Friday, 11 October 2024
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Sony Hired Star Wars 1313s Creative Director

Added: 08.01.2014 23:16 | 9 views | 0 comments


Dominic Robilliard, creative director on the canceled Star Wars 1313, has joined Sony Computer Entertainment America. Working as design director, Robilliard joined Sony following Lucasarts layoffs last year. Robilliard does not specify a project, nor any studios hes working with at SCEA, on LinkedIn. Sony Bend, Naughty Dog, Sony Santa Monica and more fall under SCEAs purview in North America.

From: n4g.com

Top 5 Crappiest Bits Of Gaming Merchandise

Added: 07.01.2014 21:16 | 7 views | 0 comments


Christmas has been and gone. Was Santa good to you this year? Did you get a shiny new console, or maybe that game youve been eyeing up for the past couple of months? Good little boys and girls will have received all manner of shiny gaming goodness, of course, but the bad buggers among you might well have gotten some of the crappiest bits of gaming merchandise known to mankind!

Tags: Gods, Gaming, Santa
From: n4g.com

Blaming games after Sandy Hook shooting was example of "moral panic" argues professor

Added: 07.01.2014 13:54 | 1 views | 0 comments


After the horrific massacre of 20 children and six adults at Sandy Hook Elementary School in December 2012, many politicians and pundits blamed video games for the atrocity. But the widespread condemnation of video games is really just an example of "moral panic," as the shooter's gaming habits were largely overblown, Stetson University psychology professor Chris Ferguson argues in a new opinion piece at .

"The condemnation of violent video games following the Newtown shooting is a classic example of a moral panic," Ferguson said. "Politicians put pressure on the social science community to produce certain types of research results, based on an erroneous assumption. The news media churned out headlines that followed suit. Most of the debate over video games went forward without waiting to see how much the shooter had in fact played them."

"Newtown was an opportunity for moral crusaders to harrumph over violent video games as they did over rock music in the 1980s and comic books in the 1950s," he added.

By focusing squarely and "uselessly" on violent video games, we become distracted from the real issues, like addressing mental illness, Ferguson said.

"During the past 20 years in which video games have soared in popularity, youth violence has dropped by almost 90 percent," he said. "We would do well to remember this, concentrate on more pressing matters such as poverty, and forgo discussion of cultural issues, if we are really serious about crime."

From: www.gamespot.com

Blaming games after Sandy Hook shooting was example of "moral panic" argues professor

Added: 07.01.2014 13:54 | 2 views | 0 comments


After the horrific massacre of 20 children and six adults at Sandy Hook Elementary School in December 2012, many politicians and pundits blamed video games for the atrocity. But the widespread condemnation of video games is really just an example of "moral panic," as the shooter's gaming habits were largely overblown, Stetson University psychology professor Chris Ferguson argues in a new opinion piece at .

"The condemnation of violent video games following the Newtown shooting is a classic example of a moral panic," Ferguson said. "Politicians put pressure on the social science community to produce certain types of research results, based on an erroneous assumption. The news media churned out headlines that followed suit. Most of the debate over video games went forward without waiting to see how much the shooter had in fact played them."

"Newtown was an opportunity for moral crusaders to harrumph over violent video games as they did over rock music in the 1980s and comic books in the 1950s," he added.

By focusing squarely and "uselessly" on violent video games, we become distracted from the real issues, like addressing mental illness, Ferguson said.

"During the past 20 years in which video games have soared in popularity, youth violence has dropped by almost 90 percent," he said. "We would do well to remember this, concentrate on more pressing matters such as poverty, and forgo discussion of cultural issues, if we are really serious about crime."

From: www.gamespot.com


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