and Multi-player both. Here is the list:

From: n4g.com

Top 5 Cool Online Car Racing Games

Added: 07.10.2014 11:12 | 5 views | 0 comments


You come to right place to know about Top 5 Cool Online Car Racing Games. These "Top 5" are asked from different gamers of different countries and then we create the list of Top 5 Car Games. Remember these games are listed Single-player and Multi-player both. Here is the list:

From: n4g.com


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